In Doom Eternal, everything is somehow less natural, unnatural, plastic in appearance and feel compared to the previous game DOOM 2016. The monsters even began to behave somehow more primitive. Imps no longer jump, clinging to walls or pillars; once I only saw an Arachnatron standing on the ceiling like a fly, and that was probably scripted. Movement animations have become faster, but somehow more primitive. Made on purpose, as a new gameplay solution, according to the developers. For a more dynamic game. There are arenas in arenas all around, and between them there is climbing and jumping and flying. At times it resembles a platformer, only in three dimensions. Intermittent cannons that shoot fireballs. There are even fiery rotating sticks, like in Super Mario bro's, in the palaces of the… Read full