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Craftable corvette parts

  • No Man's Sky — Craftable corvette parts
Author:
Aristotale
Size:
17.84 kB
Date:
October 17, 2025, 06:21 AM
Downloads:
18
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  • Turns the corvette part you purchase or find into a consumable item;
  • When you use the consumable item, you receive the recipe for that part (the part itself is not consumed);
  • When editing your corvette, you can place the part if it’s in your inventory. If you don’t have the part, the recipe to craft it is shown, and you can craft and immediately place the part.

There’s one caveat: the idea of the mod is that you buy a part, “learn” it, and from then on you can craft it yourself. However, this doesn’t work out of the box, because the game unlocks all the parts in the catalog by default. So, for correct operation, I remove all corvette parts from being known at the start of the game. This only works when starting a new save due to how learned blueprints and save files interact. To take full advantage of the mod, it’s highly recommended to start a new game.

You can still use the mod without starting a new save, but the “learning the blueprint” part becomes pointless.

Modified files:

  • METADATA/GAMESTATE/DIFFICULTYCONFIG.MBIN;
  • METADATA/REALITY/TABLES/NMS_BASEPARTPRODUCTS.MBIN;
  • METADATA/REALITY/TABLES/CONSUMABLEITEMTABLE.MBIN;
  • METADATA/REALITY/TABLES/REWARDTABLE.MBIN;
  • METADATA/REALITY/TABLES/BASEBUILDINGOBJECTSTABLE.MBIN.

How to launch:

  • Extract the contents of the archive to the GAMEDATA\MODS folder.

Useful links:

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