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Big Interview with the Developer of No, I’m not a Human: How the Game Was Created, Who the "Guests" Are, and What the Main Plot Is Really AboutVGTimes Interviews November 2, 2025No, I’m not a Human is, without exaggeration, one of the main indie phenomena of this autumn. This inherently niche game has broken out of the indie “for insiders” sector, becoming a subject of widespread discussion and analysis. We spoke with its game director from Trioskaz studio to ask about all the most important things: from behind-the-scenes development secrets and the plot to upcoming large-scale updates for the project. In this interview, fans will finally get answers to the most pressing questions (or at least hints at those answers) regarding the lore, and aspiring developers will get a great dose of motivation to create their own video games.
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News October 27, 2025At gamescom asia x Thailand Game Show 2025, former Santa Monica Studio Product Development Director Meghan Morgan Juinio—who worked on God of War (2018) and Spider-Man: Shattered Dimensions—spoke with VGTimes about how developing the new God of War sparked panic even within the studio.
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VGTimes Interview with Meghan Morgan Juinio, Former Santa Monica Studio Director of Product Development (God of War & Spider-Man: Shattered Dimensions)VGTimes Interviews October 27, 2025At gamescom asia x Thailand Game Show 2025, VGTimes Editor-in-Chief Rodion Ilin had the opportunity to speak with Meghan Morgan Juinio, who formerly was part of teams that brought to life games like God of War (2018) and Spider-Man: Shattered Dimensions. In addition to questions from the editors, we asked her about what interests our readers.
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Resident Evil, Dead Space, Elfen Lied, and Akira — The Creator of Horror Game Psycho Dead Reveals His InspirationsNews October 24, 2025At gamescom asia 2025, the VGTimes editorial team sat down with Moon Catalyst’s creative director, AJ, to talk about Psycho Dead. This dark survival horror draws inspiration from Resident Evil, Control, Dead Space, and Parasite Eve, but with a unique twist—psychic abilities used to fight off lab-born nightmares.
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VGTimes Interviews October 24, 2025During gamescom asia 2025, VGTimes spoke with the team behind Crisol: Theater of Idols — a Spanish first-person horror game where your own blood serves as ammunition.
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News October 24, 2025Glen Schofield, the mastermind behind Dead Space and The Callisto Protocol, spoke to VGTimes about the psychology of fear and the art of crafting effective horror games. According to the developer, there are no strict rules in this genre—the most important thing is to genuinely surprise the player.
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News October 24, 2025At gamescom asia 2025, VGTimes Editor-in-Chief Rodion Ilin sat down with Glen Schofield—the creator of Dead Space, The Callisto Protocol, and Call of Duty: Advanced Warfare. During the interview, Schofield shared the origins of the Dead Space universe and how the cult of Unitology came to life.
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Escape from Tarkov Meets Diablo: The Creators of Gods, Death & Reapers Reveal Their Unusual ARPG InspirationsVGTimes Interviews October 24, 2025At gamescom asia 2025, VGTimes journalist Rodion Ilyin spoke with Gods, Death & Reapers game director Andrei Chirculete from WOLCEN Studio. The developers are working on a unique ARPG that blends role-playing systems with extraction-shooter mechanics — a genre combination the industry has never seen before.
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"We Didn't Know Where It Would Lead" — Glen Schofield Shares the Origin Story of Call of Duty’s Iconic MemeNews October 24, 2025At gamescom asia 2025, VGTimes Editor-in-Chief Rodion Ilin sat down with Glen Schofield—the creator behind Dead Space, The Callisto Protocol, and Call of Duty: Advanced Warfare. During their conversation, Schofield discussed his creative journey, sources of inspiration, and even recalled how one of the most famous memes in gaming history was born.
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Articles October 22, 2025At the gamescom asia exhibition, VGTimes editor-in-chief Rodion Ilin spoke with a representative from Moon Catalyst studio — creative director AJ. The team showcased their project Psycho Dead — a dark survival horror inspired by genre classics like Resident Evil, Dead Space, and Parasite Eve. At the center of the story is a mysterious girl with psychic abilities trying to escape from an underground laboratory where horrific experiments took place.
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Articles October 22, 2025What if creatures humanity has long forgotten emerged from underground after an earthquake? At gamescom asia 2025, Thai studio Village of Light presented The Earth Aftershock — a survival horror where mutated dinosaurs and zombies appear on Bangkok's streets. Our editor-in-chief Rodion Ilin spoke with a studio representative to find out how this insane mix of conspiracy theories, apocalypse, and science fiction came to be.
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VGTimes interview with Dead Space creator Glen Schofield about inspiration, horror game development, and the Press F to Pay Respect memeVGTimes Interviews October 21, 2025At gamescom asia, VGTimes editor-in-chief Rodion Ilin had the chance to speak with Glen Schofield. This developer is known as the development director of the original Dead Space and The Callisto Protocol, as well as Call of Duty: Advanced Warfare and Modern Warfare 3.
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VGTimes Interview with the Developers of Revenant : In Memory Of The Day. A Tense Indie Horror in the Spirit of Exit 8VGTimes Interviews October 20, 2025At gamescom аsia, VGTimes editor-in-chief Rodion Ilin spoke with Shin Min Cheol from the Korean studio Shin Ye Rak Je Jak So. He shared details about their new project, Revenant : In Memory Of The Day. It's an atmospheric indie horror game in the “anomaly observation” genre.
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VGTimes Interview with the Developers of Satellite Odyssey: Jupiter — The Soviet Take on a Space Survival HorrorVGTimes Interviews October 19, 2025At gamescom asia 2025, VGTimes caught up with the Russian indie team Antifreeze Games — creators of last year’s adventure thriller Satellite Odyssey: Prologue. The studio is now hard at work on its sequel, Satellite Odyssey: Jupiter. Game director Sergey Karetnikov shared exclusive details about what to expect.
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Thai Horror N.O.X. Uses Photogrammetry to Bring Ghosts to Life — VGTimes Interview with Lumindrive Studio at gamescom asiaArticles October 19, 2025During gamescom asia, our editor-in-chief Rodion Ilyin spoke with Thanatat Pronpraserd, a representative from Lumindrive studio, which is developing the horror game N.O.X. The project combines traditional genre gameplay and a Thai setting with the recently popular photogrammetry technology.
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VGTimes Interview: Blood Instead of Bullets at gamescom asia — Crisol: Theater of Idols. A Horror Game Inspired by Spanish FolkloreArticles October 19, 2025Twenty people. Five years of work. And a mechanic that unsettles you even before the first shot — because every bullet costs your protégé a drop of their own blood. During gamescom asia, our editor-in-chief Rodion Ilyin spoke with Vermila Studios co-founder David Carrasco, who told us about his project — the dark horror game Crisol: Theater of Idols!
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VGTimes Interview with ESDigital Games: "Of course, we’ll give them a good spanking. Just like any normal publisher would"Articles October 19, 2025At gamescom asia, we managed to talk not only with game developers but also with publishers. One of them was Ilya Svanidze, Head of Marketing at ESDigital Games. We asked Ilya about their games and learned many interesting details.
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VGTimes Interview with the Developers of Thanks, Light: A Spatial Puzzler in the Spirit of the Portal DuologyArticles October 18, 2025At gamescom asia, a representative of Lightersgames shared information about their project, Thanks, Light, with Editor-in-Chief Rodion Ilin. It's a puzzle game where players can transform 2D objects into 3D shapes and back. All puzzles in the game are built on this mechanic.
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VGTimes Interview with Kumarn Developers: Wandering Spirits and Thai Mythology in a New Indie Horror from BangkokArticles October 17, 2025During gamescom asia, a representative from WereBuff studio showed our editor-in-chief Rodion Ilin the atmospheric horror platformer Kumarn — a puzzle game inspired by Little Nightmares and steeped in Thai folklore.
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Articles October 17, 2025During gamescom asia, VGTimes editor-in-chief Rodion Ilin spoke with a representative from 7EVIL studio. The three-person team has been developing Rainbow Gate for a year and a half now — a first-person horror game where players find themselves in an abandoned amusement park. What they've accomplished so far and what poses the main threat — you'll find out in our article!