Vagrant Story

  • Picture from
  • Picture from
  • Picture from
  • Picture from
  • Picture from
  • Picture from
  • Picture from
  • Picture from
  • Picture from
  • Picture from

Vagrant Story is a third-person role-playing game with a mixture of puzzle and fantasy from the developers of Square Co., Ltd.. The game is published by Square... Read more

Players:
9.2/10
Metacritic:
92/100
Developer:
Publishers / Distributors / Localizers:
Title variations:
Medieval Gear Solid

About the Game

Vagrant Story is a third-person role-playing game with a mixture of puzzle and fantasy from the developers of Square Co., Ltd.. The game is published by Square Europe, Ltd.. Medieval Gear Solid is an alternate title for Vagrant Story. It's possible that Vagrant Story is being developed for PC, but that version hasn't been announced yet. It looks like Vagrant Story sucks. This is evidenced by the low ratings on the Metacritic service.

Reviews and ratings

Vagrant Story - Difficult j-RPG (Japanese RPG) - I never completed it.

When I played, I didn’t know the mechanics of leveling up weapons - I knocked out 1 xp of damage from both the boss dragon and an ordinary Unit enemy (approximately, i.e. caused minimal damage...), and killed the Enemy purely with the number of chains, those. it is possible to overwhelm an enemy not by the amount of XP, but by the number of blows dealt to him.

I couldn’t understand why my Damage = 0-1xp even when Risk = 0 - in those days there was no accessible Internet, and I didn’t really try to dig up Information on the passage - I thought it was intended by the Developers... and in general somehow I wasn’t puzzled by this question - I couldn’t adequately fight the Enemies - well, that means the Game is so complex - I … Read full

The review has been translated Show original (RU)Show translation (EN)

Vagrant Story — Сложная j-RPG (японская РПГ) — я ее так и не прошел до конца.

Я когда играл, не знал механику прокачки оружия — вышибал что с босса-дракона, что с обычного Юнита-врага по 1 хр урона (приблизительно, т.е. наносил минимальный урон…), а убивал Противника чисто количеством цепей, т.е. есть возможность загнобить врага не по количеству ХР, а по количеству нанесенных по нему ударов.

Я не мог понять, почему у меня Урон= 0-1хр даже когда Риск=0 – в те времена не было доступного Интернета, да и я шибко не стремился раскопать Информации по прохождению – думал так и задумано Разработчиками… да и вообще как то не озадачивался этим вопросом – не мог адекватно биться с Врагами — ну значит такая сложность Игры — даже подумать не мог, что я делаю что-то не так.

Я не знал что Оружие ди… Read full

10
All reviews