Doom: The Dark Ages Devs Drop Multiplayer to Make the Campaign Even More Epic

Following the release of a gameplay trailer, the developers of Doom: The Dark Ages shared new insights in an interview. According to Stephen Totilo from Game File, the studio made the decision to completely forgo multiplayer in order to focus on crafting the most polished and expansive campaign possible.

We made that decision early so that we could really just go all-in on the campaign. It's our largest, most expansive, most epic campaign ever. And we're just really happy with the decision. And I think it's been awesome to have the team focused just on polishing and finishing the campaign.
— Hugo Martin, creative director

This shift also enabled the addition of new gameplay mechanics, such as dragon riding and sequences featuring a giant mech.

These were things we wanted to do in the game for like multiple games now, but couldn't because we had a multiplayer component, which we loved. But, really, it was meant to just focus on the single player campaign and, and just level up that experience for players.
— Marty Stratton, executive producer

Doom: The Dark Ages launches on May 15 for PC, Xbox Series X/S, and PS5, as well as on Game Pass. Owners of the premium edition will receive two days of early access.

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