The Blood of Dawnwalker Will Allow Gamers to Eliminate Important NPCs

The Blood of Dawnwalker from the former developers of The Witcher 3 and Cyberpunk 2077 will require thoughtful playthrough: according to the creators, the player will be able to kill even NPCs that are important to the plot. In this way, the authors of the "narrative sandbox" intend to achieve maximum replayability.
In an interview with GamesRadar+, creative director and founder of the Rebel Wolves studio Mateusz Tomaszkiewicz said that the player will be allowed to play as a vampire and wreak havoc by attacking NPCs. In such cases, there will always be a risk that an important character for the plot or quest will come across.
It's not exactly endless possibilities, because... Coen has his own personality and so on, but within this personality we're trying to give you the ability to shape your own Coen. For example, we allow you to kill off a lot of NPCs, and a lot of them can be really important NPCS. Sometimes this can lead to alternate outcomes or even cut off certain quest lines.
This can happen through no fault of the player. Since Cohen is a half-vampire, he is capable of attacking someone himself if his thirst for blood is not quenched in time.
The Blood of Dawnwalker is being developed for PC, PS5 and Xbox Series X/S. The game does not yet have a release date.
Earlier, the founder of Rebel Wolves told how long it will take to complete the vampire action RPG. He also noted that the game will strive to be as good as The Witcher 3.
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