How to Open the Warden Vault in Dragon Age: The Veilguard
Dragon Age: The Veilguard hides many mysteries and puzzles that you will encounter while exploring various areas in the game. You will find many closed paths that open only after progressing the story to a certain point or exploring additional regions. This is how you will find the quest Open the Warden Vault on the Rivain Coast, inhabited by the Antaam. Here's how to solve the puzzle to get inside and open the chests with rewards.
How to start the quest
You can unlock the quest in several ways, but make sure you have progressed the game to the point where all closed paths become open. First, you need to save the dragon to gain access to the closed areas on the Rivain Coast. Once you do this, the map will be open for exploration. To complete the quest and reach the treasury, you must solve three puzzles and open two locked doors.
Once this is done and the area is open, you may come across a lever that opens an underground path that starts the quest, or follow our steps below to get there.
Spawn at the fast travel point marked on the map and reach your point of interest. Some paths are visible immediately after spawning at the fast travel point — large iron gates and a path to the right. The fastest way to get to the quest is through the large iron gates.
Go through them past the first room. In the second room, look to the right. You will see a path leading down. Move along the path, break the burning dragonstone crystals using Taash's ability, and the room ahead will start the quest Open the Warden Vault.
If you do not open the large iron gates, you will have to take a detour. After spawning at the fast travel point, go along the path to the right through the arch. Continue following the road and climb the stairs. Climb onto the wooden platform and enter the room at the end of the path.
In the first room, pull the lever and descend to the next one. You will find yourself in a large hall with columns and a statue at the end. If you look to the right while facing the statue, you will see a path leading down. Follow the path, break the burning dragonstone crystals using Taash's ability, and the room ahead will start the quest Open the Warden Vault.
Warden Vault Puzzle 1 — Light the flames in the correct order
Once the quest is active, return to the place where you pulled the lever. There is a closed room with three unlit flames and a locked door with a treasure chest inside.
Finding the first puzzle is quite simple. There are several ways to get there. Follow the path mentioned above, exit the room, and jump down. Look ahead, and you will see a cart in the arch and wooden crates inside the room. Break everything, and this will open the fire puzzle.
To solve the puzzle, you need to light the flames in the correct order. Here's how to do it.
- Flame on the left;
- Flame on the right;
- Flame in the center.
Return to the locked room, and you will notice that the lever in front of the room is glowing. Pull the lever to open the room and collect the loot. Inside the room, you can pull another lever on the eagle statue to unlock the first lock for the Warden Vault.
Warden Vault Puzzle 2 — Find the Skeletons
The second part of the puzzle requires you to find three skeletons.
Start by taking the first room as your starting point and jump into the large room with the statue at the end. Go to the statue and then into the room on the right. At the end of the path, there is a skeleton with a sword stuck in it. Interact with the skeleton.
Return and climb the stairs to the front of the locked room 1. Exit the hall, go to the left, and you will see the second skeleton at the stairs on the right.
Descend the stairs and follow the path through the arch, retracing your steps back to the fast travel point. You will find the skeleton right next to the first arch from the fast travel point.
Return to where you found the first skeleton. Before entering the room, you will see a ghost next to the statue. Approach it, and a door will appear. Inside the room, pull the lever to unlock the second lock.
Warden Vault Puzzle 3 — Find and Deliver the Wisp
The third and final lock will require a lot of running around to find and deliver the wisp.
Start by returning to where you found the first skeleton. From this room, the path leads to a clearing with two giant statues. Once you exit the castle, you will see the objective marker on the right, where there is a hole in the building. You need to blow up the barrel to open a new path.
From there, return to the castle and turn left. At the end of the path, you will see burning dragonstone crystals. Melt the crystal and follow the path. The game will tell you that a wisp is required.
Return to the clearing where you opened the new path. Climb the stairs, and at the top, you will find the wisp. Approach it, and the wisp will start following you. Return to where the wisp is needed.
At the location, the wisp will possess the lying skeleton and pull the lever, which will open the door on the left. Enter the door, and you will find a treasure chest. Loot everything and pull another lever in the room to unlock the third lock for the Warden Vault.
Quest Rewards
The Warden Vault is where you started the quest. Return there, and the vault will be unlocked. Inside, there are three chests with the following items.
- 500 XP;
- Serpent's Kiss;
- Azure Bow for Rook;
- Trussed Finery Armor for Taash.
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