The world of Star Wars Outlaws has a vast number of activities that help in character development. Experts can teach you a variety of abilities. Each of them provides six abilities, but finding them can be challenging. In this guide, we will tell you how to find experts and what abilities they possess.
In most cases, you will receive a lead on the nearest expert, who will be marked in your journal as Expert Information under the Outlaws tag. These leads can appear naturally, or you may receive a brief notification from ND-5 after completing a story mission. If the leads do not appear, try leaving the planet and returning.
The first lead will introduce you to an expert, and each of them will have a task for you. Completing it will unlock the initial ability and show the requirements for the others. Meetings with experts are a kind of skill progression system in Star Wars Outlaws.
Requirements may include performing certain actions in combat or gathering materials in the open world, but the skill menu can provide hints and track progress, making these tasks easier to complete.
It is important to note that progress on an ability will only start after you learn the requirements. For example, if Ayla's ability requires you to hack three locks, the locks you hacked before meeting her will not count. Once all conditions for the ability are met, it can be unlocked directly from the menu without returning to the expert.
Bram is unlocked automatically at the beginning of the game, and you receive two free abilities. However, you will have to work for the remaining four.
Bram's abilities are basic, mainly focusing on improving combat skills and puzzle-solving mechanics.
Selo is likely to be the first expert you unlock if you follow Danko's advice and look for leads on expert information. After completing the main quest New Tricks, Danko will give you a hint about a top-notch mechanic on Toshara. Head to Jaunta's Hope and get the information about the mechanic expert from the bartender at Daruda Diner. After that, go to Kadua and the cliff near Jaunta's Hope, where you will meet Selo. She will have a task for you.
Selo wants you to get her a speeder part located at a nearby Imperial base. Follow the marker to the base, use Selo's silencers, and go inside. You will have to go through several platforming challenges, including giant fans and moving walls, but since there is only one path, you won't get lost. Return to Selo with the part to unlock her first ability.
Selo's skills include abilities related to speeders, as well as some very useful tricks for rogues, including one of the best abilities in the game — the Smoke Bomb.
Here is a list of Selo's abilities and the conditions for unlocking them:
Ayla is found on Toshara, and her quest chain unlocks along with Selo after completing the mission New Tricks. Information about the Hacker Expert sends you back to the tavern-gambling hall on Mirogan, where you learn that the next step is at the landing pad Crimson Dawn. If you have an excellent reputation with the syndicate, you can go directly there. If the reputation is good, you can approach the landing pad, sneak to the right, and climb the side wall to meet your contact.
If the reputation is bad or worse, you'll have to sneak into the area through the market and quietly reach the landing pad.
Ayla found herself in a difficult situation, and only you can help — if you want her assistance. Follow the quest marker to the Imperial base where Ayla is stuck and sneak your way to her. A large number of armed opponents will be a big problem if you want to fight your way through. A cautious approach will be much easier. Ayla tasks you with hacking the base's turrets and extracting the data, after which you will need to leave.
Ayla's skills, oddly enough, are not much related to hacking, but they are still useful.
You can unlock Lando fairly quickly after leaving Toshara for the first time. Head to Akiva and visit the cantina in Alcazar on the south side of Mirra. The bartender will tell you about the expert in Sabacc, unlocking the information Taking Your Shot. Follow it to a shady establishment on Satraps Promenade, go downstairs, and talk to the guard. Bribe or intimidate him to get through.
Lando will be happy to help if you do him a favor first. Head to Kijimi, enter the Crimson Dawn area, and find their Sabacc stash — this will be easier if you have a good relationship with Crimson Dawn. Challenge at the table using their special chips, win, and take Lando's chip. Return to Akiva's orbit — you'll need to leave the planet for the next stage of the quest to activate — and defeat the TIE Fighters that will attack you. Now head to the quest marker in the jungles of Akiva and help Lando's rebels fend off several waves of stormtroopers. After this, you will unlock the expert's skills.
Lando's skills provide useful upgrades both in and out of combat. Here's a list of Lando's abilities and their unlock conditions:
Quint is located on Tatooine, but reaching her is not so simple. Information about the expert The Gunslinger unlocks after you talk to the bartender in the cantina at Mos Eisley. However, if you are following the main storyline that leads you to Mos Eisley, you won't be able to explore the cantina or interact with anyone inside until you complete a long quest.
In any case, follow the information to the Hutt outpost located west of Wayfar. You need to find a datapad inside a small building outside the outpost itself. If your reputation with the Hutt is poor and you get caught, about two dozen enemies will rush at you. If your reputation is good or better, you can simply enter the building and take the datapad. It will lead you back to Quint in Wayfar, after which her quest will begin.
Quint's quest is short and straightforward. Her former Hutt friends are out for revenge, and you and Quint will need to secure the town. You'll have to fight off three waves of Hutt fighters and then their leader. You can quickly deal with them using Adrenaline Rush attacks and the Power Blaster module from Kai.
Quint's skills focus on blaster shooting agility, which matches her reputation as a sharpshooter. While they are not mandatory, they certainly make crowd control easier.
Here's a list of Quint's abilities and their unlock conditions:
Tika, a Jawa shipwright, lives on Tatooine, and her initial quest chain Buying a Turret becomes available after meeting Hoss in the Mos Eisley cantina. However, you can only follow her after completing the main quest.
Once you can freely explore Tatooine again, follow the information to Bestine by talking to the person repairing their speeder at the town's junkyard. Find the information in the Southern Jundland Wastes, avoiding Imperials along the way, and eventually, you'll find Tika at her Sandcrawler.
Tika has an unpleasant request, during which you'll need to defeat several bandits, enter a cave, and retrieve an item. Upon exiting the cave, new bandits will appear, so your next task will be to catch the thief. Find his hideout, defeat him and all the enemies that attack you, retrieve the item, and return it to Tika. This battle will go faster if you have Quint's basic skill. If not, use any heavy weapon you find to deal with the enemies more quickly.
Tika's skills are diverse and include one key ability for playing Sabacc and one that reduces prices at merchants.
Here's a list of Tika's abilities and their unlock conditions:
Timin is tied to the main story on Akiva, and you can find him only after contacting Gedik and exiting the Imperial complex. Information about The Scavenger should appear after leaving the area, but if it doesn't, fast traveling back to the city of Myrra might solve the issue. This information will direct you to the village of Sashin, now easier to reach thanks to a new fast travel point, and point to Timin's aunt.
Timin went scavenging some time ago but hasn't returned, so you'll need to find him. Follow the information to a remote estate where you'll face Hutt mercenaries who have captured Timin. If you start the fight openly instead of using a stealth attack, you'll lose some reputation with the Hutts. Talk to Timin after the skirmish to start his quest.
Timin wants you to retrieve some durasteel rods so he can properly install the hydropulsator on your speeder. The Pykes took them to an island outpost, and the hydropulsator still has enough power for you to get there and find them. You might want to unlock Selo's speeder jump before this, as it will make navigating the islands easier. The Pykes will leave after you find the stash and move the rods to another post. Follow the information there, then defeat the Pyke mercenaries guarding the goods. Despite the open fight with them, it seems this task won't lower your reputation with the Pykes. Return to Timin to complete the job.
Timin's default ability allows you to move on water, and he also provides you with an Electro-Shock Prod, which allows you to quickly take down elite enemies.
Here's a list of Timin's abilities and their unlock conditions:
Information about Rooster appears on the map as soon as you arrive at Kijimi. Head to the Domak Refectory in the northwest part of the city and talk to the bartender. If this is your first visit, the bartender might tell you about Gedik as part of the main mission; you may need to leave and return to be able to talk to him again. The bartender will direct you to Rooster, who is sitting at a table in the corner, and mention a transmitter and some lost weapons floating in the Kijimi asteroid belt.
Return to the Trailblazer and enter the orbit of Kijimi, the marker on the map will direct you to the western part of Kijimi space, where you will need to search for a container in a vast open area. The container's location is completely random. Once you get close, a marker will appear on the map, indicating the correct direction.
Follow Rooster to the Northern Wastes of Jundland on Tatooine, which can be reached faster and safer if you have already unlocked the fast travel point at Tika's Sandcrawler. Find Rooster, fend off waves of stormtroopers, and talk to Rooster again. If she remains in combat mode after the first time, leave the quest area. Resetting the area after 10 seconds should convince Rooster that the danger has passed.
Rooster has a diverse set of skills, including an increased detection radius for Nyx and several abilities for the Trailblazer.
Finding MT-7 can be done by tracking encrypted transmissions in space, which are found in silver or yellow containers floating in the void. There are plenty of containers to open and space to explore, but the transmission data does not provide quest markers.
Veteran intel and the quest were unlocked after finding three transmissions and completing the first part of the Droidsmith quest on Akiva. The locations of the transmissions and the required number may be random.
Regardless, ND-5 activates when you find enough transmissions and directs you to a hidden landing pad on Akiva. The pad is not accessible on foot or by speeder at this point, but you can open the surface map and quickly reach it by ship. Talk to MT-7 to start the quest.
Kay and ND-5 decide to help MT-7 complete their final mission, which will take you through the jungle and back into orbit. Climb the rock wall on the second level to access a locked room and use Kay's ion cannon to restore power. Follow the quest marker to Sashin and then north through the jungle until you find another datapad that directs you back into space. Jump into the Trailblazer, find the separatist satellite, and destroy five jammers blocking it. If you have trouble finding all the jammers, look for gaps in the debris that the Trailblazer can fly through. You will likely face two waves of pirate ships, so it's recommended to install Tika's turret. Return to MT-7 to complete the quest and unlock their skills.
While MT-7 may specialize in combat, their skills are more related to survival — such as increasing health and reducing cooldown times.