Local Couch Co-op

  • Resident Evil 2 — Local Couch Co-op
  • Resident Evil 2 — Local Couch Co-op
  • Resident Evil 2 — Local Couch Co-op
  • Resident Evil 2 — Local Couch Co-op
  • Resident Evil 2 — Local Couch Co-op
  • Resident Evil 2 — Local Couch Co-op
  • Resident Evil 2 — Local Couch Co-op
  • Resident Evil 2 — Local Couch Co-op
  • Resident Evil 2 — Local Couch Co-op
  • Resident Evil 2 — Local Couch Co-op
  • Resident Evil 2 — Local Couch Co-op
  • Resident Evil 2 — Local Couch Co-op
Author:
Shopcreeper01
Size:
594.02 kB
Date:
October 11, 2026, 10:32 PM
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A comprehensive local multiplayer modification for Resident Evil 2 (2019). It introduces couch co-op via single-screen shared view, split-screen, or classic fixed camera perspectives, as well as a fully autonomous AI partner system. Player 2 can pick HUNK or 14 other playable characters to battle through the campaign alongside Leon or Claire. Version 1.4 expands the mod with dedicated split-screen functionality, an independent inventory system with item trading, downed/revive mechanics, AI command wheels, and customizable loadout presets.

Ways to Play:

  • Shared Screen: Both players share a single screen using third-person dynamic framing. Player 2 aims freely with the right analog stick using an integrated laser sight, with an off-screen edge indicator showing their position.
  • Split Screen: Horizontal side-by-side view giving each player their own viewport, reticle, flashlight, and HUD elements. Menus, map, and document inspection expand across both halves.
  • Fixed Camera: Emulates the classic survival horror camera layout when combined with alphaZomega's RE2R Classic mod, complete with tank controls, auto-aim, and quick turns.
  • AI Companion: A fully integrated bot takes control of Player 2, following you, managing engagements, opening doors, healing, and responding to tactical orders.
  • HUNK-y Friend Classic: The legacy control setup where weapons swap via the D-pad and Player 2 fires toward Player 1's reticle.

Difficulty Tiers:

  • HUNK of Boy: Pure support mode. Infinite ammo without reloading, remote healing for Player 1 (Y), and magazine refills (X) tied to cooldowns. Player 2 is invincible and ignored by enemies.
  • HUNK'y Friend: Standard survival partner with an individual health pool, personal inventory, and standard vulnerability.
  • HUNK of War: Minimalist hardcore challenge with only a knife, handgun, and scarce supplies.

Features:

  • 15 Playable Characters: HUNK, Leon, Claire, Ada, Sherry, Tofu, the Ghost Survivors, Chief Irons, Ben, Annette, Marvin, the helicopter pilot, and Elliot (including distinct skeletons, rigs, and voice clips).
  • Individual Inventory: Full inventory interface (equip, combine, relocate, quick-slot bindings, and passing items to Player 1) saved directly into game files.
  • Custom Loadouts: Configure default and custom loadout slots for Player 2 across any difficulty tier.
  • Full World Traversal: Player 2 opens doors, climbs ladders, and follows Player 1 down ledges seamlessly.
  • Instant Regroup: Tap L3 + R3 to instantly teleport Player 2 to Player 1's side.
  • Cutscene Management: Player 2 vanishes during cinematic sequences by default (or can remain visible via an optional toggle).
  • Broad Controller Support: Plug-and-play compatibility with Xbox, DualShock/DualSense, Switch Pro, and generic DirectInput pads.
  • AI Command Wheel: Hold RB (or Z on keyboard) to access an 8-way tactical command wheel: stay close, move to point, regroup, hold position, target lock, and fire at will.

Downed Mechanic:

  • When vulnerable, reaching zero HP knocks Player 2 onto the floor rather than triggering a Game Over.
  • While downed, Player 2 is immune to further damage and enemy attention shifts entirely to Player 1.
  • Downed players can crawl to safety with the left stick or consume healing items directly from the inventory.
  • Player 1 can approach and interact to revive Player 2 back to 25% health, or administer healing items directly.
  • In Split-Screen mode, this mechanic works bidirectionally: Player 2 can revive Player 1.
  • A Game Over screen is triggered only if both players are incapacitated at the same time.

Requirements:

  • Resident Evil 2 (2019), Steam PC release.
  • REFramework for RE2.
  • Two controllers (or keyboard/mouse for Player 1 and a controller for Player 2).
  • (Optional) alphaZomega's RE2R Classic Mod for Fixed Camera gameplay.

Installation:

  • Install REFramework (place dinput8.dll in your root game directory next to re2.exe).
  • Extract the mod archive into the game folder, merging the reframework directories.
  • Start the game, load a save file, and plug in both controllers.
  • Press Start + Back on controller 2 to spawn Player 2 into the session.
  • Hold L3 + R3 (or press F2 on the keyboard) to bring up the mod menu and configure your setup.
  • Updating: Extract newer releases over existing installations (user configurations are preserved).

Controls:

Player 2 (Controller 2):

  • Start + Back — Spawn / despawn Player 2.
  • Left Stick — Movement.
  • Right Stick — Free aim (or rotate in place in Fixed Camera mode).
  • LT / RT — Aim / Shoot.
  • LB — Ready knife / grenade (aim with Right Stick).
  • D-Pad — Select firearms (LB + D-Pad: knife/grenade swap).
  • A — Interact / pickup / open door / climb ladder / revive Player 1.
  • Y — Heal Player 1 (HUNK of Boy) / open inventory.
  • X — Refill Player 1's magazine (HUNK of Boy) / reload weapon.
  • Back (tap) — Access Player 2 inventory.
  • Start (tap) — Access Player 2 personal settings menu.
  • L3 + R3 (tap) — Teleport to Player 1.
  • L3 + R3 (hold ~1 sec) — Open main mod menu.

Player 1:

  • Standard game controls (Controller or Keyboard & Mouse).
  • Hold L3 + R3 / F2 — Open mod menu.
  • Hold Back / Share (1.5 sec) — Swap controller assignments between players.
  • Action button near downed Player 2 — Revive partner.
  • Hold RB (controller) / Z (keyboard) — Open AI Companion command wheel.

Useful links:

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