In Search of a Guide: Stalker 2 Quest Walkthrough

Faust didn't say anything specific, but gave Skif a hint. The hero needs to get to the Clear Sky base. The only problem is that no one knows the way there. Now Skif will have to visit two nearby bases — Skadovsk or Shevchenko. Perhaps there, a guide can be found. In this material, we describe a detailed walkthrough of the quest In Search of a Guide in S.T.A.L.K.E.R. 2: Heart of Chornobyl.

How to Find a Guide

It doesn't matter much which ship you go to. We went to Skadovsk. Talk to the local guide, but he will immediately refuse and advise you to talk to Richter, who is drinking at the bar.

Richter was indeed a guide, but after an unfortunate incident, he stopped doing it. He suggests finding another person nicknamed Shustriy.

How to Find Shustriy

Before you go to Shustriy, you need to talk to Zveroboy. This is a hunter who is tracking game. Find out from him about the snork cave where he last communicated with Shustriy. At this moment, mutants will attack you. First boars and dogs, and then a completely new monster — a deer that will start summoning many tushkans, dogs, and boars.

A significant amount of ammunition will be required to win this fight. The good news is that Zveroboy cannot die, so if you suddenly run out of bullets, just run around and heal yourself, the hunter will do everything himself.

Now you need to get to the specified snork cave. It can be confusing, but the target marker will help you. Just at the exit of the cave, there is a right turn. You will know you have reached the right place if a cutscene starts. Watch as Shustriy blows up the snorks, after which it turns out that he is one of those who took the scanner from Skif at the beginning of the game.

You will have a choice — to kill or spare the stalker. From a plot point of view, there is no difference; you will receive all the necessary information either from Shustriy himself or from his PDA. However, a living character will give you a few more coupons. We spared his life. This concludes the quest.

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