RDR2 at the start gave the impression of a masterpiece and sophistication. But it couldn’t leave a bright mark like GTA 5. Mostly because each action has its own animation. It is very difficult to watch the same animations after 40 hours of play. The main plus is also the main minus of the game - detail, too detailed detail.
A lot of time was spent on animations and how they work. But eventually you get tired of it. Maybe it would be worth adding sliders in the settings that allow you to disable the animations of each action.
Fast and smooth multiplayer is overshadowed by aim, which follows the standard, all shooting games come down to simply activating the “focus” and who will aim faster, in short, even within the arcade genre it causes frustration (Steam version)
In short, super-detailed with stupid arcade moments. A multi-million dollar project and the professionals couldn’t make a mistake, and maybe they could.