15 Years of Heavy Rain: Remembering the Best Interactive Movie of All Time

On February 18, 2010, Heavy Rain, the most famous game by David Cage and his studio Quantic Dream, was released on PlayStation 3. Despite high ratings, some journalists and players had serious complaints about the project. We analyzed the pros and cons of this interactive film, and also tried to answer the main question — does it deserve your attention today, 15 years after its release.

Interactive cinema as a separate genre of video games

In 2005, 5 years before the release of Heavy Rain, David Cage released the interactive film Fahrenheit. At that time, the gaming press claimed that a new genre had been born. But similar projects had been released before. A striking example is Dragon's Lair from 1983. Fahrenheit's merit is in something else — it brought the storytelling in video games to a qualitatively new level. Its engine-based cutscenes are well-staged, and the need to quickly press a specified sequence of buttons creates the feeling that we really influence what is happening. All this is combined with a good plot, where there is room for a well-thought-out story of characters and truly unexpected turns. In addition, the game provides several endings that directly depend on your actions.

David Cage

Fahrenheit turned out to be a "sleeper hit" — a great project that no one really expected. Thanks to this game, major publishers such as Sony and Microsoft paid attention to the Quantic Dream studio.

Development of Heavy Rain

In the mid-2000s, the seventh generation of consoles was launched. At that time, platform holders were especially interested in exclusives, which David Cage took advantage of. However, the basic idea of ​​Heavy Rain with a maniac who kidnaps children seemed too cruel to Microsoft representatives. Therefore, the head of Quantic Dream turned to Sony, and the Japanese company agreed to finance the development of the game. The capabilities of the new engine were demonstrated in May 2006 on the PlayStation 3 devkit. The virtual actress looked as natural as possible — she talked, laughed and cried, and her facial muscles accurately conveyed every emotion. All this made an impression, because nothing like this had ever been seen in games of those years.

Work on Heavy Rain took four years. During this time, hundreds of hours of video with actors were filmed, which were then used to record the character's movements. But not all of David Cage's ideas were implemented in practice. For example, you can find a video online where the main villain strangles his mother after she reveals his identity. They decided to abandon this scene, although it fits perfectly into the logic of what is happening.

Heavy Rain Plot

The main story revolves around the Origami Master, a maniac who steals children and forces fathers to perform various tests on the verge of life and death. This is exactly the situation Ethan Mars found himself in. If he fails, his son Sean will die. The plot also features journalist Madison Paige, FBI agent Norman Jayden and private detective Scott Shelby. But one of them is not who he claims to be.

Madison Paige is a real beauty. The game even has a striptease scene with her participation. Today, it is simply impossible to see something like this in AAA projects

An important advantage of Heavy Rain over other interactive films is non-linearity. Ethan can either save his son Sean or lose him, and the fate of each of the characters depends solely on you. Interestingly, David Cage himself called the sad outcome of events, in which all the heroes die, his favorite ending.

Heavy Rain is inspired by such films as Se7en, Saw, and Hard Rain, as well as real stories of maniacs. If this project were a film, it would probably be classified as category B. However, here comes an important factor that distinguishes games from other works of art — interactivity. So we smoothly move on to the gameplay.

The investigation is proposed to be carried out in VR glasses, which visualize all the evidence and clues. But if you did not find them at the crime scene, there is a risk that Norman will not be able to track down the killer

Heavy Rain Gameplay

Quick Time Events or QTE, also known as a system of quick keystrokes, have reached a qualitatively new level in Heavy Rain. The player is often required to press buttons or twist sticks so that the actions of the fingers coincide with what is happening on the screen. For example, you will have to precisely repeat the movements of mascara on the eyelashes to give Madison Paige a brighter make-up. This mechanic is especially well revealed at a high difficulty level, when you have to hold down several keys at the same time.

В HeavyRain has a neo-noir feel, with its characteristic retro cars, tired detectives and eternal rain

But that's not all. Fast, aggressive actions often require swings of the gamepad itself. You'll be furiously jerking it to the side to avoid a collision during a high-speed chase or sharply lowering the controller down to strike the enemy. It turned out to be an interesting situation — due to personal participation, we were imbued with the characters' actions, and their story became more interesting than it actually was. In addition, your mistake at a crucial moment can lead to the death of a key character.

Six months after the release of Heavy Rain, the PlayStation Move motion controller went on sale. A special patch has been released for the game that supports this device. But even without it, the feeling of the characters' movements is perfectly conveyed using the standard DualShock 3 controller that came with the PS3.

Your decisions sometimes lead to unpredictable consequences. For example, a saved woman can stab you in the back. And if she doesn't survive, then there will be no one to take revenge on

Criticism of Heavy Rain

Not all players and journalists liked Heavy Rain. Some even called it the main disappointment of 2010. However, there is one peculiarity in their reasoning — as a rule, they compare David Cage's project with a full-length movie. And classic thrillers are really more interesting and deeper.

However, it is important to note that we are not talking about a film. Heavy Rain is first and foremost a game. It took directing and staging to a whole new level, so it began to be perceived as a full-fledged film. In our opinion, this is not entirely fair. In addition, the project has two important advantages — interactivity and non-linearity, but many critics seem to not notice this.

The only thing that can be found fault with is the not very convenient control when exploring locations. The characters' normal walking takes some getting used to. At first, you will probably make mistakes and bump into walls instead of calmly moving towards the goal.

The Taxidermist DLC

A series of story DLCs were planned for the game. However, only one of them made it to release. It's called Heavy Rain Chronicles: Episode One — The Taxidermist, and it takes place two years before Sean's abduction. Madison Paige, in search of the Origami Master, is on the trail of another maniac who makes stuffed animals out of people. The journalist can turn the criminal over to the police or become his new victim.

Some scenes from "The Taxidermist" were really shocking. Perhaps that's why they didn't include it in the PS4 edition of the game. This version was later ported to PC

"The Taxidermist" remained a PlayStation 3 exclusive — it wasn't included in the PS4 and PC versions. Apparently, the idea with add-ons was considered unsuccessful.

Your favorite interactive movie

Results

Heavy Rain's Legacy

3 years after Heavy Rain, David Cage released Beyond: Two Souls. The game turned out to be noticeably simpler — it can be criticized for its linearity, predictable plot and lack of interesting gameplay situations. User opinions were divided again. Some consider it a masterpiece, while others consider it the main failure of the year.

William Dafoe played one of the main roles in Beyond: Two Souls

5 years later, Quantic Dream released Detroit: Become Human, which turned out to be much better. It has a branching plot with many possible developments, a full-fledged drama, a lot of unexpected moments and the possibility of losing a key character due to the wrong action. The question of the presence of a soul in humanoid robots has been raised many times in various works, and Detroit turned out to be an interesting statement on this topic.

Detroit: Become Human gained popularity among meme lovers thanks to the interrogation scene and the mention of "28 stabs"

I would also like to draw attention to the fact that after the release of Heavy Rain, a fashion for interactive films began in the gaming industry. From 2012 to 2015, The Walking Dead: The Game, The Wolf Among Us, Life is Strange and Until Dawn were released. And these are only the most striking examples. Now fans of the genre are waiting for the second season of "Wolf" and a new series of the anthology The Dark Pictures called Directive 8020.

Is Heavy Rain Worth Playing in 2025

Since Heavy Rain, not a single interactive film has been madea serious step forward. Moreover, other representatives of the genre often look simpler than the creation of David Cage 15 years ago. As a result, the story of Ethan Mars is perceived well even today. Yes, some moments are implemented clumsily by modern standards, and the control of places is not as convenient as we would like, but all these are trifles against the background of the key advantages of the game. In addition, today you can get acquainted with it not only on Sony consoles, but also on PC.

If in Until Dawn the fate of the heroes comes down to whether they survived or not, then in Heavy Rain we are shown how the characters changed after the capture of the maniac

***

Have you played Heavy Rain? Do you like interactive movies? Share your opinions in the comments!

Have you played Heavy Rain?

Results
0
Comments 0