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Gaming News February 11, 2026, 10:04 PMThe legend of the gaming industry shared his thoughts on the Fable reboot and explained why the characters in the original game wore such big shoes.
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VGTimes Interview with the Creators of Misery: Discussing the Challenges of Solo Development, Bug Fixing, the Value of Feedback, and Future Plans
VGTimes Interviews January 21, 2026, 10:48 PMMisery is a post-apocalyptic co-op survival game in the spirit of Lethal Company, featuring procedural level generation, crafting, anomalies, monsters, and a manual gnome that you can give alcoholic drinks to. We spoke with the main developer from Platypus Entertainment, who originally worked on Misery alone, as well as a representative from the publisher Ytopia, and found out a lot of interesting things: how difficult it is to make games solo, how the idea for the project was born, and why there were so many bugs at launch. In this interview, you’ll learn how to start creating your own projects and what challenges you may face if you decide to embark on the path of game development. -
VGTimes interview with the developer of IriyGate: Path of Sin. Aerial combat in the style of Bayonetta and time rewind inspired by Prince of Persia
VGTimes Interviews December 24, 2025, 05:05 PMAs part of Comic Con IgroMir 2025, we spoke with Evgeny Zobov — head of Weavers Team studio and the main visionary and developer of the game IriyGate: Path of Sin. In a conversation with VGTimes' editor-in-chief Rodion Ilin, the project’s creator talked about the game's key features, aerial boss battles, in-game jokes hidden within the mechanics, and the challenges of securing funding. Read more in this article. -
Papers, Please With Anthropomorphic Animals: VGTimes Interviews The Developer Of Sobakistan: The Land of Dogs
VGTimes Interviews December 19, 2025, 01:00 PMAs part of Comic Con Igromir 2025, VGTimes had the opportunity to speak with Vitaly Terletsky — artist, head of Terletski Games, and co-author of the widely discussed An alt girl for skoof. In a conversation with editor-in-chief Rodion Ilin, the developer talked about his next project — the narrative adventure Sobakistan: The Land of Dogs. -
VGTimes Interview with Steel Ark Representative — Train Survival, Handcrafted Levels, and Buggy as Main Feature
VGTimes Interviews December 17, 2025, 09:59 PMDuring Comic Con IgroMir 2025, VGTimes editor-in-chief Rodion Ilin spoke with Alexander Zizyulin, representative of 4Tale Production studio, which brought a demo of their new game Steel Ark to the exhibition — a survival shooter about surviving on a train in an abandoned world. The project has already been showcased at gamescom and ChinaJoy, and is now being presented to the Russian audience for the first time. We discussed the genre, inspiration, development on Unreal Engine 5, and player reactions. -
Articles December 16, 2025, 10:12 PMChildren of the Birch is a 2D Metroidvania set in Slavic mythology with dark fantasy elements. At Comic Con IgroMir 2025, VGTimes Editor-in-Chief Rodion Ilyin spoke with Stepan Kuznetsov, one of the project's developers, and learned all the details about the upcoming game.
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Big Interview with the Developer of No, I’m not a Human: How the Game Was Created, Who the "Guests" Are, and What the Main Plot Is Really About
VGTimes Interviews November 2, 2025, 11:48 PMNo, I’m not a Human is, without exaggeration, one of the main indie phenomena of this autumn. This inherently niche game has broken out of the indie “for insiders” sector, becoming a subject of widespread discussion and analysis. We spoke with its game director from Trioskaz studio to ask about all the most important things: from behind-the-scenes development secrets and the plot to upcoming large-scale updates for the project. In this interview, fans will finally get answers to the most pressing questions (or at least hints at those answers) regarding the lore, and aspiring developers will get a great dose of motivation to create their own video games. -
Gaming News October 27, 2025, 10:30 PMAt gamescom asia x Thailand Game Show 2025, former Santa Monica Studio Product Development Director Meghan Morgan Juinio—who worked on God of War (2018) and Spider-Man: Shattered Dimensions—spoke with VGTimes about how developing the new God of War sparked panic even within the studio.
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VGTimes Interview with Meghan Morgan Juinio, Former Santa Monica Studio Director of Product Development (God of War & Spider-Man: Shattered Dimensions)
VGTimes Interviews October 27, 2025, 05:43 PMAt gamescom asia x Thailand Game Show 2025, VGTimes Editor-in-Chief Rodion Ilin had the opportunity to speak with Meghan Morgan Juinio, who formerly was part of teams that brought to life games like God of War (2018) and Spider-Man: Shattered Dimensions. In addition to questions from the editors, we asked her about what interests our readers. -
Resident Evil, Dead Space, Elfen Lied, and Akira — The Creator of Horror Game Psycho Dead Reveals His Inspirations
Gaming News October 24, 2025, 06:31 PMAt gamescom asia 2025, the VGTimes editorial team sat down with Moon Catalyst’s creative director, AJ, to talk about Psycho Dead. This dark survival horror draws inspiration from Resident Evil, Control, Dead Space, and Parasite Eve, but with a unique twist—psychic abilities used to fight off lab-born nightmares. -
Gaming News October 24, 2025, 12:42 PMDuring gamescom asia 2025, VGTimes spoke with the team behind Crisol: Theater of Idols — a Spanish first-person horror game where your own blood serves as ammunition.
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Gaming News October 24, 2025, 02:35 AMGlen Schofield, the mastermind behind Dead Space and The Callisto Protocol, spoke to VGTimes about the psychology of fear and the art of crafting effective horror games. According to the developer, there are no strict rules in this genre—the most important thing is to genuinely surprise the player.
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Gaming News October 24, 2025, 01:52 AMAt gamescom asia 2025, VGTimes Editor-in-Chief Rodion Ilin sat down with Glen Schofield—the creator of Dead Space, The Callisto Protocol, and Call of Duty: Advanced Warfare. During the interview, Schofield shared the origins of the Dead Space universe and how the cult of Unitology came to life.
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Escape from Tarkov Meets Diablo: The Creators of Gods, Death & Reapers Reveal Their Unusual ARPG Inspirations
Gaming News October 24, 2025, 01:44 AMAt gamescom asia 2025, VGTimes journalist Rodion Ilyin spoke with Gods, Death & Reapers game director Andrei Chirculete from WOLCEN Studio. The developers are working on a unique ARPG that blends role-playing systems with extraction-shooter mechanics — a genre combination the industry has never seen before. -
"We Didn't Know Where It Would Lead" — Glen Schofield Shares the Origin Story of Call of Duty’s Iconic Meme
Gaming News October 24, 2025, 12:25 AMAt gamescom asia 2025, VGTimes Editor-in-Chief Rodion Ilin sat down with Glen Schofield—the creator behind Dead Space, The Callisto Protocol, and Call of Duty: Advanced Warfare. During their conversation, Schofield discussed his creative journey, sources of inspiration, and even recalled how one of the most famous memes in gaming history was born. -
VGTimes Interviews October 22, 2025, 09:05 PMAt the gamescom asia exhibition, VGTimes editor-in-chief Rodion Ilin spoke with a representative from Moon Catalyst studio — creative director AJ. The team showcased their project Psycho Dead — a dark survival horror inspired by genre classics like Resident Evil, Dead Space, and Parasite Eve. At the center of the story is a mysterious girl with psychic abilities trying to escape from an underground laboratory where horrific experiments took place.
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VGTimes Interviews October 22, 2025, 09:03 PMWhat if creatures humanity has long forgotten emerged from underground after an earthquake? At gamescom asia 2025, Thai studio Village of Light presented The Earth Aftershock — a survival horror where mutated dinosaurs and zombies appear on Bangkok's streets. Our editor-in-chief Rodion Ilin spoke with a studio representative to find out how this insane mix of conspiracy theories, apocalypse, and science fiction came to be.
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VGTimes interview with Dead Space creator Glen Schofield about inspiration, horror game development, and the Press F to Pay Respect meme
VGTimes Interviews October 21, 2025, 10:32 AMAt gamescom asia, VGTimes editor-in-chief Rodion Ilin had the chance to speak with Glen Schofield. This developer is known as the development director of the original Dead Space and The Callisto Protocol, as well as Call of Duty: Advanced Warfare and Modern Warfare 3. -
VGTimes Interview with the Developers of Revenant : In Memory Of The Day. A Tense Indie Horror in the Spirit of Exit 8
VGTimes Interviews October 20, 2025, 04:24 PMAt gamescom аsia, VGTimes editor-in-chief Rodion Ilin spoke with Shin Min Cheol from the Korean studio Shin Ye Rak Je Jak So. He shared details about their new project, Revenant : In Memory Of The Day. It's an atmospheric indie horror game in the “anomaly observation” genre. -
VGTimes Interview with the Developers of Satellite Odyssey: Jupiter — The Soviet Take on a Space Survival Horror
VGTimes Interviews October 19, 2025, 08:58 PMAt gamescom asia 2025, VGTimes caught up with the Russian indie team Antifreeze Games — creators of last year’s adventure thriller Satellite Odyssey: Prologue. The studio is now hard at work on its sequel, Satellite Odyssey: Jupiter. Game director Sergey Karetnikov shared exclusive details about what to expect.
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This page features exclusive VGTimes interviews with game developers, industry figures, professional gamers, IT innovators and other extraordinary and outstanding personalities from the world of video games and technology.