Gaming News Atomfall Developers Call Their Survival Game More X-Files Than Fallout

Atomfall Developers Call Their Survival Game More X-Files Than Fallout

Diana Golenko
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The developers of Atomfall met with GamesRadar journalists to explain why their game doesn't quite fit the definition of «British Fallout». The main difference is the lack of a familiar quest system.

According to the creators from Rebellion, instead of the usual tasks with a marker, players will have to navigate only by clues. The main character wakes up in 1962, five years after the disaster and has no memory of who he is. All that is there are several intersecting storylines and different interpretations of what is happening from those around him. So the player will have to decide for himself what is true and what is not, delving into the intricacies of the plot.

There's a giant spider web of leads. There are situations where you might do something that befriends one person or upsets another, and there's loads of that happening all the time. We signpost that you've found a lead, but we don't tell you if you've lost a lead.
— Ben Fisher, Creative Director

The developers tease that the game will be playable by completely eliminating all NPCs, but still collecting enough clues to progress through the story. Atomfall will also have five to six main endings, and the characters' behavior will change depending on the player's progress.

We like to think of it as the X-Files in the Cold War Lake District. It can be difficult to wrap your head around what this game is. There are RPG-ish elements, but it's definitely not an RPG. Atomfall is a detective game. It's a survival game. There's weird stuff happening and you have to adapt to it. You have to talk, you have to research, and you might have to do violence.
— Ryan Greene, Art Director at Rebellion

Recall that Atomfall will be released on March 27 on PC, PS4, PS5, Xbox One and Xbox Series X/S.

Earlier, Rebellion shared new screenshots of its post-apocalyptic survival game.

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