Metro 2033
Metro 2033 is a single-player first-person adventure post-apocalyptic shooter. The Metro universe tells the story of the inhabitants of Moscow, a city destroyed by... Read more
Metro 2033 is a single-player first-person adventure post-apocalyptic shooter. The Metro universe tells the story of the inhabitants of Moscow, a city destroyed by a nuclear strike in 2013. The only salvation was the metro, which was originally designed as a bomb shelter.
Humanity ekes out a miserable existence in stations controlled by various factions (from Nazis to communists). Some stations are overrun by monsters, making it dangerous to travel alone. However, the greatest danger is the surface, where prolonged exposure is tantamount to death.
The Metro universe unfolds in an alternate reality and begins in 2013 after a global nuclear conflict, when Russia, China, and North Korea exchanged missile strikes with NATO countries. Climate changes turned the northern hemisphere into an icy wasteland, and rising water levels destroyed all coastal infrastructure. States were wiped off the face of the Earth, and the world is ruled by anarchy.
In Moscow, where the events of Metro 2033 take place, people took refuge underground, turning metro stations and bunkers into their homes. But instead of uniting, the sparse population divided along ideological, religious, or selfish lines, with some just trying to survive. Often, one has to fight their way through.
The metro network is abandoned and crumbling, physically isolating stations, forcing people to venture to the surface, where survival conditions are the harshest. One has to navigate between ruined buildings, avoid patrols of local paramilitary gangs, various mutants, dangerous radiation levels, and induced psi-radiation. Due to the shortage of filters, ammunition, and proper weapons, lone individuals quickly retreat back to the metro.
Metro 2033 is practically a corridor shooter, with small but meticulously designed game locations — life of some sort continues at the stations, people argue, communicate, and trade despite the meager living conditions and their dire situation. Sometimes, locations feature branches leading to interesting events, supplies, diaries, or secret passages.
All locations are made dark and ominous, perfectly conveying the atmosphere of post-apocalypse, universal desolation, and global catastrophe. Moving between stations, the character may hear strange noises, see inexplicable flashes, and experience other visual glitches.
The main character of Metro 2033 is a young man named Artyom, who grew up after the nuclear war at the VDNKh station and was raised by his stepfather. Like everyone, he is attached to his home station, helps its residents, works at the factory, learns to shoot, and defends his home, which is on the border of the "inhabited zone."
For several years, this metro line has been restless — the outer stations are dying out under the attacks of brutal mutants called the Dark Ones, who come from the surface and torment people with telepathic hallucinations. At the start of the game, the turn has come to VDNKh — several of its residents have already died after patrols due to the psi-impact of the Dark Ones.
A friend of his stepfather asks Artyom to report the appearance of the Dark Ones to Polis — the largest and most powerful metro station, friendly to VDNKh and other common stations — and ask them for help in destroying the Dark Ones. However, VDNKh is too far from the central metro stations, so Artyom has to go through a very difficult path full of various dangers.
The narrative of Metro 2033 is linear, like the game itself, and focuses on the story of one man striving to save his station at any cost. The main plot details are narrated by Artyom himself, while others can be learned during cutscenes and dialogues by eavesdropping on local conversations. Often, the characters just talk among themselves without distracting the player from the gameplay.
A feature of the plot is the numerous secondary characters in the role of companions — they join Artyom for literally 2-3 missions, after which they achieve their goals, die, or disappear. Constant interaction creates a feeling of a living and open narrative.
Being a standard corridor shooter, Metro 2033 offers to move forward and solve most problems with the power of your weapon, but you can try to play the game in stealth.
The plot is closely intertwined with the gameplay, as depending on the play style, the player will have one of two endings — the main or the alternative. By committing bad deeds and hoarding resources, the player will get the bad ending, while good deeds, help, resource support, and minimal kills will lead to the alternative ending.
In the original, the stealth mode had issues, so most players chose the shooter mechanics. This was also facilitated by the fact that signal traps were placed everywhere, raising the station on alert and provoking an attack by people (mutants), where the only chance to survive and move on was to shoot everyone from a machine gun while hiding behind cover.
The player has a small arsenal at their disposal, consisting of commonly found homemade weapons and rare industrial ones left over from the nuclear war era. There are also grenades and throwing knives. The metro population does not experiment much with weapons due to the shortage of ammunition.
People have learned to produce ammunition by hand, but they have low lethality. Meanwhile, industrial 5.45 cartridges serve as the local currency — they can be exchanged for anything... or used against particularly dangerous enemies.
In Metro 2033, there is a diverse bestiary created based on the creatures imagined in the novel. Since during the conflict, the sides used not only nuclear but also chemical and bacteriological weapons, under this influence, animals changed and merged into terrifying organisms — hybrids of rats, dogs and cats, pigs and moles.
All mutants have their own habitat — some are found only in the metro, others prefer to live on the surface and rarely appear underground, and others, like "Librarians" and "Demons," simply cannot descend underground due to their size.
Mutants have been given a certain behavioral logic. The simplest, "Kikimoras," always attack in a pack and scatter when they lose their numerical advantage, being nimble and fast. "Orlojuks" — bipedal insects with a bird's skeleton and an eagle's face, covered with thick chitin armor — hunt alone and attack in the dark, always going straight ahead.
The flying "Demon" stalks its prey and dives at it from above, lifting it into the air and dropping it. Due to their size and ability to fly, they are the most dangerous opponents.
- Интерфейс приближен к реальности — никакой шкалы здоровья и выносливости, индикаторов состояния брони и числа патронов в обойме, удобной карты. Противогаз закрывает обзор. Маршрут можно определить лишь примерно, по компасу.
- Сюжет в игре несколько отличается от того, что был в книге, но можете не сомневаться за его увлекательность — редактированием и доработкой под игровые стандарты занимался автор вселенной «Метро» Дмитрий Глуховский.
- Разработчики сделали игровую механику максимально близкой к жестокой реальности пост-апокалипсиса: приходится учитывать отдачу оружия и экономить патроны, шум привлекает внимание врагов, а дефицит всего не дает возможности устроить «кровавую баню» аки Рэмбо.
Store Offers and Discounts
System requirements and PC test
- Windows XP
- CPU: Intel Core 2 Duo
- RAM: 1 Gb
- Video Card: nVidia GeForce 8800
- Windows Vista
- CPU: Intel Core 2 Quad
- RAM: 2 Gb
- Video Card: nVidia GeForce GTX 275
Reviews and ratings
I’ll tell you right away! I haven't read the book! I don’t know who developed it - Russians, not Russians - I have no idea! But the game is good! The main thing is the atmosphere! And here she is really cool. The player is immersed in the game from head to toe thanks to the beautiful picture and high-quality rendering of the underground metro.
PROS:
I repeat once again - the atmosphere is really cool. More than once I thought about what would happen to me if I lived in such conditions. Life underground is really hard! For some reason, I immediately remember such films as “Water World”, “The Book of Illai” - well, in general, films about post-apolist life! People survive and try to live on in such conditions! And reaching the surface is equivalent to some kind of spacewalk)) I’ll note the co… Read full
Сразу скажу! Книгу не читал! Кто разрабатывал не знаю — русские, не русские — понятия не имею! Но игра хорошая! Главное — атмосфера! А тут она реально прикольная. Игрок с ног до головы погружается в игру благодаря красивой картинке, качественной отрисовке подземного метрополитена.
ПЛЮСЫ:
Еще раз повторюсь — атмосфера реально классная. Не раз задумывался о том чтобы было бы со мной если бы я жил в таких условиях. Жизнь под землей реально тяжелая! Сразу почему-то вспоминаются такие фильмы как "водный мир", "книга иллая" — ну в общем фильмы про постаполистическую жизнь! Люди выживают и пытаются жить дальше в таких условиях! А выход на поверхность равноценен какому-то выходу в космос чтоли)) Отмечу стоимость данной игры — она реально низкая! Только вот не понимаю переиздание REDUX! Оно фактичес… Read full
A linear shooter imbued with an atmosphere of abandonment, loneliness and fear of both the future and for the future. The familiar world collapsed, and the remnants of people were locked in dirty, old Moscow metro lines. People had to adapt, unite and build a new way of life that would be reminiscent of the past. About a happy past. What's in the future? Still the same tunnels? Fear of being robbed by bandits in one of the crossings? To be cannon fodder in a showdown between clans that continue to fight, despite the fact that it was the war that led to the destruction of everything that was dear. Cool game, I recommend it.
Линейный шутер пропитанный атмосферой заброшенности, одиночества и боязни как будущего, так и за будущее. Привычный мир рухнул, а остатки людей оказались заперты в грязных, старых линиях метрополитена Москвы. Людям пришлось адаптироваться, объединятся и строить новый уклад, который бы напоминал о прошлом. О счастливом прошлом. А что в будущем? Всё те же туннели? Боязнь быть ограбленным бандитами в одном из переходов? Быть пушечным мясом в разборках между кланами, которые продолжают воевать, несмотря на то, что именно война привела к уничтожению всего, что было дорого. Крутая игра, рекомендую.
"Russian" Fallout
It is not very correct to compare two games that differ in the mechanics of RPG and shooter, but in one thing they are similar - the game takes place after a nuclear war, with one difference, the action takes place in Russia.
The year is 2033, Moscow, the remnants of the survivors took refuge in the metro. People never learned the mistakes they made, instead of uniting together, they created small states. Sparta, Hansa and others, the list can go on for a long time. Each state pursues its own goals, some solve everything peacefully, and some with the help of weapons, but a disaster came worse than an internecine war.
One of the main advantages of this game is the atmosphere of the game, this spirit of post-apocalypse is maintained throughout the entire game. We begin our j… Read full
"Русский " Fallout
Не очень правильно сравнивать две игры,различающиеся по механике рпг и шутер,но в одном они похоже -действия игры разворачиваются после ядерной войны,с одним отличием,действие происходит в России.
На дворе 2033 год,Москва,остатки выживших укрылись в метро.Люди так и не усвоили сделанные ошибки,вместо того,чтобы объединиться вместе ,они создали маленькие государства.Спарта,Ганза и прочие,перечислять можно долго.Каждые государства преследует свои цели,кто-то решает все мирным путем,а кто с помощью оружию,но пришла беда страшнее междоусобной войны.
Одним из главных плюсов этой игры является атмосфера игры,этот дух постапокалипсиса сохраняется на протяжении всей игры.Начинаем мы свой путь со станции ВДНХ и видно,что разработчики подошли с большим усердием к деталя… Read full
I had a weak laptop (yes, not Bakery) and last spring I was able to upgrade. A month before this, Metro 2033 orige was distributed. Then he and the original Last Light were removed from Steam. And so I began my adventures in 2033. I read Glukhovsky’s books and I was extremely pleased to see in the game small references to some moments from the book (the hike with Bourbon and his quote about rats, the old man’s conversation about Paveletskaya, etc.). I tried to beat the game in stealth on hardcore (in the first playthrough!). There were some small bombings on the Front Line, but overall all the other chapters were ok. Now I’m playing Ranger Hardcore and am once again imbued with the atmosphere of the game, which made me delighted even during my first playthrough. I’m glad that, although belatedly, I got acquainted with this game Universe.
Я имел слабый ноутбук (да, не ПеКарня) и прошлой весной я смог обновиться. За месяц до этого раздавали Метро 2033 оридж. Потом его и ориг Ласт Лайта убрали из Стим. И вот я начал свои похождения в 2033. Я читал книги Глуховского и мнe было крайне приятно увидеть в игре мелкие отсылки на некоторые моменты из книги (поход с Бурбоном и его цитатой про крыс, разговор старика о Павелецкой, т.д.). Старался игрулю пройти стелсом на хардкоре (в первом прохождении!). Были небольшие бомбёжки на Линии фронта, но в целом все остальные главы прошлись на окей. Сейчас прохожу на Рейнджер Хардкор и вновь проникаюсь атмосферой игры, которая и при первом прохождении вызывала у меня восторг. Я рад, что хоть и с опозданием, но ознакомился с данной игровой Вселенной.
A good digitization of the wonderful novel of the same name by Dmitry Glukhovsky.
The quality of the project is at a very good level. Physics, gameplay, and basic mechanics are perceived smoothly and do not cause any complaints.
The game practically retells the plot of the book, although with understandable changes. It is these inconsistencies that give rise to most of the questions from fans of the original book.
The second set of questions relates to attempts to make certain quests non-linear. Those. we are told about the need to quietly overcome enemy positions, but no one bothers us to go head-on and shoot the adversaries with targeted fire from a bolt cutter. The problem is that the consequences of such a deviation from the recommendations are zero. No one will scold us for genocide, no … Read full
Неплохая оцифровка замечательного одноименного романа Дмитрия Глуховского.
Качество проекта на очень неплохом уровне. Физика, геймплей, основные механики воспринимаются гладко и нареканий не вызывают.
Игра практически пересказывает сюжет книги, хотя и с понятными изменениями. Именно данные несоответствия и порождают большинство вопросов со стороны фанатов книжного первоисточника.
Вторая порция вопросов относится к попыткам сделать определенные квесты нелинейными. Т.е. нам говорят о необходимости тихо преодолеть вражеские позиции, но при этом никто не мешает пойти в лоб и перестрелять супостатов прицельным огнем из болтореза. Проблема в том, что последствий такого отступления от рекомендаций — ноль. Нас никто не пожурит за геноцид, не отправит погоню, бандиты не попытаются убить заложников или… Read full