Yakuza series director: «Office fights make games better»

Automaton asked the director of the Yakuza: Like a Dragon game series if there were fights between developers at the Ryu Ga Gotoku studio. In response, Ryosuke Horii confirmed that office fights are part of the game creation process.

Of course, we are not talking about the full-fledged use of physical force, but about heated arguments. Ryosuke Horii emphasized that such fights are always under control. He himself believes that a good game cannot be made without disagreements and clashes of opinions.

For example, if a designer and a programmer are arguing, the planner's job is to intervene. After all, if there are no arguments or discussions, you will get no more than an average final product. Therefore, such fights are always welcome. But obviously, debates are pointless unless they lead to a fruitful conclusion, so the planner has to lead everyone in the right direction. It's all about healthy and productive fights.
— Resuke Horii

The series director noted that while the studio encourages pluralism of opinions, bad ideas are usually immediately cut off.

A port of Yakuza Kiwami for Nintendo Switch was recently announced at a Nintendo Direct presentation — you can play it on October 24. The first teaser trailer for the series about the formation of Kazuma Kiryu was also recently released.

0
Author's Userpic
News Author
Оптимистичный пессимист
Comments 0