«A Crime Against Parkour»: Pro Athletes Evaluate the Realism of Assassin's Creed Stunts

PC Gamer has released an intriguing video in which professional parkour athletes analyze the realism of movement in the Assassin's Creed series. The outlet invited Toby Segar and Benj Cave from the British team Storror to break down the protagonists' acrobatics from a real-life sports perspective.
While Assassin’s Creed is first and foremost a game rather than a parkour simulator, many acrobatic elements are simplified for cinematic effect. The athletes appreciated certain moves, such as pole swings in Mirage and zip-line descents in Revelations, but overall, they spotted plenty of inaccuracies.
One particular critique was aimed at Yasuke from Shadows, who shifts his weight onto his knee while climbing. Segar called this move a "crime against parkour," as knees and elbows should be protected at all costs. However, since the samurai is canonically bad at parkour, Ubisoft may have done this deliberately.
Interestingly, the Storror team is working on its own parkour game, set for release in 2025. Meanwhile, Assassin’s Creed: Shadows launches on March 20.
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