Weapon balance change

  • Abiotic Factor — Weapon balance change
  • Abiotic Factor — Weapon balance change
  • Abiotic Factor — Weapon balance change
Author:
JohnTheMan
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74.93 kB
Date:
August 19, 2025, 11:46 AM
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  • August 19, 2025, 11:46 AM
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A gun rebalance mod that focuses on a more gun-oriented playthrough.

Update 2.0: Everything has changed! Check the read mes in the file for more!

This mod aims to rebalance how guns feel in Abiotic Factor, so here are the changes I've made.

Place this mod in your, steamapps\common\AbioticFactor\AbioticFactor\Content\Paks.

  • Pistol: magazine size 15, weight 1, recoil 1, durability 150;
  • Pistol w/ flashlight: size 15, weight 1.2, recoil 0.5, durability 160;
  • Revolver: weight 1.5, damage 150, durability 150;
  • SMG: magazine size increased to 50, durability 250 recoil 1.5;
  • Shotgun: damage 30, durability 150;
  • Double-barrel: durability 400, damage 60;
  • Patois rifle: durability 400, damage 55;
  • Wessex: durability 300, damage 250;
  • Gutnic rifle: Durability 500, Damage 85, magazine size increased to 30;
  • Desert Eagle: 300 damage, 300 Durability;
  • Shotgun upgrade 1: 35 damage, 200 durability;
  • Shotgun upgrade 2: 40 damage, 250 durability;
  • Double-barrel upgrade 1: damage 75, durability 425;
  • revolver upgrade 1: weight 2, damage 175, durability 175;
  • smg upgrade 1: magazine increased to 55, durability 300, damage 40 recoil 1.2;
  • SMG upgrade 2: magazine increased to 60, durability 350, damage 50 recoil 1;
  • Magbow upgrade 1: damage 350;
  • Patois rifle upgrade 1: durability 500, damage 65;
  • Pistol upgrade 1: weight 1.2, durability 200, magazine size increased to 16;
  • Pistol upgrade 2: weight 1.5, durability 250, magazine size increased to 18;
  • Wessex upgrade 1: durability 350, damage 350;
  • Wessex upgrade 2: durability 400, damage 450, magazine size increased to 6;
  • pipe pistol: damage 100 durability 250 (i think i forgor);
  • pipe pistol upgrade 1: damage 200 durability 300;
  • scrapshot: damage 20 durability 250, now causes bleeding;
  • scrapshot upgrade 1: damage 45 durability 350, now causes bleeding.

Enemies and some crates now have:

  • Ammo drop values;
  • Order grunt: 25-50 9mm;
  • Order captain: 3-12 .357 (bugged with sigil of hearth for some reason);
  • Order mountaineer: 10-30 5.56mm;
  • Order CQC: 6-12 12g;
  • Gatekeeper chieftain: 12-24 .357;
  • Gatekeeper heavy: 10-20 .308;
  • Gatekeeper witch: 6-20 12g;
  • Gatekeeper phyter: 30-60 5.56mm;
  • Order sniper: 5-10 .308;
  • Order breacher: 6-10 12g;
  • Order guard (security pistol variant): 5-15 9mm;
  • Security crate: 50-100 9mm;
  • Inquisitor crate: 25-50 357, 50-100 9mm, 24-48 12g, 25-50 .308;
  • Ornate crate: 25-30 .357, 25-75 9mm, 12-24 12g,10-25 .308;
  • Final boss jotun: 60-100 .308 (wow!);
  • Order troopers: 30-60 .556;
  • Order CQC(pratoerium): 25-40 12g;
  • Green order crates: 15-50 9mm, 0-30 .357, 0-40 .308 0-24 12g, 0-40 5.56.

Useful links:

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