Poppy Playtime: Episodes 1-4 Walkthrough

Episode 2. Fly in a Web
In the previous episode, the main character met the doll. Follow the only path until you reach the broken floor. Interact with the special device under the ceiling to swing using the mechanical hand and overcome the gap. In the future, you will need to use this mechanic more often. Reach the locked grate and inspect the door blocked by barrels. Remove the barrels and take the key from the wall.
Run back and use the key on the red door. You can pick up the cassette from the table and insert it into the player. When you're ready, remove the ventilation grate and crawl forward.
Once at the bottom, the doll will meet you again and ask you to supply power. Extend one hand to the power module and pass between the two racks, then interact with the second device.
Wait until the girl appears on the other side, then climb back into the ventilation where you came from. Right after the room with the TV, a door with two hand images will appear on the right. Open it.
Jump over the gap and watch the next scene with the doll. When she is dragged away by an unknown entity, jump into the hole after her.
As usual, you will need to supply power first. Walk along the platform on the right and use the blue hand to grab the power source. Run to the platform on the right and go around the rack, then return and repeat the action with the second rack. Approach the socket closely and supply power.
The grate with the inscription GAME STATION will open. Go to the end of the corridor and interact with the image of the red hand. At this moment, you will lose the mechanical limb, but the door will still open. Interact with the lever and approach the platform with the train.
How to Create the Green Glove
There are also three levers here. Pull the first one to open the room on the left with the inscription MUSICAL MEMORY. Go down and turn right, then climb into the hole in the floor. You will find yourself in the molding room. Pull the lever on the right to turn on the light. Now you need to create a mechanical green hand. You can also pick up the green videotape.
First, repair the pipeline at the first machine on the left.
Then run up the stairs to the second floor and find a can of green paint on the conveyor. Insert it into the corresponding slot.
Use the buttons on the console to create mechanical hands. Approach any of them and interact. With its help, you can take energy from the corresponding green devices and transfer it to others to open doors and passages.
Musical Memory
Reach the platform and listen to the briefing. In four rounds, players need to memorize the sequence of colors and objects to then press the corresponding buttons in the correct order. Note that in each new playthrough, the sequence will be unique.
In the finale, when the sequence becomes impossible to memorize and repeat, find the spinning exclamation mark. As soon as you press it, the challenge will be stopped.
The grate will open, but as soon as you try to walk on the metal platform, it will collapse. Find the ventilation shaft, open the door, and climb inside.
This way you will enter the next hall. Find the probe under the ceiling and grab it with any hand, then move it to another part of the hall so that it is above the toy pony. Once done, supply power to it and move it aside when the probe grabs the toy.
Stand on the platform and press the red button. In the dead end, you will find a similar platform. To activate it, you must first supply power. To do this, grab the power source with one hand and go around the rack — the platform will start to rise. Release the hand and wait for the platform to lower, but do not jump down yourself. Reach for the power source with any hand, go around the second rack at the top, and jump down, go around the first rack, and then reach the socket with the second hand.
Climb the stairs and remove the chair from the passage, after which you will find yourself in the room with the train again.
Wack a Wuggy
Pull the second lever — the door on the right will open. In this mini-game, gamers need to carefully look into the holes around them and find the toys that appear there. If you miss even one, you will have to start the challenge again.
Enter the opened passage and look up. Since the ladder is broken, grab the device above you and pull yourself up with the hand. You will enter a tunnel with a blocked passage. To open it, you need to move the cart. Approach the grate and wait for the giant doll to open the passage.
Push the cart to the grate and take the energy with the green glove, then open the first door and immediately the second one. This can be done by directing the hand to the device with the green glow again. Go around the room and interact with the lever. Now you can push the cart a little further.
You will also open quick access to green energy. Take it and open the grate on the right. Once you pass through, take it and use it on the next passage. Interact with another lever.
Take the energy again and go forward along the tracks, then use it on the door on the right. Right behind the grate, there will be another energy source. Players need to open this grate, take the energy, install it on one of the two devices in front of the last grate, return and take the second source with which you opened the first grate. It sounds complicated, but in reality, it is very easy.
Also, don't forget to pick up the blue videotape. You can watch it right away on the VCR.
Push the cart, which will break the wooden planks and open the passage. Jump into the only hole in the floor and return to the hall with the platform and the train.
Statues
The last door will refuse to open even after activating the lever. Use your hand to slide the hatch. You will find yourself in a room with one green energy source and two racks. If you look up, you will see that the grabber is on the left side. By applying green energy to the device, the grabber will change its location and be on the right — we will need this later.
But now, climb up the left side and grab the power source with the blue hand, then go down and go around the two racks. Switch the device from above, pull up on the right side, and touch the socket with your hand.
In the corridor, a door will open, behind which the last challenge awaits you. The rules are quite simple: while the light is off and the music is playing, you can move. But as soon as the light turns on and the music stops, players can look around but should not move.
Find the hole in the floor and go down into it. Overcome the chasm, climb higher. Eventually, you will find yourself in a new hall.
Water Treatment
In front of you are two buttons and a platform. One button rotates the top platform 90 degrees, the second rotates the bottom 90 degrees and the top 30 degrees. You need to position it so that the top faces the player and the bottom to the left. To do this, press the right button three times.
In the next room, there is an elevator. Use the levers to raise and lower the platform. Also, pay attention to the colorful buttons on the walls. First, switch the red button so that the toys move left on the conveyor.
Then click on the blue button. The toys will stop falling off the conveyor and continue moving higher. Repeat the actions with the yellow button.
It's left to climb a little higher and switch the red button under the lamp, and then another one of the same color at the end of the conveyor. The last button should be pressed when the toy is approaching the very edge of the platform. If you carefully inspect the conveyors, you can find a broken statuette on one of them.
Return to the platform switcher. Press the right button twice and the left button three times. Insert the toy into the scanner, climb into the ventilation shaft, and turn left at the fork. If you turn right, you will find yourself in a small room with a pink player, but all the doors here are locked.
Overcome the cliff, place one hand on the power source, and go around the two racks. A cabinet with green energy will open. Take it and run back to open the door. Quickly go through the small room and repeat the actions to extend electricity through the two racks to the socket.
In the hangar behind you, a passage will open, but when the player crawls through the ventilation shaft, they will fall down. Find a place to climb up — at this moment, the antagonist will appear. Listen to the monologue, then run through the dark rooms until you reach a dead end. Interact with the red lever and follow the conveyor.
In the shaft, there will be a place where you can jump down, but before that, you can take the statuette.
Once in the room with four levers, look up and grab the grabber to pull yourself higher. Here you will see the correct order of interaction with them. Note that the order may change.
Activate the levers and run forward until the antagonist attacks. Head back and grab the device under the ceiling that you used earlier. When the enemy passes, return to the original path.
You will find yourself in a room with a smelting furnace. On the shelf to the left, take the mold of the part and insert it into the furnace on the second floor. Return and apply power with the green glove. Take the part from the furnace, insert it into the engine, and lower the lever.
A passage will open, but the antagonist will be waiting here again. Return to the furnace, go inside, and close the doors. Interact with the lever and run back again, but this time to the room with four levers.
A collapse will occur — follow the door to the left. Players will need to climb once and overcome the cliff to reach the grate with a lever that did not open before. Go to the end of the corridor, apply the blue glove to the image, and as soon as the door opens, interact with the only lever and watch the scene.
Moving across the platforms, reach the hall with the train and free the girl. This will give you the third clue to start the train. All that remains is to use these clues.
Use the reset button to set the images as shown in the first clue. The second clue indicates what colors the buttons should be painted. On the last sheet, you will see the order of button activation.
If everything is done correctly, the lever on the left will start to glow. Interact with it and watch the final scene. However, the train will gain too much speed, and you will need to apply emergency braking.