Disco Elysium
Text RPG with an isometric camera and point-and-click interface Disco Elysium received worldwide recognition thanks to its plot and unusual role-playing... Read more
Text RPG with an isometric camera and point-and-click interface Disco Elysium received worldwide recognition thanks to its plot and unusual role-playing mechanics. Players can expect a complex detective story with half-hour dialogues, unexpected plot twists, and variable scene progression. There is no combat system like in modern RPGs. All gameplay actions and battles are conducted through dialogues and skill checks, and the hallmark of Disco Elysium is the hero's skill disputes in his head.
The game is set in the fictional reality of Elysium created by Robert Kurvitz , where life exists only on Isolas (islands and archipelagos) separated by the Pale (all-consuming Nothingness), through which one can travel at the risk of life. The Isolas are densely populated by people whose appearance and culture are derived from English, German, French, Chinese, Korean, and other ethnicities.
Humanity in Elysium has gone through development stages similar to those on Earth, but the process was different, so firearms, primitive motorcars, and airships coexist with atomic energy, radio communication, electronics, and computers. Society, after centuries of feudalism, is bubbling with new political currents: anarchism, democracy, communism, libertarianism, and fascism.
The player arrives in Revachol: once a powerful city-state that influenced all of Elysium, but was destroyed during a civil war and the long foreign occupation that followed. After decades of mass repression, suppression of dissent, and strict police control, the thriving metropolis turned into ruins.
The port district of Martinaise, where Disco Elysium takes place, is no exception. Criminal gangs, private corporate armies, crowds of drug addicts, packs of wild animals, rotting factory skeletons, and decaying ghettos with millions of residents are a common sight here. The local militia, of which the main character is a member, barely handles 10% of crimes.
There is no open world as such. Martinaise is represented by numerous small locations that serve as static backdrops for the narrative (though everything looks like watercolor). The player's task is to examine the location, click on every point of interest, and not miss any details. Careful study of the world will help a lot, as new locations open up during the playthrough, and something might change in the already explored ones.
Disco Elysium borrows a lot from old-school RPGs. Its role-playing mechanics are based on comparing the hero's skills with the conditions of the dialogue or situation, with active and passive checks happening constantly. With low stats, additional options simply won't appear in the dialogue, or the hero won't notice important details.
But even with high parameters, there is a chance to fail a check — a dice is rolled each time, adding uncertainty. Additionally, as skills increase, it's easier to pick up negative effects, such as paranoia. However, failing a check, thanks to the efforts of the writing team, simply opens up a different development of events, and thus is not perceived with rejection.
The character has an inventory that holds notes, clues, and various items with positive and negative bonuses to skills, such as harmful substances and clothing. The last one is a kind of equipment that can be used to adjust stats to current needs and just look stylish.
From the beginning to the end of the playthrough, you constantly need to make decisions that will affect both the further development of events and the ending. There are 15 of them in total, but only 1 final is beautiful and correct, all the others are premature. How exactly to complete tasks is up to the player — to persuade in dialogues, get into fights, or quietly gather clues.
Detective Harry Dubois arrives in Martinese with the task of investigating a strange murder. Almost solving the case, he suddenly experiences a life crisis, goes into a deep binge, and upon emerging, remembers nothing but how to communicate. This is where the game begins.
Dubois will have to not only re-solve the case (main quest) but also restore his memory and figure out what is really happening in Martinese. There are plenty of secondary quests, they are diverse: the miserable life of Harry himself, political struggle in Revachol, paranormal antics, and they are no less detailed than the main one.
The Metric development system offers 24 skills covering most of the usual detective actions: from brainstorming collected clues to a simple interrogation with pressure. All of this is based on 4 main characteristics (strength, motor skills, intelligence, and soul), each with a line of 6 properties. Therefore, each skill point changes a lot.
Bare numbers are far from everything, as each skill is a kind of advisor in Dubois' head, with the ability to intervene in a dialogue or situation. "Empathy" will suggest not pressing the interlocutor, "Drama" will notice a lie, "Logic" will ask to clarify details. Often, a particular skill comes up in the most unexpected situations, as the game constantly makes checks.
The novelty of Disco Elysium is an entire mechanic responsible for mental activity. Thoughts are constantly spinning in Dubois' head, appearing after dialogues and visual analysis, or during a dispute between skills. A thought can be pondered by placing it in a special slot in the “thought cabinet”.
While the thinking process is ongoing, the hero receives one perk, when the thought development ends, it changes to another. It is unknown in advance what the thought contains, so Harry can start with a bonus and end up with a penalty and severe depression. The latter, in turn, will open a separate quest. Thoughts can be accepted or rejected, spending skill points on it.
The basis for Disco Elysium's narrative is a world full of problems (caused by life in poverty and devastation) and contradictions (political, economic, ethnic, linguistic, and others) of a society stuck at the level of the 1970s. The role-playing system became the superstructure of the plot.
Together, they created an engaging and detailed "living story," all facets of which can only be seen on the third playthrough. And with no tiresome "saving the world," it's a purely local story. The narrative is so well thought out that characters and situations adequately adapt to the main character's build and decisions.
Идеалист найдет все улики, накажет всех виновных и под аплодисменты коллег раскроет дело, попутно заручившись поддержкой множества здешних обитателей. Анархист же переругается с одной половиной персонажей, но заведет новых друзей среди расистов и алкоголиков, а еще будет вышвырнут из милиции за сотрудничество с криминалом и взятки.
При этом как бы персонаж не чудил, он всегда доберется до финала, самостоятельно или движимый игрой, ведь основной сюжет толком не меняется. Зато во всем остальном каждое прохождение будет уникальным. Но придется читать. Много читать. Компенсировать это может слог удивительной силы: обычные фразы способны довести до слез своей глубиной и эмоциональностью.
- Для лучшего понимания игры стоит ознакомиться с тысячами лет вымышленной предыстории Элизиума;
- Удивительное внимание к деталям — модная одежда, брошенное слово или мимолетное деяние может иметь последствия;
- У Disco Elysium уникальный визуальный стиль «масляной живописи», псевдотрехмерности и примитивизма в графике.
Trailers, gameplay, and other videos
Store Offers and Discounts
System requirements and PC test
- Windows 7
- CPU: Intel Core 2 Duo E4400
- RAM: 2 GB
- Free Space: 20 GB
- VRAM: 512 МБ
- Video Card: GeForce GT 520; Radeon HD 7450
- DirectX: 11
- Keyboard, Mouse
- Windows 7
- CPU: Intel Core i7-2600
- RAM: 8 GB
- Free Space: 22 GB
- Video Card: GeForce GTX 1060
- DirectX: 11
- Keyboard, Mouse
Reviews and ratings
The game is a masterpiece, there is nothing to argue about. But it’s disappointing that people who play some kal af duti and other action games, who cannot understand the essence, meaning and genius of the game, due to a lack of brain cells, immediately write negative reviews of the game, thereby claiming their inferiority. (
Игра шедевр, спорить не о чем. Но разочаровывает, что люди, играющие в какие-нибудь кал аф дюти и прочий экшен, не могущие понять суть,смысл и гениальность игры, из-за недостатка мозговых клеток, идут сразу писать негативные отзывы к игре, тем самым утверждая о своей неполноценности.(
I was extremely pleased with the game; before playing, I tried as much as possible not to catch any spoilers in the plot. But I knew in advance what I had to play. A game made by depressed Estonian drunks and based on their D&D games. And I got something that pleasantly surprised me. The dialogues amazed us with their wit, the large number of variations in solutions to the problem, and the funny and different ramifications of situations. This is a game where there are no wrong decisions for you as a player. Do you want to be a reputable drunk communist? Please! Do you want to be stuffy, tricky and liberal? Please! Or maybe a homeless cop, a fascist medium? Pfft, yes please! Do you want to be an ordinary, boring, pathetic and sober detective? Your right!
This game not only has well-written t… Read full
Игра меня крайне порадовала, до прохождения старался максимально не ловить спойлеры по сюжету. Но заранее понимал во что мне предстоит играть. В игру которую сделали эстонские алкаши в депрессии и по мотивам их ДнД партий. И я получил то, меня приятно удивило. Диалоги поразили своей остроумностью, большим кол-вом вариаций решений проблемы, забавные и разные разветвления ситуаций. Это игра, где нету неправильных решений для вас как игрока. Хотите быть авторитетным алкашом коммунистом? Пожалуйста! Хотите быть душнилой, ловкачом и либералом? Пожалуйста! Или может быть бомжекопом медиумом фашистом? Пфф, да пожалуйста! Хотите быть обычным, скучным, жалким и трезвым детективом? Ваше право!
Это игра мало того что может порадовать хорошо написанным текстом, так она ещё и прекрасно выгля… Read full
I was extremely pleased with the game; before playing, I tried as much as possible not to catch any spoilers in the plot. But I knew in advance what I had to play. A game made by depressed Estonian drunks and based on their D&D games. And I got something that pleasantly surprised me. The dialogues amazed us with their wit, the large number of variations in solutions to the problem, and the funny and different ramifications of situations. This is a game where there are no wrong decisions for you as a player. Do you want to be a reputable drunk communist? Please! Do you want to be stuffy, tricky and liberal? Please! Or maybe a homeless cop, a fascist medium? Pfft, yes please! Do you want to be an ordinary, boring, pathetic and sober detective? Your right!
This game not only has well-written t… Read full
Игра меня крайне порадовала, до прохождения старался максимально не ловить спойлеры по сюжету. Но заранее понимал во что мне предстоит играть. В игру которую сделали эстонские алкаши в депрессии и по мотивам их ДнД партий. И я получил то, меня приятно удивило. Диалоги поразили своей остроумностью, большим кол-вом вариаций решений проблемы, забавные и разные разветвления ситуаций. Это игра, где нету неправильных решений для вас как игрока. Хотите быть авторитетным алкашом коммунистом? Пожалуйста! Хотите быть душнилой, ловкачом и либералом? Пожалуйста! Или может быть бомжекопом медиумом фашистом? Пфф, да пожалуйста! Хотите быть обычным, скучным, жалким и трезвым детективом? Ваше право!
Это игра мало того что может порадовать хорошо написанным текстом, так она ещё и прекрасно выгля… Read full
This is a masterpiece that ended up in the wrong place at the wrong time. New Sorcerers and Assassins are being bought en masse on the market and everyone likes everything. People don't need a game as a piece of art, people need a game as just a stupid time killer, and this project doesn't live up to their expectations.
The game has a lot of text, in fact, it is a whole book that has excellent variability, and the story itself is so original and interesting that you are immersed in its world entirely literally from the first five minutes. You can describe the game for a long time, its strengths and weaknesses, but none of this is important.
This is really a game that any self-respecting gamer should try. The plot, the vibe, the ENT, everything in this game is so interesting that you want t… Read full
Это шедевр, который оказался не в то время, не в том месте. На рынке массово скупают новые Колды и Ассасины и все всем нравится. Людям не нужна игра как предмет искусства, людям нужна игра как просто тупая убивалка времени, а этот проект не соответствует их ожиданиям.
В игре много текста, по сути, это целая книга, которая обладает отменной вариативностью, а сама история настолько самобытна и интересна, что ты погружаешься в ее мир целиком и полностью буквально с первых пяти минут. Можно долго описывать игру, ее сильные стороны, слабые, но все это не важно.
Это реально та игра, которую должен попробовать любой уважающий себя геймер. Сюжет, вайб, ЛОР, в этой игре все настолько интересно, что в ней хочется по-настоящему жить. Ты думаешь над каждым своим действием, думаешь, что прокачать… Read full
The game is incredibly interesting and addictive, I liked the lore of the game and the elaboration of details in the game
Those who have not played or are afraid of a lot of texts in the game, just give the game a chance and it will draw you in like it did me
Игра безумно интересная и затягивает в себя ,мне понравился лор игры и проработка деталей в игре
Те кто не играл или боится кучи текстов в игре просто дайте игре шанс и она затянет вас как и меня