A Long Overdue Visit: Stalker 2 Quest Walkthrough

Skif ended up in NIICHAVO to help Stalker and Scar. However, it's important not to forget about himself. Dr. Dalin took the found scanner for research, and the hero got a long-awaited break in a high-tech room. The next day, Stalker asks to find out if it's true that Monolith was brought to the research center. To do this, Skif needs to find Dalin and carefully question him. We offer you a step-by-step walkthrough of the quest A Long Overdue Visit in S.T.A.L.K.E.R. 2: Heart of Chornobyl.

How to Find Dalin

Dr. Dalin is waiting on the first floor. Just take the elevator down and find him by the target marker. Suddenly, an anomaly is noticed in the center. Skif offers his services to solve the problem.

The Forge of Progress

An unforeseen event occurs in NIICHAVO — an anomaly appears. Skif offers Dalin help. Firstly, the stalker needs time to find out about Monolith, and secondly, he learned important information about his artifact, so it makes sense to linger among the scientists. Head to the laboratory building to Dr. Krivenko.

How to Find the Anomaly

The doctor asks to eliminate the emergency in the cryptobiology laboratory. Go out into the corridor and climb the stairs to the upper floor. From there, turn right. At the end, you will find yourself outside. Descend the stairs to the area. In the building opposite, you can go down to the sewer, which for some reason is called ventilation. Move along the only path until you descend to the very bottom. Here, a swarm of rats will attack.

After defeating them, move left until you see a ladder. Shoot the padlock to lower it.

Go through the corridor and encounter a burer. The mutant will start throwing objects and snatching weapons from your hands. Fortunately, the monster is below, and you are above. Therefore, dealing with it is not too difficult.

Now you need to descend and turn into the left corridor. When a fork appears, pay attention to the right corridor. There, a scientist asks to save him from a kot-bayun. Defeat the mutant, after which you will receive a key card to the warehouse.

Follow the target marker upstairs, immediately a zombified will attack from the left. Defeat him, go a little further and turn right. Here is the door to the warehouse, which you can open. Inside is a box with consumables. Go to the opposite corridor and eventually find yourself at the start of a series of trials simulating Zone conditions. Begin them.

In the first room, there is an obstacle course with anomalies. It's not so important how exactly you pass it, the main thing is to reach the opposite side. You can also find the Flytrap artifact here. The next room has 4 red buttons. Press them from left to right — first, third, fourth, second.

In the next hall, there are two phantoms and a bloodsucker. Then there will be a room with toxic gas. Here you need to shut off three valves. They are all along the way, so you can't miss them. Only one will be slightly higher and behind, but it's very easy to reach.

The next room serves for decontamination. The trials are over. Exit and immediately turn right towards the lockers. There will be a decent suit and weapon. Climb the stairs and turn left. This way, you will almost reach the teleport.

How to Reach German

Jump into the portal and you will end up in an abandoned complex. Almost immediately, snorks will attack. Keep to the right and you will reach a person — German. This is the very scientist who brought Skif to the Zone. Talk to him, and then proceed to the shelter. To do this, turn right, jump off the collapsed concrete slab, and then turn left. You will find yourself in a room with many anomalies with sharp glass. Make your way to the other side and follow the target marker to finally reach German.

Talk to the scientist again, then jump into the teleport. You will be tossed around several places, after which Dalin will contact you and announce that the anomaly has disappeared.

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