All Codes and Passwords for Doors in The Dark Pictures: The Devil In Me
During your playthrough of The Dark Pictures: The Devil In Me, the latest project by Supermassive Games, you will encounter locked doors and drawers. This guide will describe all the codes and passwords for doors, as well as help you understand the mechanics of opening drawers.
How to Open Drawers and Boxes with Obols
In The Devil In Me, players are introduced not only to new characters but also to a unique inventory mechanic. Now, each character can use special items to interact with the environment. Some of these will help advance the plot, while others will uncover more secrets and obols.
As the leader of the film crew, you will have access to two items that can open drawers in desks and old boxes with obols.
To open drawers, a man uses a plastic card. You need to select the item in the inventory using the D-pad on the gamepad or the arrows on the keyboard, then find the secret button above the drawer. Slide the card right and left to find it, then press the action button.
Opening old boxes with obols is even simpler; you will encounter one of such items at the very beginning of the game in the chapter Opportunity. If you come across a similar box, simply select the tie clip in the inventory.
All Door Codes in The Dark Pictures: The Devil In Me
Some codes in The Devil In Me are needed to open doors, while others provide more comprehensive information about what's happening in the hotel. Below, we have described all the available passwords in the game.
What's the code in the chapter Staff Only
In this scene, you play as Jamie, who tries to turn on the lights in the lobby. Suddenly, the electricity goes out, and she has to restore the power supply. Follow the only passage and examine the board on the wall. Among newspaper clippings and documents, you will see four circled numbers — 0451.
The password works for the door in the adjacent room. The generator that needs to be activated is located there.
Correct passwords in the chapter Workshop
After falling into the basement, the film crew's cameraman, Mark, finds himself in the maniac's workshop. Here, he can find several codes and use them on the control panel next to the monitor in the penultimate room:
- Examine the bartender mannequin — code 0028;
- Study the second mannequin in the same room — on the camera code 7293;
- In the next room, examine the mannequin's hand on the shelf — camera code 6883.
Enter these codes into the control panel at the monitor one by one to view the video recordings from each of the cameras attached to the mannequins.
What's the code for the door in the Morello chapter
When control switches back to Kate, you'll be able to inspect two small rooms. The door in the second room is locked, with a code lock next to it. Return to the first room and examine the diary by the mirror. Use Kate's pencil from the inventory to reveal the correct combination.
- Code — 1999.
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