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The mod's author isn't a programmer but a Danish musician, and he spent half a year working on his project.
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"In many ways it was a failure": the author of the first Elder Scrolls recalled how stores canceled orders for Arena
Today every word about The Elder Scrolls VI spreads across the entire internet, but more than thirty years ago the series began with canceled orders and half-empty shelves. -
Bruce Nesmith, former lead designer of The Elder Scrolls V: Skyrim, says the next game could use ships to give The Elder Scrolls VI the kind of memorable hook that dragons provided in The Elder Scrolls VI's predecessor. He believes the idea could reshape the series if Bethesda commits to it, even though he left the studio before work on the game began and is speaking as an outside observer.
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Developer Chris First has revealed that Bethesda has forced the shutdown of the unofficial browser game Fallout: New York, which was created with the help of AI. The game was playable directly in a web browser, while Claude Opus 5.5 was used during development to help write code and create game assets.
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Bruce Nesmith thinks Fallout works best in places with a strong identity, and he says London, Paris, or New Orleans could all fit that mold for Fallout 5. That puts his ideas at odds with Todd Howard's stated view that the series will remain in the United States.
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Fallout 76 is taking its World Pets update to the public test server ahead of a planned free launch in December 2026, giving C.A.M.P. companions new roles in the wasteland. Bethesda added the update to testing with dogs, cats, Radhogs and Deathclaws among the animals players can take on adventures.
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Bethesda plans to expand the Fallout 76 map toward the Capital Wasteland in summer 2027, introducing the Raven Rock region famously known to players from Fallout 3. Players will be able to travel there seamlessly, with no extra expeditions or loading screens required, as the location will be integrated directly into the unified open world.
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Former Bethesda writer and designer Kurt Kuhlmann says a mistake in The Elder Scrolls Chapter 2: Daggerfall's working timeline later helped shape one of the series' strangest lore ideas. The problem showed up between the last date of one year and the first date of the next, leaving a roughly 3,000-year gap.
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YouTuber Shpan showcased Daggerfall Enhanced, an open-source project that turns The Elder Scrolls II: Daggerfall into a browser-based or free PC online RPG. Built on Daggerfall Unity, the port requires the original game files, which are available on Steam.
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Kurt Kuhlmann, former lead systems designer on Starfield, says Bethesda would need a very different approach to make a sequel work, because the original's systems never felt fully connected. In an interview, he also said he would be very surprised if Bethesda made Starfield 2, arguing the first game was not successful enough to justify it. He added that a follow-up could have come closer to creator Todd Howard's original vision by applying lessons from the first game.
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The creators of Fallout: New Vegas now answer to the owners of Fallout — Obsidian moves under Bethesda's wing
The studio will stay in the post-apocalyptic universe for a long time to come. But there's not a word in the announcement about the fate of its own series. -
Kurt Kuhlmann said he is back on the job market after being laid off in July, along with most of the Last Sentinel team. The longtime Bethesda Game Studios designer is now asking for leads on senior, principal, or lead designer roles, while saying he is prioritizing remote work.
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Bethesda lowered the permanent price of DOOM: The Dark Ages on September 14, and the shooter is now $49.99 for the standard edition. The change applies across PC, PlayStation 5, and Xbox Series X/S, down from its original $69.99 launch price.
The Premium edition also got cheaper and now costs $69.99. That version includes the Revelations DLC and some skins, while Game Pass subscribers can pick up the standard edition for $39.99 and the Premium edition for $54.99. -
Bethesda confirmed that remasters of Fallout 3 and Fallout: New Vegas are in active development, but the publisher says it is not ready to share release dates yet. Meanwhile, fan-made AI footage of Fallout New Vegas is pushing the game into much stranger territory.
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In a new interview, lead systems designer Kurt Kuhlmann revisited how Starfield was built and why it took far more resources than Bethesda's earlier games. He said the sci-fi RPG stretched the studio's workflow and ambitions, even if the team still delivered it well.
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There was no announcement. There was a photo of a robot-dog statue and three pairs of eyes in the caption — and that was enough.
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Matt Berry lends his voice to KALLAX STORAGEBORN, a free Skyrim Creation from IKEA and Kinggath Creations that went live on September 9 for PC and Xbox players using Bethesda Game Studios' in-game Creations menu.
The companion comes with its own unique questline and unlocks IKEA-themed cosmetics, including a meatball helmet and blue-and-yellow armor. -
A video of Benjamin Burnley's onstage pitch for his Fallout 4 mod has spread after the Breaking Benjamin singer used a New Jersey concert to air a public modding feud. The moment, captured by Reddit user im_all_ears, showed Burnley spending more than four minutes urging the crowd to download the mod under his Nexus Mods username, killemloud.
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Skyrim's co-lead explains why The Elder Scrolls VI has been in the wings for eight years now — a nod to Todd Howard and Starfield
Bethesda had a comfortable rhythm going: Fallout, then The Elder Scrolls, then Fallout again. It broke on exactly one sentence. -
GOG now bundles Tamriel Rebuilt for The Elder Scrolls III: Morrowind with the OpenMW engine, making the long-running fan project much easier to install through the store page. The package is available in GOG's library for players who already own the base game.
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