Death Stranding
Death Stranding is a game by Hideo Kojima, a realistic walking and logistics simulator, with elements of action, survival and stealth, and a third-person view. The... Read more
Death Stranding is a game by Hideo Kojima, a realistic walking and logistics simulator, with elements of action, survival and stealth, and a third-person view. The player travels through a post-apocalypse world, finding survivors, rebuilding a fragmented society, and creating a unified network between cities.
The plot is presented through numerous well-directed scenes in the format of a chamber thriller. All screensavers are made with the participation of famous Hollywood actors and recorded using advanced motion capture technology. The philosophy of the game is to understand the true value of establishing relationships between people.
In the near future, a catastrophic event occurred - the “Exit of Death”, due to which our dimension of living people became linked with the dimension of dead people and demons.
A grandiose apocalypse has occurred, the United States has ceased to exist, people are separated and scattered throughout its territory, what is happening in other parts of the planet is unknown. The few survivors took refuge in cities deep underground.
chiral creatures - the restless souls of people, as well as various demons (perform the function of bosses) - have broken into our world. When a chiral being consumes a person, living or dead, a vortex is created, drawing all matter into another dimension, leaving a huge crater in our world.
A huge danger is posed by chiral rain, whose drops, like a time machine, accelerate the flow of biological life - a person caught in such rain will quickly grow old. It also causes corrosion of metals and degradation of plastic, over time corroding everything it comes in contact with.
The story of Death Stranding is presented atypically. First, the player is dynamically immersed in the essence of events in the first two chapters, after which, before the entire map is revealed, the script slowly introduces new characters and tells their backstory.
The strengths of the plot include missions when the player goes to the fields of the First and Second World Wars, as well as the Vietnam War - but it’s better to look at them on your own.
And only after the middle the plot unfolds to its fullest: the picture of what happened begins to be filled with new details, the characters acquire story arcs, intrigues are revealed, several sharp plot twists occur, the number of dialogues and cut scenes increases, as well as their length.
The main character Sam Bridges (Norman Reedus) successfully masters the field of a courier, and his sensitivity to the dimension of the dead and the ability to return to our world after death help him get out of the most hopeless situations.
Therefore, the US President instructs Sam to carry cargo between the survivors, win their trust and join the Chiral Network, “the spiritual successor of the Internet.” The network will connect all cities and towns in the United States, allowing the transfer of data, exchange of experience and solve the problem of interconnectedness of the worlds.
There are a lot of characters, it’s interesting to talk to them, and the star cast and cool direction keep the player’s attention until the very end. At the same time, the game is linear and actions will not affect the ending - Death Stranding is not an RPG.
Chiral rains have literally erased human civilization — only piles of rubble and trash remain in the cities, surrounded by barren stones, mountains, rivers, and snowy peaks. In this regard, Death Stranding has a dead game world — no life simulation, static placement of dangerous and safe areas, no side quests or NPCs.
Formally, the locations are small, but they are entirely composed of rugged terrain of varying degrees of difficulty, making the game world simply huge. There are no direct routes and sprints, you need to find paths for climbing and descending, detours and fords, descend with a rope or climb a ladder.
The surface itself in Death Stranding is a playground, and the main gameplay mechanic is walking and controlling it. While Sam moves from point to point, the player constantly controls the direction, speed, and balance of the character. You can trip over a stone, lose balance from a push, and fall, breaking the cargo and failing the mission.
An excellent physics engine changes the character's position, taking into account the slope of the surface, whether it is flat or bumpy, what lies on it, grass and snow, whether the hero is ascending or descending, as well as the speed and depth of the water. A strong current will simply sweep Sam away, and the cargo will drown or be lost.
At the same time, the player needs to maintain a balance between mobility and the weight being carried. Carrying more is more profitable, but a character with a tower of cargo on his back slows down and has a harder time maintaining balance. He also needs to sleep, eat, go to the toilet, wash, and take care of his shoes.
Moving boxes from point "A" to point "B" makes up most of the 100-hour playthrough. The process becomes more varied due to threats. The first threat is the crazed couriers, MULEs, who will try to take the main character's cargo if they find him. You can run away, knock them out in a fistfight, or stun them with a shocker.
The second danger is chiral creatures, capable of sensing the player and dragging him into their dimension — then the player ends up in the otherworldly realm, from which he will have to escape. You either hide from the creatures or fight them with special weapons (grenades or firearms).
For delivering cargo and completing story missions, Sam receives likes, which accumulate into levels and points. The latter are spent on minor character upgrades. As you progress, more content is unlocked — delivery robots, levitating platforms, motorcycles, and even vehicles. You gain the ability to build structures in the open world.
The main development is provided by progressing through the story and connecting cities to the Network — for this, you are rewarded with resources, gameplay opportunities , and equipment, such as an exoskeleton for the legs.
Connecting this area to the network activates asynchronous multiplayer, in which players help each other while each remains in their own world. Gameplay opportunities expand, for example, if you lose cargo, another courier can deliver it. And you can build a pass through a mountain pass that other players will use in their world.
In reward, you receive likes that encourage the character — increasing stamina, the amount of cargo carried, and improving movement-related stats.
В такой асинхронной игре гораздо проще возводить постройки — мосты, дороги, станции зарядки авто, пункты отдыха и в целом улучшать игровой мир. Чем всего этого больше, тем проще проходить игру — можно попасть в мир, где проложены широкие дороги, разбросаны автомобили и станции зарядки. Под действием хиральных дождей это тоже разрушается, но не очень быстро.
- для Death Stranding был создан собственный мир и обширный понятийный аппарат;
- игра полностью на русском языке, что не должно осложнить её понимание;
- в 2020 году состоялся релиз PC-версии.
Store Offers and Discounts
System requirements and PC test
- Windows 10
- CPU: Intel Core i5-3470
- RAM: 8 GB
- Free Space: 80 GB
- VRAM: 3 GB
- Video Card: GeForce GTX 1050
- DirectX: 12
- Keyboard, Mouse
- Windows 10
- CPU: Intel Core i7-3770
- RAM: 8 GB
- Free Space: 80 GB
- VRAM: 6 GB
- Video Card: GeForce GTX 1060
- DirectX: 12
- Keyboard, Mouse
Reviews and ratings
OPINION WITHOUT SPOILERS
Long before its release, everyone was talking about this game, saying, “Genius Kojima made a Brilliant game.” The game came out and the audience was divided into two camps. Some considered her to be hyped trash, while others continued to praise her. “So who is right?”, you ask? And I will answer - Everyone is right. Since there is no game that everyone likes, since everyone has different tastes. Dissatisfied people did not like that for such a price they were given a game consisting of 50% of the movie, and the remaining half of the courier simulator. Not everyone likes "walking simulators", so it's understandable that some were unhappy. But the other camp praised the game for its plot, music, Kojima’s genius and quite addictive gameplay. I’m exactly from this camp … Read full
МНЕНИЕ БЕЗ СПОЙЛЕРОВ
Про эту игру ещё за долго до выхода трубили из каждого утюга, мол "Гениальный Кодзима сделал Гениальную игру". Игра вышла и аудитория разделились на два лагеря. Одни считали её расхайпованным мусором, а другие продолжали превозносить её. "Так кто же прав?", спросите вы? А я отвечу — Правы все. Так как нет игры которая нравится всем, так как вкус у всех разный. Недовольным людям не понравилось что им за такую цену дали игру состоящую на 50% из кино, и на оставшуюся половину из симулятора курьера. Не всем нравятся "симуляторы ходьбы", так что понятно что некоторые остались недовольны. А вот другой лагерь нахваливал игру за сюжет, музыку, гениальность Кодзимы и довольно увлекательный геймплей. Я как раз из этого лагеря и сейчас поведаю почему мне нравится эта игра.
(… Read full
The best game I play, great story, great gameplay, never got bored
Лучшая игра в которую я играю, шикарный сюжет, отличный геймплей, ни разу не заскучал
If you evaluate the game as an IRA, then it’s probably a little boring, but not so much that it causes negative emotions.
But if you look at the game as a kind of film that reveals the plot, then the rating will definitely be maximum.
The plot and its presentation are simply magnificent
Если оценивать игру как иру, то наверное немного скучновато, но не настолько сильно, чтобы это вызывало негативные эмоции.
Но вот если смотреть на игру как на некое подобие фильма, который раскрывает сюжетную часть, то тут оценка однозначно будет максимальной.
Сюжет и его подача просто великолепны
This game shows hiking tourism in all its glory, plunging me into its wondrous world and reminding me of my tours in the mountains of Karkaralinsk and Almaty. The gameplay elements in this game are the result of methodical gameplay with action and the ability to interact with other players. I'm delighted
В данной игре показан походный туризм во всей своей крассе, окунув меня в свой дивный мир напомнила мне о моих тур походах по горам Каркаралинска и Алматы. Геймплейные элементы в данной игре плод методического игрового процесса с экшеном с возможностью взаимодействия с другими игроками. Я в восторге
The greatest courier simulator in the most unusual post-apocalypse from the genius Hideo Kojima.
Although, for me, it’s too pretentious, too good an ending, well, there should have been at least a drop of ointment! Amelia canceled the end of the world, BB came to life, none of Sam's friends died. Damn, come on, Kojima! Are you a genius or what?
Otherwise, incredibly atmospheric and the most depressing game in the history of mankind! Until recently, it seemed to me that the end was inevitable, and that the whole game was just some kind of lyrical journey of the hero for some unknown reason. Well, as it turned out, this was not at all the case, but right up to the finale it seemed to me that everything would be very bad.
One story of that soldier is worth it: at first our nightmare is some gu… Read full
Величайший симулятор курьера в самом необычном пост-аппокалипсисе от гения Хидео Кодзимы.
Хотя как по мне, слишком пафосно, слишком хороший конец, ну ведь должна была быть хоть капля дёгтя! Амелия отменила конец света, ББ ожил(а), никто из друганов Сэма не погиб. Блин, ну коммон, Кодзима! Ты гений или кто?
А в остальном невероятно атмосферная и самая депрессивная игра в истории человечества! Мне до последнего казалось, что конец неминуем, и что вся игра лишь какой-то лирический путь героя непонятно для чего. Ну как оказалось это совсем не так, но вплоть до финала мне казалось, что всё будет очень плохо.
Одна история того солдата чего стоит: сначала наш кошмарит какой-то мужик, который вечно прикуривает и насылает своих солдат на меня, но потом оказывается, что это нормальный мужик, чь… Read full