Resident Evil: Operation Raccoon City Review

In today's review, we will travel back in time with the game Resident Evil: Operation Raccoon City. The new "Resident Evil" gives us the opportunity to go back to 1998 and relive all the nightmares that engulfed Raccoon City. So, let's begin.
I think everyone knows what darkness loomed over Raccoon City. Once an average city, it was engulfed by a terrible epidemic that reanimated all the dead. However, this epidemic gave the resurrected corpses very little brains; they neither hear nor feel anything, driven only by one need — the need for food.
Back to the Past
The game's plot unfolds, as mentioned, in 1998. The Umbrella Corporation sends a special forces unit to the infected city, with the goal of destroying all evidence pointing to the corporation's involvement in the "misfortune." Operation Raccoon City gives players the chance to walk through familiar locations, meet old acquaintances, and generally look at the events of the first parts of the game from a different angle.
Five Hours in the Past
The single-player campaign lasts only five hours, but during this time we will have the opportunity to destroy hundreds of walking corpses, as well as engage in combat with government troops. Slant Six Games focused on nostalgia and the players' past feelings, seemingly forgetting about the horror aspect, as there is nothing scary in the game besides the gloomy locations and dark rooms. A zombie jumping out from under a table won't scare anyone now. The game turns out to be no scarier than Call of Duty, only instead of soldiers, we face zombies. The only thing that can diversify the boring shooter are more terrifying creations of the corporation, like Nemesis.
Virus Impact
Apparently, the harmful virus burned the brains of not only the decaying zombies but also the government troops, as they behave no more intelligently than the reanimated corpses. If you took any zombie and put a weapon in its hands, it would behave more sensibly than our armed adversaries from the government.
Combat Classes
There are six combat classes in the game. They differ from each other in their combat skills, though these combat skills are not particularly needed in the game. The only useful abilities are possessed by Vector, who can become invisible, and the Doctor, who can heal himself.
Multiplayer
In multiplayer, we were promised coordinated and team actions, but they are not there. Yes, there are plenty of modes in the online campaign, but you still have to play for yourself. Hide behind cover, kill enemies, replenish health. In short, nothing new.
***
In conclusion, this part of the game was supposed to make us afraid, to tremble at every rustle and creak, but there is nothing like that in Resident Evil: Operation Raccoon City. Just a regular shooter with walking dead. This game is not worth the money spent on it.