Full Walkthrough of Call of Duty: Black Ops 6 at 100%
In Call of Duty: Black Ops 6, you will face intense battles and behind-the-scenes intrigues. Every step can change the course of events, and enemies will be waiting for you at every corner. Immersion in unique missions and a powerful storyline will make you experience every moment. In this guide, we will describe the detailed walkthrough of all missions in the game.
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The Elephant Takes the Rook
After the explosion on the battlefield, your main task is to stay close to your teammates while providing them with protection. Your team must move forward, taking all necessary precautions. The main goal is to search this area for the black car. Finding it will not be difficult, as it is marked with a special flag, allowing you to easily locate it.
Opening the car door, Alavi will fall out on you. After talking to the man, the next task is to reach the 3XO rally point. Hold the 3 key, select RCXD, and use the robot to crash into the nearest enemies near the military vehicle.
Continue moving towards the rally point located beyond the canyon, without stopping and eliminating enemies along the way. Be attentive, carefully assess the situation, and use every opportunity to cover your comrades.
Upon reaching the canyon, you will encounter an ambush. Eliminate all adversaries who try to hinder you and ensure the safety of your group. Once the threat is neutralized, continue moving towards the rally point.
Descending from the cliff, you will encounter a former CIA employee who will kill the previously found Alavi. Taking Adler captive, a shooting from above will begin, so get in the car and take a rocket launcher to shoot down the helicopter. Once you hit it three times, it will crash, and you will see a cutscene.
The Rook: Arrival
Arriving at the apartment, wait for your teammates — Marshall and Woods — to finish their dialogue. From their conversation, it becomes clear that you will participate in an undercover mission. Then talk to the men in any order.
Woods will mention the need for money, as you and your teammates only have $2000. You will also be offered to unlock the range, workshop, and workbench for $500. These facilities will open up new opportunities for perks that will enhance your game. However, you will have to spend on the perks themselves to make the most of the benefits. Plan your expenses wisely.
In the house, you can also find a safe. After solving a series of puzzles, you can open it to receive several valuable items and $1000. This money is enough to unlock the range, workshop, and workbench. However, you can choose one of these buildings and immediately spend the remaining $1200 on new perks. In this guide, we have detailed the walkthrough of all puzzles to open the safe.
Blood Feud
Starting the challenge, watch the cutscene. You will meet a character named Yannick Dufour, a broker of the Guild. Your main task is to kill Yannick.
After talking to the girl, head to the bell tower marked with a flag. We also advise using a silenced weapon to kill the guards to avoid drawing unnecessary attention. Once inside the building, you need to get to the second floor, as only there is a door leading to the bell tower.
Reaching the grate, pick the lock using a lockpick, turning it in different directions, then climb up to the bell tower. Take the sniper rifle and aim at Yannick to listen to his monologue, then make the finishing shot.
From this moment, a chase will begin, we advise sticking to stealth tactics to reach the phone booth where the hero will be waiting for a car.
How to Get to the Restaurant
Study Sev's dossier and exit the van. You need to get inside the restaurant, the easiest way to do this is to go to the alley on the left where a white van is parked.
Climb onto its roof, open the ventilation hatch and crawl inside. You will see an enemy — kill him and go up to the second floor via the stairs in the main room. Here, you will trap yourself according to the plot. Surrender your weapon and wait for Sev's signal. The girl will lead you to a room with Essadi and his entourage. Listen to the man, then kill all three.
However, the leader will manage to escape. Follow Sev to find and kill the enemies. Be careful not to shoot civilians who pose no threat. Essadi himself will be driving a limousine at the end of the mission — shoot the car to kill the man.
The Rook: Gathering
Talk to all the characters in the safe house The Rook and spend money on acquiring perks. We recommend unlocking all perk facilities to avoid having to return to this stage later. This will help you make the most of the bonuses they provide.
Target Number One
Attend the reception and talk to the guard to gain access to the event. Then take seat No. 14 at the table, from where it will be convenient to observe what is happening. Take out the camera and zoom in by holding the W key. Take a photo of Senator McKenna, who is talking to Governor Clinton.
Once you receive the map, open it by pressing the M key. The map will mark three points of interest that you need to explore. You can choose any order to visit them, so plan your actions wisely.
Secret Romance
Choose the bar counter and approach McKenna's wife to start a conversation with her. During the conversation, you will learn about his young assistant, which could be useful information. Then head to the auction hall and interact with Sev.
Take out the camera and point the lens at the assistant and her mysterious partner to eavesdrop on their conversation. You will hear that they plan to blackmail the senator using a video recording.
Return to the bar and go around it to the left. When the guard leaves, follow him and hide behind the table. Then simply steal the car keys from the senator's assistant's companion.
Go outside and talk to the valet in the booth to get the key. Then head to the beginning of the location and turn to the parking lot on the right. Here you will find the car that matches the stolen keys. Open it and interact with the trunk. Fend off the assistant's accomplice, then crouch and move along the far row of cars to remain unnoticed by the CIA agents.
Return to McKenna's wife for a conversation, then head to the assistant. When the woman is taken away, the senator will appear. Your task is to photograph his eyes. Felix will give tips on how to take the right shot, so follow his instructions to take the correct photo.
Mysterious Man
Following this path, your task will be to get the governor's coat from the cloakroom. Head to the cloakroom, to the left of it are curtains, go through them to get inside. Here you will see an enemy — eliminate the target and inspect the coat to find a note.
Head to the eastern part of the hall and take a photo of Grishem — the man in the white suit talking to the guard. After this, deal with several opponents and go through the door Grishem used. Attack the marine, pick up the pager and inform Sev of what you see in front of you. After completing these actions, you will learn where the restaurant kitchen is located.
Entering the west wing, be careful — CIA agents will also enter the hall, try not to get caught by them to avoid trouble. Go through the corridor behind the curtains that leads to the kitchen and kill several of the senator's thugs, then take a photo of his body.
Maximum Bet
Your main task in this mission is to establish contact with Armato. First, head to the stage where the senator was previously to listen to the man's monologue. Pay attention to the guarded computer located to the right of the stage. You will need to silently eliminate the guard and enter McKenna's code. After successfully completing these actions, return to your team and share the information obtained from the computer.
After finishing the conversation with your partners, return to the auction hall and pay attention to the clock located to the right of the tables. Since this clock is guarded by several security personnel, you need to act carefully. Avoid the guards by hiding behind the screen on the right and study them closely.
After this, start picking the code for the door using the flashlight. Turn on the ultraviolet light to illuminate the keys.
Once you get the diskettes, head to Armato to pass on the information. Then continue to the west wing of the building where the bar is located. Inside, you will meet the senator. Use the camera to capture him. Be careful not to attract the attention of the guards and maintain your stealth.
By taking a photo of the senator in three different ways, restarting the mission each time, you will get the achievement Maximum Clarity.
Roof
After you take a photo of the senator, head to the hall in the west part of the building where you previously met the senator and the governor. Move towards the shop, then down the corridor to the bar. To the left of the bar counter, you will find a door leading to the stairwell. Go upstairs and eliminate all the security personnel to ensure your safety. After that, interact with the hatch, take the items from the bag, and change clothes.
Use the rope to descend and apply the camera to the scanner. Once Marshall leaves, you need to act stealthily. Head to the room on the right and eliminate the enemies on the first and second floors. After a short scene, follow Marshall, pick the lock on the left, and climb to the upper floor.
Jump into the room where the enemies are, eliminate all hostiles, and proceed to the marked door. Here, your task will be to properly control the robot with explosives. Drive through the ventilation, sneak into the right room, and hide behind the shelf to hit the targets. After completing this task, head to the second room and move to the far corner to detonate the robot. Be cautious and monitor your surroundings to avoid detection, then proceed to the indicated point.
Eliminate all enemies in the corridor and try to save the man named Adler. Following him along the way, an enemy with a machine gun will appear from the elevator. If you have explosives or grenades, use this weapon to eliminate the enemy and enter the elevator. Head to the upper floor and wait for the elevator cable to snap. At this moment, press the F key to grab the railing.
Get out of the elevator and eliminate the enemy around the corner who is controlling the robot with explosives. Continue following the man to the hall, shooting back at opponents, until you reach Sev's van.
Rook: Reunion
First, engage in a conversation with Adler to obtain the necessary information. After that, talk to the other team members to get their opinions and prepare for the next mission. Don't forget to level up near the briefing board and improve your skills.
Hunting Season
Follow Park, covering her and eliminating enemies along the way. You will encounter a Scud installation — descend to it and blow up all the weapons inside.
After completing this task, study the tactical map. On it, you will find three key points: outpost, date grove, and satellite station. These locations may be important for your further plans, so examine them carefully.
Engage in a conversation with Glendi to update the map. You will notice that some signs will be replaced with the positions of SAM, SAS, and a crashed helicopter. Each of the three scouts is located near the base with the SCUD. After talking to the man, you will receive markers indicating the location of several nearby enemies.
Crashed Helicopter
Upon arriving at the helicopter, first eliminate the enemies, listen to Bannon, and find the briefcase inside the plane to call in an airstrike. Continue fending off enemies. Once the fighter is approaching, aim the rocket launcher at the marked equipment. Repeat these actions with the armored personnel carriers twice.
To the south of this location, you can see a marker near the mountains. Head there and climb the elevation to find equipment inside the crate. To the east of this location are two more markers — the question mark icon indicates the second crate. The last marker is the SAM pivot point. By calling in an airstrike, you can use the missiles to launch at the SAM.
The next marker is to the southeast. Head to this location to find the enemy camp and clear the area. There you will find a locked crate. Pick the lock using a lockpick to obtain several useful items and money.
Outpost Near the Station
Head to the outpost marker. Upon arrival, you will see an SAS scout and a supply crate nearby. Use an airstrike to hit the SCUD object. To eliminate the APC, you need to use C4 explosives.
After doing these actions, follow the marker to the Village. Enter the central building and climb to the roof. There you will encounter several snipers and a safe. Kill them and open the safe using the radio to find 1000 dollars.
Outpost Near the Cliff
Move northeast to the outpost near the cliff. To the west of the outpost, you will notice a question mark marker, indicating the Ruins camp.
Your task is to clear this camp of all enemies. Be attentive and use a strategic approach to successfully complete the mission.
After that, head to the marker near the date grove, where you will need to deal with the last SCUD installation. Eliminate the threat and secure the area. After completing this task, return and talk to Glendi. This will allow you to obtain the necessary information and update your objectives.
Cradle
As soon as the mission starts, focus on eliminating all enemies that may hinder your progress. Once you have dealt with them, head to the left side of the first building. Go up to the second floor — this will lead you to a wall-embedded safe containing valuable resources.
Pay attention to the table located to the right of the safe: there you will find a radio receiver. Inside the safe, as always, you will find $1000, which can be very useful for future actions. Do not forget to carefully inspect the surrounding area to avoid missing other important items.
Continue moving through the palace, eliminating all targets along your way. Once all enemies are eliminated, you will gain access to the underground complex. At this point, wait for Marshall to finish hacking the door. Once the door opens, proceed to Saddam's treasury. Do not miss the chance to open the red briefcase. After inspecting and taking everything necessary, leave the building the same way you came. On your way out, use the rope to climb to the roof.
On the roof, you will find a grenade launcher and supply crates. We strongly recommend using this equipment to destroy enemy hardware. Once you are prepared, wait for the arrival of two groups of helicopters. As soon as they are within range, take them out using the grenade launcher. Successfully destroying these aerial targets will significantly weaken the enemy and create a safer environment for you. Once the threat is eliminated, a helicopter will come to evacuate you.
Rook: Reconciliation
Upon arriving at the safe house, do not rush to proceed to the next stage. Be sure to talk to each character here to get useful information and advice. Also, take the time to level up your character. Use the accumulated points to improve skills that will help you become even more effective in upcoming operations. Make sure all your equipment is updated.
Emergency Mission
Enter the elevator shaft through the door. Once you fall into the water, go straight and inspect the blocked door. Then return to the beginning and pull the hammer out of the mannequin. Head back to the blocked door and break it down using the hammer.
Climb the stairs to the hall. Ahead, you will notice another staircase — go up it. Here you will find a locked room with the technology department. Be careful, as zombies may attack you from the left. Deal with them before proceeding. Once the threat is eliminated, answer the phone call. This action will allow you to obtain a map of the complex, which will greatly simplify further actions.
You should explore four areas to find four key cards:
- Advanced Combat Research;
- Cognitive Research;
- Joint Operations;
- Administration.
Advanced Combat Research
Head to the west wing and turn at the first staircase on the left. Go up to the top floor and walk down the corridor to the far room, where you will find a locked computer. To unlock it, enter the password: Access and Elevator.
After this, go downstairs and thoroughly search the hall for useful items. Once you are done, return and remove the hook from the corpse. Be careful: after this action, a monster named Director will attack you. Use the hook to get behind the enemy.
This battle will be extremely difficult. The monster will disappear and reappear several times, resulting in many zombies appearing in the location. The best solution is to use the turrets located on the sides of this room. They will help you effectively deal with both the zombies and the boss.
After you deal with the enemy, pick up the yellow key card. Then return upstairs using the hook.
Administration
Head to the end of the west wing and answer the phone call. Then use the hook to pull yourself up to the balcony above the Administration sign and answer another phone call. Go downstairs and find the director's office on the right.
The door to the office is locked, but reports are hanging nearby. By counting them, you will find that some are missing. You need to collect all the reports to proceed further. The location of all documents:
- In the center of the main room.
- In the same room, under the stairs.
- In the room opposite the director's office.
- On the table, in the far left corner of the hall.
After collecting four reports and destroying all mannequins, return to the director's office and place them back. Then you need to catch the director using the hook. Deal damage three times to turn him and the indestructible mannequins into zombies. Be careful: now all the undead will become much stronger, so try to avoid close contact. Use the hook for maneuvers and stay at a distance. When you defeat the director, take the green key card.
Cognitive Research
Go to the east wing and turn south into the red wing. Here you will find a computer that you can use to open the bathysphere. Climb higher using the hook, collect all the ammunition, and then return to the bathysphere.
On the left, you will notice a red tunnel — swim through it to get to another part of this room. Go upstairs and pass through all the rooms, eliminating enemies along the way. Once all enemies are destroyed, approach the door with the keypad. Interact with the computer and initiate the drain mechanism restart.
Near the control panel, you will find the first lever — activate it. Then look behind the door, where you will find the second lever, which also needs to be activated. To reach the third lever, use the hook to move to the other side of the room. Once all the water is drained, return to the bathysphere. Here you will see the red key card, but when you try to take it, a new monster will appear. Defeat it using all the supplies you have. After the victory, take the key card and prepare for the next challenge.
Joint Operations
In the corridor of the east wing, climb to the upper floor using the hook to answer a phone call. After this, head to the office and apply the director's blue pass, so you can view the surveillance cameras.
As soon as you activate the cutscene, a new monster will attack you. The creature fights only in close combat, so keep your distance and try not to miss. After defeating the enemy, take the last key card.
Biotechnology Department
When you finally collect four key cards, return to the main hall and insert them into the marked slots. Then enter the elevator and go to the ninth floor. Upon exiting, don't forget to answer the phone call. If during the mission you managed to answer every call, you will receive the achievement On the Line.
After hanging up, you will face the final battle in this mission. Head to the second floor to collect some ammunition — they will come in handy in the upcoming fight. Be attentive and cautious, as zombies will appear endlessly until you defeat the main mutant. Use your resources wisely.
Rook: Restoration
Talk to each character again to get useful tips and information. Don't forget to upgrade your equipment to be ready for new challenges. After this, you can proceed to the next mission.
High Rollers
Follow the marker to the booth next to which the exhibition machine is located. Interact with it, and then sit at the poker table. Right after this, you will switch to Case. Swim forward and activate the three marked shields in any order. Once you complete this task, open the indicated door to proceed further.
Upon entering, you will switch to Marshall. During the game, there will definitely be an opportunity to cheat; as soon as this happens, select the option full house. After this, head to the indicated point to set up the jammer and wait for Felix to return. When your partner returns, sneak up on the manager and steal the pass. Be careful not to attract too much attention.
Now you are playing as Felix. Enter the marked door to find and interact with the panel, and then head to the locked door. Eliminate all enemies, then hack the code lock. When you enter the room, you will see a computer. To access it, enter the passwords — Pass and Copy. After this, you can head to the bar counter.
Now you are playing as Sev. Enter the marked door and go downstairs. Eliminate all enemies in your path and move to the left. Your main task is to send the elevator for Marshall and Case. Enter the armory and collect all six types of weapons into the cart. Roll it outside and use explosives to set it on the vault door and blow it up. Enter the room and move the marked shelf. Continue shooting at enemies until Marshall's signal, then interact with the indicated cart.
Now you continue playing as Case. Hack the door lock, enter inside, and eliminate the enemy. Climb to the upper floor using the stairs, continuing to eliminate opponents along the way. Enter the vault and inspect the marked cell. After this, your task is to escape from the casino. Just move along the indicated points, staying alert and ready to meet new opponents.
Rook: Contact
Take advantage of the break between missions to perform all the usual actions. Talk to all NPCs to get useful tips and information. Don't forget to upgrade your equipment.
Ground Control
Eliminate all enemies in front of the airport terminal entrance. You will be attacked by snipers and mortar men, so it is advisable to use cover and carefully make your way inside the terminal. In the waiting hall, you will also encounter several enemies, deal with them as well.
When you approach the gates, they will open, and you will be attacked by the Pantheon. Deal with all the enemies and continue moving through the corridors. As soon as you reach the plane and can get inside, don't rush, as an engineer who controls robots with explosives is waiting for the hero. Once the plane is cleared, enter the cockpit and carefully look around.
Try to get out of this room by following the markers and eliminating enemies along the way. Once you reach the tank, jump inside and head to the indicated point through the terminal. At some point, you will notice a plane in which Gusev is hiding.
Below the Radars
Eliminate any opponent to wear his military uniform, then inspect the SAM, antenna, and helicopter. You need to destroy all of this using explosives. Now you will be able to use the map.
Radar
Move towards the radar. You can persuade the guard on the right side of it and start a jamming simulation. To do this, talk to him, inspect the radio, tablet, and monitor, then select error 11A of Sergeant Whitman and activate the simulation.
Next, you will need to disable the generator. It is located behind the radar assignment: first hack the annex with the chain-link fence, after which you will gain access to the generator.
Helicopter
You can reach the helicopter through the building with the code lock, but do this carefully: soldiers are constantly watching it, and they won't be happy with your appearance. Plan your actions in advance and try to stay unnoticed to avoid direct confrontations.
You will also need to pour water into the helicopter's fuel tank. Go through the building opposite the operator and the cargo. Hack the door and continue moving along the fence. Climb onto the barrel and pour all the water from the bottle.
SAM
The next step in completing the task will be to sabotage the SAM warhead located in the trailer on the right. In the trailer opposite, you can find wire cutters. Complete the first part of the task, then head to the marked vehicle to talk to the operator. Be careful and cautious not to attract unnecessary attention.
Head to the room with the PC connected to the camera control system. Eliminate the guard and pick up the necessary word to unlock the computer. Switch between cameras until you find Harrow.
Enter the marked building and go down to the basement, which resembles a tunnel. Here you and your team will split up. The main character will have to deal with a dozen enemies before he can meet the woman. When this happens, neutralize her and take her captive for interrogation.
Rook: Interrogation
Talk to your teammates, listen to their opinions and advice, and also upgrade your equipment to be ready for the final mission.
Separation Alarm
In this quest, you control a partner named Jane. At the beginning of the mission, you will see a little girl in front of you. Talk to her, then crawl under the bed.
By examining the mirror, you will realize that it lacks three shards. Your next task will be to solve the cipher.
Examine the note next to the locked box. It will contain three key words that will help you find the lock password. These words are individual for each player, in our case they are — Desk, Scouts, and Tea Party.
After examining all three marked places, you will find the code. Return to the locked box and enter the obtained code to open it.
Returning back to the room, talk to the mother, after which you will find yourself in the laboratory. Turn on the flashlight and go up the yellow bridge until it falls down.
Now you need to sequentially activate four generators while fending off Jane's ghosts. Be careful, as they can attack unexpectedly. Once all the generators are activated, use the elevator to go up, then climb the stairs and take the second shard.
Checkmate
Follow your teammates to the indicated markers, covering them until heavy machinery appears. Shoot the tank with a rocket launcher.
Attempting to enter Jane Harrow's office, you will find yourself on the debris. Jump across the debris on the left, climb over the barrels, and take the rifle from the box.
Continuing to move along the pipes, you will be teleported back to the beginning of the location several times. We recommend shooting the barrels on the right to shorten the path. Repeat this with the barrels inside the container.
Pick up the hook from another container and move from island to island until you reach the door.
When you enter, carefully examine the notes on the wall and pick up the floppy disk that is slipped under the door. Insert the floppy disk into the computer, enter the word Pantheon, and read the message.
Returning to the body of the little girl, come out of the closet and turn over her father's corpse. Enemies will then appear in the location. Eliminate them, take the last shard, and insert it into the mirror.
Upon arriving at the location near the house, fend off enemies. When Adler leaves, follow him, covering the man from the Pantheon squad. Once inside the building, deploy two turrets and continue following Adler.
After eliminating all the enemies, go to the marked bridge so Felix can plant a bomb. Unfortunately, this will be a sad experience for your partner, and he will get injured. Drag Felix back and continue fending off enemies.
Examine the mirror, then continue moving down the corridor, eliminating all opponents in your path. When you reach the mirror again, cut the rope and run to the helicopter marked by the marker, along with Woods.
Upon arrival, you will see the Rook being stormed. Break into the house, killing enemies, then run towards the helicopter and press the indicated keys to resist Harrow. After successfully defeating the woman, continue attacking Jane until the screen goes dark.
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