Table for Cheat Engine

  • Manor Lords — Table for Cheat Engine
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  • July 6, 2026, 11:35 AM
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Functions and commands:

  • Free build
    Place any building regardless of its resource cost. A single patch on the build-placement affordability check (NOPs the conditional jump after the available-vs-cost compare), so it covers every building and every resource at once. Construction still needs the materials delivered by workers, so pair it with "Unlimited items" to keep storehouses stocked.
  • Unlimited items — all storehouses + granaries (auto)
    Keeps every stored good in every storehouse and granary at or above a floor. The sub-entry Minimum per item (default 10) is editable live. It walks the region's building list each tick, so it automatically covers storehouses you build later, and it only touches storage buildings (not market stalls), so nothing over-fills or clogs.
  • Minimum regional wealth (clamp on spend)
    After spending, regional wealth never drops below a floor. The sub-entry Minimum wealth (default 100000) is editable live. The clamp fires on the spend, so make one purchase you can already afford to prime it; after that your wealth stays topped up.

Notes:

  • Load a game first, then in CE: File -> Open Process -> ManorLords-Win64-Shipping.exe, then File -> Open the .CT and tick the scripts you want. Everything is anchored to the game module, so it survives game restarts (no re-scanning).
  • Tested on game v0.8.083 only. A future patch will most likely shift the AOB signatures / pointer path — they fail cleanly (the script just won't enable) instead of corrupting memory.
  • "Unlimited items" edits the physical storage that workers actually use. The regional totals in the top bar may show odd or negative numbers while it is on — that is cosmetic (the game keeps a separate delta-tracked total), and "Free build" makes it irrelevant anyway.

Related files:

Useful links:

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