No, I'm not a Human
The game introduces players to a disturbing world on the brink of an apocalypse. During the day, city dwellers suffer from the sun, burning out all... Read more
The game introduces players to a disturbing world on the brink of an apocalypse. During the day, city dwellers suffer from the sun, burning out all living things, and at night, Guests knock on their doors — dangerous aliens who hide under human flesh. Players take on the role of a resident of one of the houses. Many people need a place to stay, but sometimes monsters hide behind an innocent appearance. The main character’s task is to learn to distinguish the former from the latter.
System requirements and PC test
- Windows 10
- CPU: Intel Core i5-2300
- RAM: 2 GB
- Video Card: GeForce GTX 960
- Keyboard, mouse
- Windows 10
- CPU: Intel Core i5-2300
- RAM: 2 GB
- Video Card: GeForce GTX 960
- Keyboard, mouse
News
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No, I'm not a Human Developer Breaks Down Wildest Fan Theories and Hidden Endings -
No, I’m not a Human Inspires Fan Art, Memes, and Soon, Modding Support -
Major Content Update Teased for No, I’m not a Human — New Characters, Modes, and DLC Hints -
No, I'm not a Human emerges as surprise horror hit on Steam with 93% positive reviews
Reviews and ratings
A really cool game, reminiscent of Detroit, where your decision can change everything. The pride of Russian gamedev.
Очень крутая игра, смахивает на детройт что твое решение может поменять все. Гордость ру-геймдева
To say this game is immersive would be an understatement. Its saturated daytime palette, contrasted with the sickly green tones of the night, creates an unforgettable atmosphere. The soundtrack blends nostalgia, religion, and mysticism, but with a constant sense of threat. Its characters teeter on the edge of the uncanny valley, yet they feel more human and complex than your average AAA protagonist.
The concept is simple: a man, abandoned by a cruel world, lives in a house far removed from society, in an empty peace. Until his neighbor, after having one too many beers, arrives to warn him of two things. First, that he cannot leave his house during the day: the sun emits temperatures unbearable for humans. Second, that he must let strangers into his home, as a contact assured him that this w… Read full
Decir que este juego es inmersivo sería quedarse corto. Su paleta saturada durante el día, contrastada con los tonos verdosos y enfermizos de la noche, construye una atmósfera imposible de olvidar. El soundtrack combina nostalgia, religión y misticismo, pero con una sensación constante de amenaza. Sus personajes rozan el valle inquietante, y aun así resultan más humanos y profundos que cualquier protagonista promedio de un AAA.
El concepto es simple: un hombre, abandonado por un mundo cruel, vive en una casa alejada de la sociedad, en una paz vacía. Hasta que su vecino, tras pasarse con unas cervezas, llega a advertirle dos cosas. Primero, que no podrá salir de casa durante el día: el sol emite temperaturas insoportables para los humanos. Segundo, que deberá dejar entrar a personas desconoc… Read full