Disco Elysium

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  • Disco Elysium — трейлер с датой выхода издания The Final Cut
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Disco Elysium - about the game: description, player ratings, release date

Disco Elysium, a text-based RPG with an isometric camera and a point-and-click interface, received worldwide acclaim for its story and unusual role-playing... Read more

Developer:
Publishers / Distributors / Localizers:
Languages
English: interface, subtitles, audio
All languages (13)
English: interface, subtitles, audio
العربية: interface, subtitles
Deutsch: interface, subtitles
Español: interface, subtitles
Français: interface, subtitles
日本語: interface, subtitles
한국어: interface, subtitles
Polski: interface, subtitles
Português (Brasil): interface, subtitles
Русский: interface, subtitles
Türkçe: interface, subtitles
简体中文: interface, subtitles
繁體中文: interface, subtitles
Title variations:
No Truce with the Furies, Disco Elysium: The Final Cut

Disco Elysium, a text-based RPG with an isometric camera and a point-and-click interface, received worldwide acclaim for its story and unusual role-playing. Players can look forward to a tangled detective story, half-hour-long dialogues, unexpected plot twists, and different ways to play each scene. There is no combat system like the ones in modern RPGs. All gameplay actions and fights happen through dialogue and skill checks, and a signature feature of Disco Elysium is the arguments between the hero’s skills inside his head.

World Background

Disco Elysium - Предыстория мира

The game is set in the fantasy world of Elysium, created by Robert Kurvitz . Life exists only on the Isolas (islands and archipelagos), separated by the Pale, an all-consuming Nothingness that can still be crossed, though doing so is dangerous. The Isolas are densely populated by people whose appearance and culture are inspired by the English, Germans, French, Chinese, Koreans, and other peoples.

Humanity in Elysium went through stages of development similar to those on Earth, but the process was different. As a result, primitive firearms, motor carriages, and airships exist alongside atomic energy, radio communications, electronics, and computers. After centuries of feudalism, society is in turmoil as new political movements emerge: anarchism, democracy, communism, libertarianism, and fascism.

The player arrives in Revachol, once a powerful city-state that influenced all of Elysium, but now destroyed by a civil war and the long foreign occupation that followed. Decades of mass repression, the suppression of dissent, and strict police control have turned a thriving metropolis into ruins.

The port district of Martinaise, where Disco Elysium takes place, is no exception. Criminal gangs, private corporate armies, crowds of drug addicts, packs of wild animals, rotting factory shells, and crumbling ghettos with millions of residents are all part of the local scene. The local police, which the protagonist belongs to, solve barely 10% of crimes.

There is no open world as such. Martinaise consists of many small locations that serve as a static backdrop for the story (even if everything looks like a watercolor painting). The player’s task is to look around each location, click on every point of interest, and not miss any details. Careful exploration is very helpful, as new locations open up as you progress, and things may change in places you have already explored.

Gameplay

Disco Elysium - Игровой процесс

Disco Elysium takes a lot from old-school RPGs. Its role-playing mechanics are built around matching the hero’s skills to the dialogue or situation, with active and passive checks happening all the time. If your stats are low, extra dialogue options simply won’t appear, or the hero may miss important details.

But even with high stats, there is a chance you will fail a check —the dice are rolled every time, adding an element of uncertainty. What’s more, the higher your skills, the easier it is to develop a negative effect, such as paranoia. However, thanks to the writers’ efforts, failing a check simply opens up a different course of events, so it never feels like a punishment.

The character has an inventory for notes, clues, and various items that give positive or negative skill bonuses, such as drugs and clothing. Clothing is a kind of equipment: it lets you adjust your stats to suit your current needs, while also helping you look stylish.

From the beginning to the end of the game, you have to keep making decisions, which affect both what happens next and the ending. There are 15 endings, but only 1 is beautiful and right; all the others are premature. The player decides how to complete tasks: talk their way through conversations, get into fights, or quietly gather clues.

Character Development

Disco Elysium - Развитие героя

Detective Harry Du Bois arrives in Martinaise to investigate a strange murder. Just as he is close to solving the case, he suddenly has a life crisis and goes on a long drinking binge. When he comes out of it, he remembers nothing except how to talk to people. That is where the game begins.

Du Bois must not only solve the case again (main quest), but also regain his memory and figure out what is really happening in Martinaise. There are plenty of side quests, and they cover a wide range of subjects: Harry’s unhappy life, political struggles in Revachol, and paranormal activity. They are just as detailed as the main quest.

The Metric development system offers 24 skills, covering most of the actions a detective would normally take, from brainstorming over collected clues to a simple, hard-nosed interrogation. All of this is based on 4 main attributes (physical strength, motor skills, intellect, and psyche), each with a set of 6 skills. This means every skill point you spend can make a big difference.

Raw numbers aren’t everything, because each skill acts as a kind of advisor in Du Bois’s head, able to butt into a conversation or situation. “Empathy” may suggest not pressuring someone, “Drama” may spot a lie, and “Logic” may ask you to clarify the details. Skills often come up in the most unexpected situations, as the game is constantly making checks.

One of Disco Elysium’s innovations is a whole system for handling thought. Thoughts are constantly swirling around in Du Bois’s head. They appear after conversations and visual analysis, or during arguments between his skills. You can ponder a thought by placing it in a special slot in the “Thought Cabinet”.

While a thought is being processed, the hero gains one perk. Once the thought is fully developed, that perk is replaced by another. You don’t know what a thought contains in advance, so Harry may start with a bonus only to end up with a penalty and severe depression. The latter, in turn, unlocks a separate quest. You can either accept or reject thoughts by spending skill points.

Story

Disco Elysium - Сюжет

The foundation of Disco Elysium’s story is a world full of problems (caused by life in poverty and ruin) and contradictions—political, economic, ethnic, linguistic, and more—in a society stuck in the 1970s. The role-playing system forms the story’s framework.

Together, they create a fascinating, richly detailed “living story” whose every side can only be seen on a third playthrough. And there’s no tiresome “saving the world”—this is a strictly local story. The writing is so well thought out that characters and situations adapt naturally to the main character’s build and choices.

An idealist will find all the clues, punish everyone responsible, and solve the case to his colleagues’ applause, while also earning the support of many locals. An anarchist, on the other hand, will fall out with half the characters but make new friends among racists and alcoholics. He’ll also be thrown out of the police force for working with criminals and taking bribes.

No matter how strange the character acts, he’ll always reach the ending, either on his own or because the game pushes him there—the main plot doesn’t really change. But everything else will be unique on each playthrough. You’ll have to read, though. A lot. The writing’s remarkable power can make up for it: even ordinary sentences can move you to tears with their depth and emotion.

Interesting features:

Disco Elysium - Интересные особенности
  • To better understand the game, it’s worth learning about thousands of years of Elysium’s fictional history;
  • Incredible attention to detail—fashionable clothes, a word spoken in passing, or a fleeting action can have consequences;
  • Disco Elysium has a unique visual style that combines “oil painting,” a pseudo-3D look, and primitive graphics.

Store Offers and Discounts

System requirements and PC test

Minimum:
  • Windows 7
  • CPU: Intel Core 2 Duo E4400
  • RAM: 2 GB
  • Free Space: 20 GB
  • VRAM: 512 МБ
  • Video Card: GeForce GT 520; Radeon HD 7450
  • DirectX: 11
  • Keyboard, Mouse
Recommended:
  • Windows 7
  • CPU: Intel Core i7-2600
  • RAM: 8 GB
  • Free Space: 22 GB
  • Video Card: GeForce GTX 1060
  • DirectX: 11
  • Keyboard, Mouse
PC test

Reviews and ratings

The game is a masterpiece, there is nothing to argue about. But it’s disappointing that people who play some kal af duti and other action games, who cannot understand the essence, meaning and genius of the game, due to a lack of brain cells, immediately write negative reviews of the game, thereby claiming their inferiority. (

The review has been translated Show original (RU)Show translation (EN)

Игра шедевр, спорить не о чем. Но разочаровывает, что люди, играющие в какие-нибудь кал аф дюти и прочий экшен, не могущие понять суть,смысл и гениальность игры, из-за недостатка мозговых клеток, идут сразу писать негативные отзывы к игре, тем самым утверждая о своей неполноценности.(

Gameplay
10 / 10
Graphics
10 / 10
Story
10 / 10
Controls
10 / 10
Sound and Music
10 / 10
Multiplayer
10 / 10
Localization
10 / 10
10

I was extremely pleased with the game; before playing, I tried as much as possible not to catch any spoilers in the plot. But I knew in advance what I had to play. A game made by depressed Estonian drunks and based on their D&D games. And I got something that pleasantly surprised me. The dialogues amazed us with their wit, the large number of variations in solutions to the problem, and the funny and different ramifications of situations. This is a game where there are no wrong decisions for you as a player. Do you want to be a reputable drunk communist? Please! Do you want to be stuffy, tricky and liberal? Please! Or maybe a homeless cop, a fascist medium? Pfft, yes please! Do you want to be an ordinary, boring, pathetic and sober detective? Your right!

This game not only has well-written t… Read full

The review has been translated Show original (RU)Show translation (EN)

Игра меня крайне порадовала, до прохождения старался максимально не ловить спойлеры по сюжету. Но заранее понимал во что мне предстоит играть. В игру которую сделали эстонские алкаши в депрессии и по мотивам их ДнД партий. И я получил то, меня приятно удивило. Диалоги поразили своей остроумностью, большим кол-вом вариаций решений проблемы, забавные и разные разветвления ситуаций. Это игра, где нету неправильных решений для вас как игрока. Хотите быть авторитетным алкашом коммунистом? Пожалуйста! Хотите быть душнилой, ловкачом и либералом? Пожалуйста! Или может быть бомжекопом медиумом фашистом? Пфф, да пожалуйста! Хотите быть обычным, скучным, жалким и трезвым детективом? Ваше право!

Это игра мало того что может порадовать хорошо написанным текстом, так она ещё и прекрасно выгля… Read full

Gameplay
10 / 10
Graphics
10 / 10
Story
10 / 10
Sound and Music
10 / 10
Localization
10 / 10
10

Not a game, but the most interesting interactive book! The best 40 hours of reading text in my entire life!!! And I want more!! I want another 40, another 80, 150 hours of reading very competent, intriguing dialogues and monologues of the main character with different sides of his subconscious! Very memorable sound. Thanks for these unforgettable musical motifs to the guys from British Sea Power A most beautiful visual that reflects what is happening in the dark world of Elysium and this poor area of ​​Martinez in particular! All the characters are unrealistically developed! The game is not afraid to talk to gamers about politics and other pressing topics! Profitability due to the ability to redistribute your skill levels an infinite number of times!

I know that now ZA/UM is going through … Read full

The review has been translated Show original (RU)Show translation (EN)

Не игра, а самая интересная интерактивная книга! Самые лучшие 40 часов чтения текста во всей моей жизни!!! И ведь мне хочется добавки!! Хочется ещё 40, ещё 80, 150 часов чтения очень грамотных интригующих диалогов и монологов главного героя с разными сторонами своего подсознания! Очень запоминающийся саунд. Спасибо за эти незабываемые музыкальные мотивы ребятам из British Sea Power Прекраснейший визуал, отражающий происходящее в мрачном мире Элизиума и этого бедного района Мартинеза в частности! Все персонажи нереально проработанные! Игра не боится говорить с геймером о политике и других насущных темах! Рентабельность за счёт возможности бесконечное количество раз перераспределять уровни своих навыков!

Я знаю, что сейчас ZA/UM переживает не лучшие времена, но надеюсь, что если не они… Read full

10

I didn't like it. I didn't like the visuals, the main character, the setting, and so on. I respect the choice of those who rated it 10, and so my only recommendation is to play it, don't read the comments, and judge for yourself—many people like it.

The review has been translated Show original (RU)Show translation (EN)

Мне не зашло. Визуал не понравился, главный герой, сеттинг и проч. тоже. Уважаю выбор оценивших на 10, а посему — единственная рекомендация — играйте, не читайте комментарии и оцените сами — многим нравится.

6.0

Disco Elysium is a game where the main battle isn't with a boss, but with your own thoughts.

I entered like I was in a detective story about a corpse in the backyard of a hotel, and I found myself stuck in a city that talks better than most characters in games. Revachol is dirty, funny, angry, and very much alive. Skills clash with each other right in your head, politics aren't just a backdrop, but a character, and the investigation constantly deviates into drunkenness, guilt, and a strange tenderness for a world that has almost written you off.

It's almost entirely text, and that's not a flaw, but a form. The jokes hit home, the dialogue branches so that you want to replay not "as a different class," but as a different mindset. There's almost no combat—and it doesn't need to be. The tensi… Read full

The review has been translated Show original (RU)Show translation (EN)

Disco Elysium — игра, в которой главный бой идёт не с боссом, а с собственными мыслями.

Я зашёл как в детектив про труп в заднем дворе гостиницы и застрял в городе, который разговаривает лучше большинства персонажей в играх. Ревашоль грязный, смешной, злой и очень живой. Навыки спорят друг с другом прямо в голове, политика не декорация, а характер, а расследование то и дело уезжает в сторону пьянства, вины и странной нежности к миру, который тебя уже почти списал.

Это почти сплошной текст, и это не недостаток, а форма. Шутки попадают, диалоги ветвятся так, что хочется перепроходить не «за другой класс», а за другой склад ума. Боёвки почти нет — и не нужно. Напряжение держит фраза, проверка навыка и ощущение, что ты только что сказал лишнее.

Не всем зайдёт: кто ждёт экшен или быстр… Read full

10
All reviews

Trailers, gameplay, and other videos

The Making of Disco Elysium - Part Two: Building Elysium
The Making of Disco Elysium - Part One: Foundations
The Making of Disco Elysium - Part Three: Writing
Disco Elysium - The Final Cut - Date Reveal Trailer | PS5, PS4