Roll Like We Used To: Marvel's Spider-Man 2 Walkthrough
Rediscover the thrill of Marvel's Spider-Man 2 with our detailed walkthrough guide, Roll Like We Used To. Master stealth techniques, solve puzzles, and enjoy mini-games like basketball to enhance your gameplay experience. Whether you're sneaking past guards or solving mysteries, our guide ensures you have all the tools needed to succeed in this adventure.
Roll Like We Used To
Head to meet Mary Jane. After the cutscene, you will need to clean up the apartment. Examine papers and boxes, throw rotten bananas and food boxes into the trash.
After that, approach the girl. She found something in your storeroom.
Look at the photograph, then go upstairs and enter your room. Press R3 (gamepad stick) to see the current mission objective. Take the painting off the wall.
Then go downstairs. You will need to ride a bicycle after Harry. Press cross to speed up.
When you reach the school, the action will shift several years back. You will have a small stealth episode. Take the cart and direct it at the cardboard figure of a football player.
While the man tries to figure out what happened, run after Harry.
After the cutscene, you will find yourself on the ceiling. Crawl to the sign with the inscription Homecoming. From there, turn right, enter the adjacent room, and then move to the room on your left. There you can jump down.
Hide behind the stands to avoid being spotted by the guard. Wait until Peter says The coast is clear. Move forward, then run to the slightly open door opposite.
The guard will hear you. Quickly jump up using the R2+cross combination. In the center of the room, there is a ventilation hatch. Use it. Move a little forward and descend.
In the far left corner of the room, collect the web fluid.
Jump up, open the hatch, and shoot the web injector at the fan. Crawl between the blades, open the grate, and go down.
Shoot the web at the TV to distract the guard, then slip into the corridor. Jump to the ceiling and move towards the yellow marker. You will need to topple the trash can to make the janitor move aside. Then you should jump behind him.
The action will shift to the present time. Harry will suggest playing basketball. Aim the trajectory so that it passes through the hoop. In this case, the line will glow green. Then throw the ball.
We again recall past events. Run after Harry. When the guard appears, you will need to crawl under the tables on the right. Shoot the web at the balloons to distract the man. Leave the cover and take the flash drive from your locker.
After the cutscene, you will need to distract the police three times. Extend the stands to your left, pull the basket with balls, and shoot the DJ's console.
Then jump onto the chandelier and descend on the web.
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