Point Blank
A multiplayer FPS from the South Korean studio Zepetto. The project largely resembles games from the Counter-Strike series and focuses on online battles (there is... Read more
A multiplayer FPS from the South Korean studio Zepetto. The project largely resembles games from the Counter-Strike series and focuses on online battles (there is no story campaign). In matches of Point Blank, two teams fight on compact maps across various game modes. These include team firefights, round-based elimination battles, objective-defense scenarios, and, of course, a bomb-planting mode. Depending on the match rules, players complete different tasks — from eliminating all opponents to defusing a bomb.
The gameplay is built around fast and frequent encounters between players. A large number of participants can be present on a map at the same time, so firefights occur almost constantly.
Players have access to a wide variety of firearms, grenades, and melee weapons. Before a match begins, it is possible to choose equipment and a loadout (some modes impose restrictions on weapon types).
Between matches, players stay in a lobby where they can browse server and room lists, communicate in chat, manage their inventory, and visit the in-game store. There, various types of weapons, gear, and cosmetic items can be purchased. Some items are bought with in-game currency, while others require real money. Certain items are available only for a limited duration.
Point Blank features a system of missions and rewards. The game regularly assigns objectives during matches — for example, achieving a certain number of kills, using a specific weapon type, or completing other actions. Completing these tasks grants points and unlocks new ranks. As the character progresses, additional weapons and equipment become available.
The player can choose one of several specializations — such as sniper, engineer, or assault. Each role is associated with a specific combat style and a set of available weapons. Progression includes ranks, badges, and other elements that unlock as experience accumulates.
Point Blank is distributed using a free-to-play model. Players can start playing entirely for free, while the in-game store allows the purchase of additional weapons, modifications, and other items.
Gameplay features
Every weapon in Point Blank has a set of parameters, including damage, rate of fire, accuracy, recoil, range, movement speed while carrying the weapon, and ammunition capacity. These characteristics determine how the weapon behaves in combat and affect the distance at which it remains effective.
Shooting accuracy may decrease while moving, though weapon modifications and equipment elements can influence it. For example, certain upgrades reduce bullet spread while moving.
Distance also affects shooting performance: as the range increases, the effectiveness of a weapon may decline, and the degree of damage drop-off varies between different weapon types.
Headshots are particularly important. A precise shot to the head usually eliminates an opponent instantly, although equipment such as helmets can partially reduce the chance of immediate death. Such protection lasts only for a limited time and can be destroyed during a match.
Weapon recoil has both vertical and horizontal components. Vertical recoil gradually pushes the crosshair upward during sustained fire, while horizontal recoil appears after a series of shots and shifts the aim to the sides. Managing gunfire often requires controlling these parameters — for example, firing in short bursts or using aiming mode.
The firing tempo is also important. Different weapon types have limits on their rate of fire (sniper rifles, shotguns, and revolvers feature noticeable pauses between trigger pulls), while certain in-game bonuses can increase this parameter.
Various tactical approaches are used in matches. Players deploy grenades to control space and restrict enemy movement, and they often pre-fire at likely enemy positions — much like in games from the Counter-Strike series.
Another important aspect of Point Blank is its rank bonus system. Players can select several bonuses that alter character attributes — for example, increasing rate of fire or accuracy. However, improving one parameter may reduce another, so combinations are typically chosen with a particular weapon and preferred playstyle in mind.
Weapons and equipment
All weapons in Point Blank are divided into several categories. Primary weapons include assault rifles, submachine guns, sniper rifles, shotguns, and machine guns. Secondary weapons consist of pistols, handheld grenade launchers, and bows. Melee weapons and various types of grenades are also available — both fragmentation and tactical.
Weapons differ in characteristics that influence gameplay style. They may vary in rate of fire, recoil, magazine capacity, damage, mobility, and reload speed. For example, submachine guns are often used at close range due to their high rate of fire, while sniper rifles are designed for long-distance engagements and require careful positioning on the map. Machine guns, meanwhile, feature large magazines and a high rate of fire, allowing sustained suppression of opponents.
As for secondary equipment, tactical grenades play an important role in combat: smoke, flashbang, and gas grenades. They are used to limit enemy visibility, disorient opponents, or create advantageous situations on the map.
Certain equipment sets may also include support items such as medkits.
The same weapon in Point Blank can exist in multiple variations. Base models feature standard characteristics, while enhanced versions — such as silver or gold variants — may offer increased ammunition reserves, larger magazines, and other improved parameters. These items can be obtained in several ways: through in-game currency, item collections and packs, events, or tournaments.
Item collections combine several weapons or equipment pieces. When the entire set is assembled, the items may receive an upgraded version and become permanently bound to the player's inventory. Otherwise, certain weapons are issued only for a limited period or a specific number of matches.
Over the years, a selection of popular weapons has emerged within the community. For instance, among submachine guns, models with high fire rates or strong recoil control are highly valued, while sniper rifles are often chosen for their increased damage. The best assault rifles typically offer a balanced mix of accuracy, mobility, and power. The choice of weapon usually depends on engagement distance, the map, and the player's preferred gameplay style.
Point Blank modes
Online matches are divided into standard and ranked. Standard games take place across various maps and include several modes such as team battles, round-based encounters, and bomb-planting scenarios. These matches are used to learn maps, test equipment, and experiment with different playstyles.
Ranked matches are held in seasonal formats and take place in a bomb mode, where one team attacks and plants the explosive while the other defends the sites. Victories grant rating points that determine a player's position within the ranking system. The game also features clan organizations and team competitions, and players can participate in tournaments and seasonal rankings.
Main modes:
- Deathmatch — teams must eliminate as many opponents as possible within a limited time. After death, players respawn quickly;
- Elimination — a round-based mode with a single life where the team that eliminates all opponents wins;
- Bomb / Demolition — one team plants the bomb while the other must defuse it or eliminate the attackers. The main esports mode;
- Destroy — teams attempt to destroy the enemy's strategic object while protecting their own;
- Defense — one side holds a point or object while the other attempts to capture it within a limited time;
- Dinosaur Mode — human players fight against players controlling dinosaurs;
- Escape — human players must reach an evacuation point while dinosaur players try to stop them;
- Random Mode — the map and mode are selected automatically from the available pool.
Special match formats:
- Sniper Mode — only sniper rifles are allowed;
- Shotgun Mode — only shotguns are used;
- Fist Fight — combat without firearms.
System requirements and PC test
- Windows System NT
- CPU: Pentium 4 2.4 GHz; AMD Athlon XP 2500+
- RAM: 512 MB
- VRAM: 128 MB
- Video Card: GeForce FX 5700; RADEON 9600 Family
- Keyboard, Mouse
- Windows System NT
- CPU: Pentium 4 3.0 GHz; AMD Athlon XP 3000+
- RAM: 1 GB
- VRAM: 128 MB
- Video Card: GeForce 6600; RADEON X600 256MB HyperMemory
- Keyboard, Mouse


