AMD Prepares Update for Fluid Motion Frames 2.1

AMD is gearing up to roll out a major update to its frame generation technology — AMD Fluid Motion Frames (AFMF) 2.1. Now integrated into the HYPR-RX software suite, this innovation aims to be the universal solution for gamers by increasing frame rates across any project — from classic hits to modern AAA titles — without the need for game code modifications.

Unlike FSR, which relies on developer support, AFMF operates entirely at the Radeon driver level. Users will have the option to enable the technology on a per-game basis through driver settings, allowing it to be flexibly combined with upscaling techniques. However, there’s a catch: since the interpolation affects the entire frame — including the interface — it can sometimes introduce artifacts in menus.

The update focuses on improving the quality of synthesized frames, a benefit that becomes especially apparent in dynamic scenes. Moreover, AMD has maintained backward compatibility — the technology doesn’t require tensor or AI cores, making it accessible even for owners of budget solutions like the RX 6000/7000 series and Ryzen AI 300. Insiders are linking the release of AFMF 2.1 with the upcoming launch of flagship Radeon RX 9070 graphics cards, which are scheduled for a presentation on February 28.

AFMF 2.1 addresses a critical gap in support for older titles. According to Steam, 37% of users are still playing games from the 2010s — a period when FSR implementation was unlikely. AMD’s technology serves as a bridge between generations, extending the life of cult classics. Additionally, the company avoids artificially segmenting its audience; unlike NVIDIA, all improvements will also be available to those using integrated graphics.

The release of AFMF 2.1 is expected not only to intensify competition in the GPU market but also to redefine the approach to game optimization, shifting the focus from hardware innovations to a robust software ecosystem. Gamers should keep an eye on the February announcement — it could mark the beginning of a new era of “digital longevity” for their game libraries.

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