Jungle Rock Island Remastered v1.0 (0.39.x)

  • BeamNG.drive — Jungle Rock Island Remastered v1.0 (0.39.x)
  • BeamNG.drive — Jungle Rock Island Remastered v1.0 (0.39.x)
  • BeamNG.drive — Jungle Rock Island Remastered v1.0 (0.39.x)
  • BeamNG.drive — Jungle Rock Island Remastered v1.0 (0.39.x)
Author:
modslab
Size:
10.25 MB
Date:
August 11, 2026, 11:48 PM
Downloads:
22
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  • August 11, 2026, 11:48 PM
    jungle-rock-island-remastered-v1-0-0-39_1786481301_493249.zip
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This mod is a remastered version of the standard Jungle Rock Island map for BeamNG.drive. It is an overlay mod containing only the files it changes, while all other resources continue to load from the base game. The terrain, roads, object placement, and gameplay remain unchanged, with the main focus placed on materials, lighting, sky, and water.

Materials:

  • 73 level materials rebuilt for the modern PBR renderer;
  • 67 roughness maps baked from legacy reflection data;
  • 27 opacity maps extracted from original diffuse alpha channels;
  • 5 metallic maps derived from legacy reflectivity data;
  • Manual metalness settings for genuine metal surfaces;
  • Fixed a broken texture reference for the palm trunk material;
  • 5 unused stock materials left completely untouched.

Sky & Lighting:

  • Time of day changed from an 8:21 AM winter morning to 2:30 PM in mid-July;
  • The sun is positioned higher and farther west, producing more natural shadows;
  • Switched to the modern atmospheric scattering model;
  • Atmospheric haze reduced by approximately two thirds;
  • Improved visibility of distant ridges and the far shoreline;
  • Warm ambient lighting replaced with natural blue sky bounce;
  • Adjusted cloud height and density;
  • Reduced cloud movement speed;
  • View distance increased from 8 km to 12 km;
  • Fog column height reduced from 373 m to 210 m.

Ocean & Water:

  • Fixed the Fresnel Bias for proper sky reflections on the ocean;
  • Added a missing reflectivity value;
  • Reduced wave height to a more realistic scale;
  • Broadened the sun glint on the water;
  • Extended the shallow-water depth gradient;
  • Corrected specular settings for rivers, waterfalls, and inland pools;
  • Mud pools intentionally remain matte.

What Has Not Been Changed:

  • Terrain;
  • Roads;
  • Object placement;
  • 3D models;
  • Missions;
  • Navigation graph;
  • Spawn points;
  • Races and bus routes.

All existing quick races, bus routes, and spawn points continue to work exactly as they did on the original Jungle Rock Island.

Note:

  • The baked reflection cubemap remains the original one captured under the previous sky settings. As a result, reflections on glossy surfaces may appear slightly different from the new lighting. Regenerating the cubemap requires the BeamNG.drive World Editor.

Installation:

  • Download the mod archive and move it to: C:\Users\UserNAME\Documents\BeamNG.drive\mods.

Useful links:

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