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CD Projekt RED warned on September 30 that NVIDIA HairWorks can significantly affect performance in the PC version of The Witcher 3: Wild Hunt — Remastered, and said players should keep the setting disabled until a patch is ready. The studio has not said when that fix will arrive.
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Miles Tost said CD Projekt Red chose not to add Diablo-themed content to The Witcher 3: Wild Hunt because the studio wants every player to get the same version, regardless of where they buy it. He added that the team never seriously considered making the Witcher games home to that kind of crossover.
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CD Projekt Doesn't Control Netflix's The Witcher Series — It Doesn't Own the Rights to Adapt the Books
According to CD Projekt co-CEO Michał Nowakowski, Netflix's The Witcher series cannot be considered a CD Projekt project. The company does not own the rights to adapt the books, meaning it has no control over the production and no say in the show's content. -
"I'll Think Twice Before Leaving My Baby": CD Projekt Admits How Scary It Was to Trust The Witcher 3 to Another Studio
The new expansion for The Witcher 3 isn't being made by CD Projekt RED alone: the bulk of the work has been taken on by a studio founded by former CD Projekt employees. -
Marcin Blacha, vice president of narrative at CD Projekt and lead writer of The Witcher 3: Wild Hunt, says he still revisits the RPG with a critical eye more than a decade later. Even after all this time, he can still spot scenes he would approach differently today.
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CD Projekt RED's latest half-year report shows The Witcher 3: Wild Hunt and Cyberpunk 2077 still drawing players years after launch, with both franchises now well past 100 million combined sales.
The Witcher 3: Wild Hunt has now sold more than 65 million copies worldwide, while Cyberpunk 2077 has crossed 40 million. CD Projekt RED said The Witcher 3 is still attracting new players more than ten years after release, helped by major updates and mechanic changes. -
CD Projekt Red wants The Witcher 4 to launch on PlayStation with a boxed release full of collectible extras, and the studio says that edition may end up without an actual disc if Sony stops making them in 2028. Speaking to The Game Business, joint-CEO Michał Nowakowski said the project is still targeting 2028 and that the studio wants a physical PlayStation edition either way.
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CD Projekt RED is setting up its own studio at Gamescom 2026 and going live five days in a row — from August 26 to 30, daily from 10:00 AM to 7:00 PM CEST. That works out to 9:00 AM–6:00 PM BST and 4:00 AM–1:00 PM ET. All told, that's roughly 45 hours of live broadcasting. You can watch on the studio's official YouTube and Twitch channels.
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CD Projekt, the Polish game developer and publisher, will rebrand its entire group as CD Projekt RED, unifying all divisions under a single, globally recognizable name. This decision, approved at the company's annual shareholders' meeting, is intended to eliminate confusion between the CD Projekt and CD Projekt RED brands and strengthen the company's identity among players and partners worldwide.
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Michał Nowakowski, joint CEO of CD Projekt Red, believes that fully AI-generated games are inevitable in the near future, but he remains skeptical about their long-term impact on the industry. In a recent interview, Nowakowski discussed both the rapid pace and the limitations of generative AI in game development.
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CD Projekt RED has ramped up its workforce to a record 933 employees, with the team for The Witcher 4 continuing to grow. According to studio co-head Michal Nowakowski, over 220 new specialists joined the company in the past year alone. Most of these new hires are working on The Witcher 4, helping to boost quality and scale up the features showcased in the tech demo at Unreal Fest across the entire game.
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CD Projekt has wrapped up its 2025 financial year and confirmed that Cyberpunk 2077 and The Witcher 3 remain steady sources of revenue. Meanwhile, the studio’s third game universe, Project Hadar, has officially moved into the conceptual development phase.
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Michal Kicinski, co-founder of CD Projekt and the new owner of GOG, said the platform’s anti-DRM policy will remain unchanged despite the change in ownership. In an interview with GamesIndustry.biz, he emphasized that rejecting DRM is a core value of GOG and will not disappear in the foreseeable future.
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Michal Kiciński, co-founder of CD Projekt and GOG, who bought back the GOG digital storefront from CD Projekt in late 2025, has said that he does not see direct competition with Steam as a realistic strategy. In an interview with GamesIndustry, he noted that Steam’s dominance makes any attempt to challenge it head-on a losing battle.
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