Everything We Know About Doom: The Dark Ages (Brief Summary)
At the Xbox Developer Direct presentation, details about Doom: The Dark Ages, a prequel to Doom 2016 and Doom Eternal, were finally revealed. id Software showcased gameplay and shared insights about the game. We've gathered the most importants bits of info below.
A New Gameplay Philosophy
Similar to how Doom Eternal redefined the mechanics of Doom 2016, the new installment once again reshapes the gameplay. This time, the goal is for players to feel more like a "heavy tank" rather than the agile "fighter jet" of Eternal. The game emphasizes the hero's power over speed, but it remains fast-paced nonetheless.
The developers aim to balance the depth and complexity of Eternal with the simplicity of Doom (2016). A single button press can now trigger multiple contextual actions, streamlining controls without losing depth.
A prime example is the new shield-saw weapon. This versatile tool can deflect energy projectiles, disable enemies, and shatter armor, causing small explosions. Players can also use it to parry enemy attacks, making battles against bosses and mini-bosses more engaging. With an increased focus on one-on-one encounters, fans jokingly call this "Dark Souls of Doom games."
Additionally, The Dark Ages introduces new weapons, such as a gun that fires fragments of skulls and another that shoots massive metal spikes, addressing critiques about weapon similarity in Eternal.
Which of the two new Doom games did you enjoyed more?
Exploration and Level Design
The maps in The Dark Ages are larger and more intricate, emphasizing nonlinear exploration. Each mission offers multiple objectives, with players deciding the order and approach. Developers describe the game as a true "sandbox."
The shield isn't just for combat—it also aids exploration. Players can use it to cross collapsed bridges, reach inaccessible areas, and uncover hidden treasures.
Giant Mechs and Cyber-Dragons
To keep gameplay varied, id Software is incorporating entirely new experiences. Players will pilot skyscraper-sized mechs and fly cyber-dragons equipped with futuristic Gatling guns. These segments include unique mechanics and mini-bosses, adding fresh layers to the game.
Notably, these additions came at the cost of multiplayer, which was scrapped to focus on the campaign.
More Story Content
As a prequel, The Dark Ages explores epic events from the Doom Slayer's past, previously mentioned only in codex entries. The game will feature new characters, returning favorites, and never-before-seen villains.
Customization and Accessibility
Replayability and accessibility are key focuses. A new customization system allows players to tweak not only difficulty but also aspects like enemy damage, projectile speed, and overall game pace. For those craving Eternal's speed, the game can be adjusted accordingly.
Release Date, Platforms, and Requirements
Doom: The Dark Ages launches on May 15 for PC, Xbox Series X|S, and PlayStation 5. It will also be available on Game Pass at launch.
System requirements have already been revealed. Unfortunately, ray tracing cannot be disabled, making performance tests crucial for owners of weaker PCs or Steam Decks.
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With its deliberate gameplay, intricate level design, and refreshed visuals, Doom: The Dark Ages feels both promising and surprisingly innovative. id Software continues to experiment and push boundaries. Whether these creative risks pay off will become clear soon—just four months to go.
What do you think about Doom: The Dark Ages? Share your thoughts in the comments!
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