You Can Play as a Jerk and Dual-Wield Pistols in Avowed — Tons of New Details Revealed

A wave of fresh Avowed details has surfaced! Game director Carrie Patel participated in a rapid-fire Q&A on the MinnMax YouTube channel, answering 175 questions about the upcoming RPG.

Key Takeaways from the Interview:

  • Avowed isn’t an open-world game, but it features large, explorable locations. Its scope is comparable to The Outer Worlds;
  • There’s no enemy level scaling—meaning foes won’t automatically match your level;
  • Dialogue options allow players to be "sassy little jerks"—and it’s a lot of fun;
  • Companions can be directed in combat and have skill progression, but their gear cannot be changed;
  • You can’t continue exploring the world after the credits roll;
  • The player’s soul plays a crucial role in the story. By the end, you’ll discover which god your character belongs to;
  • Kicking enemies off cliffs is absolutely an option;
  • The combat system lets you dual-wield pistols or combine a pistol with a magic wand;
  • At least one "broken" build exists, involving two-handed maces;
  • Investing heavily in Agility makes the character dramatically faster. According to Patel, "it feels fantastic";
  • No microtransactions—DLC is a possibility but not confirmed;
  • Avowed runs at 60 FPS on Xbox Series X;
  • Characters from Pillars of Eternity will make appearances;
  • There’s some destructible environment in the game;
  • The game has four fully developed companions, with Kai and Yatzli being fan favorites;
  • The largest city in the game has around 100 NPCs;
  • You can play as an evil character;
  • No romance options;
  • Carrie Patel’s top three games: Dishonored, Morrowind, Mass Effect.

Avowed launches February 18 on PC and Xbox Series X/S and will be available on Game Pass from day one.

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