The developers of Atomfall met with GamesRadar journalists to explain why their game doesn't quite fit the definition of «British Fallout». The main difference is the lack of a familiar quest system.
According to the creators from Rebellion, instead of the usual tasks with a marker, players will have to navigate only by clues. The main character wakes up in 1962, five years after the disaster and has no memory of who he is. All that is there are several intersecting storylines and different interpretations of what is happening from those around him. So the player will have to decide for himself what is true and what is not, delving into the intricacies of the plot.
The developers tease that the game will be playable by completely eliminating all NPCs, but still collecting enough clues to progress through the story. Atomfall will also have five to six main endings, and the characters' behavior will change depending on the player's progress.
Recall that Atomfall will be released on March 27 on PC, PS4, PS5, Xbox One and Xbox Series X/S.
Earlier, Rebellion shared new screenshots of its post-apocalyptic survival game.