Disco Elysium

  •  Disco Elysium: Final Cut Trailer
  •  Disco Elysium — трейлер с датой выхода издания The Final Cut
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Disco Elysium - All About the Game: trailer, system requirements, reviews and ratings, prices and discounts, guides and walkthrough, similar games

Text-based RPG with an isometric camera and point-and-click interface Disco Elysium has gained worldwide recognition for its storyline and unusual role-playing... Read more

Players:
9.4/10
Metacritic:
91/100
Release date:
Developer:
Publishers / Distributors / Localizers:

Text-based RPG with an isometric camera and point-and-click interface Disco Elysium has gained worldwide recognition for its storyline and unusual role-playing. Players can expect a complex detective story with half-hour dialogues, unexpected plot twists, and varied gameplay in each scene. There is no combat system like in modern RPGs. All gameplay actions and battles are conducted through dialogues and skill checks, and the hallmark of Disco Elysium is the debates of the hero's skills in his mind.

World Backstory

The game is based on a fantasy reality created by Robert Kurvitz called Elysium, where life exists only on the Isolas (islands and archipelagos) separated by the Grey (a consuming Nothing), through which one can still travel at the risk of life. The Isolas are densely populated by people whose appearance and culture are inspired by the English, Germans, French, Chinese, Koreans, and other ethnicities.

Humanity in Elysium has gone through stages of development similar to those on Earth, but the process itself was different, so firearms, primitive motor carts, and airships coexist with atomic energy, radio communication, electronics, and computers. Society, after centuries of feudalism, is bubbling with new political movements: anarchism, democracy, communism, libertarianism, and fascism.

The player finds themselves in Revachol: once a powerful city-state that influenced all of Elysium, now destroyed during a civil war and the prolonged foreign occupation that followed. After decades of mass repression, suppression of dissent, and harsh police control, the thriving metropolis has turned into ruins.

The port district of Martinez, where the action of Disco Elysium takes place, is no exception. Criminal gangs, private corporate armies, crowds of drug addicts, packs of wild animals, rotting factory skeletons, and crumbling ghettos with millions of residents are a common sight here. The local police, in whose ranks the main character is, barely solves 10% of crimes.

There is no open world as such. Martinez is represented by numerous small locationsthat serve as a static backdrop for the narrative (even though everything looks like a watercolor). The player's task is to survey the location, click on each point of interest, and not miss any details. Careful exploration of the world will be very helpful, as new locations open up during gameplay, and something may change in already explored areas.

Gameplay

Disco Elysium borrows a lot from old-school RPGs. Its role-playing mechanics are based on comparing the hero's skills with the dialogue conditions or situation, with active and passive checks happening constantly. With low stats, additional options simply won't appear in dialogues, or the hero may miss important details.

However, even with high parameters, there is a chance to fail a check — a die is rolled each time, adding uncertainty. Additionally, as skills grow, it becomes easier to pick up a negative effect, such as paranoia. However, the failure of the check, thanks to the efforts of the writing team, simply opens up a different course of events, and therefore is not perceived with rejection.

The character has an inventory where notes, clues, and various items with positive and negative bonuses to skills, such as harmful substances and clothing, are collected. The latter is a kind of equipment that allows you to adjust the stats according to current needs and just look stylish.

From the beginning to the end of the game, you need to constantly make decisions, which will influence both the further development of events and the ending. There are 15 in total, but only 1 ending is beautiful and correct, all others are premature. How to complete tasks is up to the player — to persuade in dialogues, to engage in a fight, or to quietly gather clues.

The development of the hero

Detective Harry Du Bois arrives in Martinez with the task of investigating a strange murder. Almost solving the case, he suddenly experiences a life crisis, falls into a deep alcoholism, and upon emerging from it remembers nothing except the ability to communicate. This is where the game begins.

Du Bois will not only have to solve the case again (main quest), but also restore his memory, and figure out what is really happening in Martinez. There are enough side quests, they are diverse: the unfortunate life of Harry himself, the political struggle in Revachol, paranormal antics, and they are as well-developed as the main quest.

The Metric development system offers 24 skills, covering most of the usual detective actions: from brainstorming collected clues to a straightforward interrogation. All this is based on 4 main characteristics (strength, motor skills, intelligence, and soul), with each having a range of 6 properties. Therefore, each point spent on development changes a lot.

Bare numbers are not everything, as each skill is a kind of advisor in Du Bois's head, with the ability to intervene in dialogue or situation. "Empathy" will suggest not to pressure the interlocutor, "Drama" will notice a lie, "Logic" will ask for clarification of details. Often, a particular skill pops up in the most unexpected situations, as the game constantly performs checks.

A novelty of Disco Elysium is a whole mechanic responsible for thought processes. Thoughts constantly swirl in Du Bois's head, they appear after dialogues and visual analysis, or during a debate of skills with each other. A thought can be contemplated by placing it in a special slot in the "thought cabinet".

While the thinking process is active, the hero receives one perk, and when the thought development ends, it changes to another. It is unknown in advance what is contained in the thought, so Harry may start with a bonus, but ultimately encounter a penalty and severe depression. The latter, in turn, will open a separate quest. Thoughts can be both accepted and rejected, spending development points on it.

Plot

The basis for the narrative of Disco Elysium is a world full of problems (caused by life in poverty and ruin) and contradictions (political, economic, ethnic, linguistic, and others) of a society stuck in the 1970s. The storyline is built upon a role-playing system.

Together they created an engaging and well-developed "living story," the full extent of which can only be seen on the third playthrough. And there is no tired "saving the world," just a purely local story. The narrative is so well thought out that characters and situations adequately adjust to the main character's build and decisions.

An idealist will find all the evidence, punish all the guilty, and, to the applause of colleagues, solve the case, while simultaneously gaining the support of many local inhabitants. An anarchist, on the other hand, will argue with half of the characters but will make new friends among racists and alcoholics, and will also be expelled from the police for collaborating with criminals and accepting bribes.

Regardless of how eccentric the character may be, they will always reach the conclusion, either independently or driven by the game, as the main plot does not change significantly. However, every other aspect of each playthrough will be unique. But you will have to read. A lot. This can be compensated by the writing of remarkable strength: ordinary phrases can bring you to tears with their depth and emotionality.

Interesting features:

  • For a better understanding of the game, it is worth familiarizing yourself with the thousands of years of fictional backstory of Elysium;
  • Amazing attention to detail — fashionable clothing, a careless word, or a fleeting action can have consequences;
  • Disco Elysium has a unique visual style of "oil painting," pseudo-three-dimensionality, and primitivism in graphics.

Trailers, gameplay, and other videos

Disco Elysium: Final Cut Trailer | Game Awards 2020
Disco Elysium - The Final Cut - Date Reveal Trailer | PS5, PS4
ТОП-10 ИГР С САМЫМ ЛУЧШИМ СЮЖЕТОМ на ПК и консолях: BioShock, Silent Hill, Disco Elysium, Alan Wake
САМЫЕ ТУПЫЕ СМЕРТИ В ВИДЕОИГРАХ: смерть от секса, мимолетные гранаты и роботы-убийцы

Store Offers and Discounts

System requirements and PC test

Minimum:
  • Windows 7
  • CPU: Intel Core 2 Duo E4400
  • RAM: 2 GB
  • Free Space: 20 GB
  • VRAM: 512 МБ
  • Video Card: GeForce GT 520; Radeon HD 7450
  • DirectX: 11
  • Keyboard, Mouse
Recommended:
  • Windows 7
  • CPU: Intel Core i7-2600
  • RAM: 8 GB
  • Free Space: 22 GB
  • Video Card: GeForce GTX 1060
  • DirectX: 11
  • Keyboard, Mouse
PC test

Reviews and ratings

The game is a masterpiece, there is nothing to argue about. But it’s disappointing that people who play some kal af duti and other action games, who cannot understand the essence, meaning and genius of the game, due to a lack of brain cells, immediately write negative reviews of the game, thereby claiming their inferiority. (

The review has been translated Show original (RU)Show translation (EN)

Игра шедевр, спорить не о чем. Но разочаровывает, что люди, играющие в какие-нибудь кал аф дюти и прочий экшен, не могущие понять суть,смысл и гениальность игры, из-за недостатка мозговых клеток, идут сразу писать негативные отзывы к игре, тем самым утверждая о своей неполноценности.(

Gameplay
10 / 10
Graphics
10 / 10
Story
10 / 10
Controls
10 / 10
Sound and Music
10 / 10
Multiplayer
10 / 10
Localization
10 / 10
10

I was extremely pleased with the game; before playing, I tried as much as possible not to catch any spoilers in the plot. But I knew in advance what I had to play. A game made by depressed Estonian drunks and based on their D&D games. And I got something that pleasantly surprised me. The dialogues amazed us with their wit, the large number of variations in solutions to the problem, and the funny and different ramifications of situations. This is a game where there are no wrong decisions for you as a player. Do you want to be a reputable drunk communist? Please! Do you want to be stuffy, tricky and liberal? Please! Or maybe a homeless cop, a fascist medium? Pfft, yes please! Do you want to be an ordinary, boring, pathetic and sober detective? Your right!

This game not only has well-written t… Read full

The review has been translated Show original (RU)Show translation (EN)

Игра меня крайне порадовала, до прохождения старался максимально не ловить спойлеры по сюжету. Но заранее понимал во что мне предстоит играть. В игру которую сделали эстонские алкаши в депрессии и по мотивам их ДнД партий. И я получил то, меня приятно удивило. Диалоги поразили своей остроумностью, большим кол-вом вариаций решений проблемы, забавные и разные разветвления ситуаций. Это игра, где нету неправильных решений для вас как игрока. Хотите быть авторитетным алкашом коммунистом? Пожалуйста! Хотите быть душнилой, ловкачом и либералом? Пожалуйста! Или может быть бомжекопом медиумом фашистом? Пфф, да пожалуйста! Хотите быть обычным, скучным, жалким и трезвым детективом? Ваше право!

Это игра мало того что может порадовать хорошо написанным текстом, так она ещё и прекрасно выгля… Read full

10

I was extremely pleased with the game; before playing, I tried as much as possible not to catch any spoilers in the plot. But I knew in advance what I had to play. A game made by depressed Estonian drunks and based on their D&D games. And I got something that pleasantly surprised me. The dialogues amazed us with their wit, the large number of variations in solutions to the problem, and the funny and different ramifications of situations. This is a game where there are no wrong decisions for you as a player. Do you want to be a reputable drunk communist? Please! Do you want to be stuffy, tricky and liberal? Please! Or maybe a homeless cop, a fascist medium? Pfft, yes please! Do you want to be an ordinary, boring, pathetic and sober detective? Your right!

This game not only has well-written t… Read full

The review has been translated Show original (RU)Show translation (EN)

Игра меня крайне порадовала, до прохождения старался максимально не ловить спойлеры по сюжету. Но заранее понимал во что мне предстоит играть. В игру которую сделали эстонские алкаши в депрессии и по мотивам их ДнД партий. И я получил то, меня приятно удивило. Диалоги поразили своей остроумностью, большим кол-вом вариаций решений проблемы, забавные и разные разветвления ситуаций. Это игра, где нету неправильных решений для вас как игрока. Хотите быть авторитетным алкашом коммунистом? Пожалуйста! Хотите быть душнилой, ловкачом и либералом? Пожалуйста! Или может быть бомжекопом медиумом фашистом? Пфф, да пожалуйста! Хотите быть обычным, скучным, жалким и трезвым детективом? Ваше право!

Это игра мало того что может порадовать хорошо написанным текстом, так она ещё и прекрасно выгля… Read full

Gameplay
10 / 10
Graphics
10 / 10
Story
10 / 10
Sound and Music
10 / 10
Localization
10 / 10
10

Not a game, but the most interesting interactive book! The best 40 hours of reading text in my entire life!!! And I want more!! I want another 40, another 80, 150 hours of reading very competent, intriguing dialogues and monologues of the main character with different sides of his subconscious! Very memorable sound. Thanks for these unforgettable musical motifs to the guys from British Sea Power A most beautiful visual that reflects what is happening in the dark world of Elysium and this poor area of ​​Martinez in particular! All the characters are unrealistically developed! The game is not afraid to talk to gamers about politics and other pressing topics! Profitability due to the ability to redistribute your skill levels an infinite number of times!

I know that now ZA/UM is going through … Read full

The review has been translated Show original (RU)Show translation (EN)

Не игра, а самая интересная интерактивная книга! Самые лучшие 40 часов чтения текста во всей моей жизни!!! И ведь мне хочется добавки!! Хочется ещё 40, ещё 80, 150 часов чтения очень грамотных интригующих диалогов и монологов главного героя с разными сторонами своего подсознания! Очень запоминающийся саунд. Спасибо за эти незабываемые музыкальные мотивы ребятам из British Sea Power Прекраснейший визуал, отражающий происходящее в мрачном мире Элизиума и этого бедного района Мартинеза в частности! Все персонажи нереально проработанные! Игра не боится говорить с геймером о политике и других насущных темах! Рентабельность за счёт возможности бесконечное количество раз перераспределять уровни своих навыков!

Я знаю, что сейчас ZA/UM переживает не лучшие времена, но надеюсь, что если не они… Read full

10

This is a masterpiece that ended up in the wrong place at the wrong time. New Sorcerers and Assassins are being bought en masse on the market and everyone likes everything. People don't need a game as a piece of art, people need a game as just a stupid time killer, and this project doesn't live up to their expectations.

The game has a lot of text, in fact, it is a whole book that has excellent variability, and the story itself is so original and interesting that you are immersed in its world entirely literally from the first five minutes. You can describe the game for a long time, its strengths and weaknesses, but none of this is important.

This is really a game that any self-respecting gamer should try. The plot, the vibe, the ENT, everything in this game is so interesting that you want t… Read full

The review has been translated Show original (RU)Show translation (EN)

Это шедевр, который оказался не в то время, не в том месте. На рынке массово скупают новые Колды и Ассасины и все всем нравится. Людям не нужна игра как предмет искусства, людям нужна игра как просто тупая убивалка времени, а этот проект не соответствует их ожиданиям.

В игре много текста, по сути, это целая книга, которая обладает отменной вариативностью, а сама история настолько самобытна и интересна, что ты погружаешься в ее мир целиком и полностью буквально с первых пяти минут. Можно долго описывать игру, ее сильные стороны, слабые, но все это не важно.

Это реально та игра, которую должен попробовать любой уважающий себя геймер. Сюжет, вайб, ЛОР, в этой игре все настолько интересно, что в ней хочется по-настоящему жить. Ты думаешь над каждым своим действием, думаешь, что прокачать… Read full

10
All reviews