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Editor
{online_note}
VGTimes Editorial Director
Name: Rodion Ilin
Location: The Whole World
Registration: July 2, 2020
Last visit: November 22, 2024
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Posts 101
Project Borealis: Prologue: How fans created their own Half-Life Threequel
In 2007, after the release of Half-Life 2: Episode Two, millions of players were left alone with a painful cliffhanger. The last episode ended tragically: a key character dies, and the player is given only fragmentary hints that the events will continue somewhere in the Arctic on the mysterious ship «Borealis». Over the next years, fans waited, hoped, theorized, but Valve remained silent.
Articles
November 21, 2024
VGTimes Interview with Nioh Creator
On February 5, 2021, Nioh 2: Complete Edition was released on consoles and Steam. The complete edition of the game became available for PC gamers, received improvements for PlayStation 5, introduced a number of gameplay changes, and offered to go through all three previously released add-ons. Not only did we play the PC version, but we also took an exclusive interview with the creator of Nioh Fumihiko Yasuda.
Articles
November 15, 2024
VGTimes interview with a Valheim developer: how five people with a minimal budget created a hit in two years
Iron Gate Studios gave us a brilliant survival Valheim, capable of fighting on equal terms with a real AAA. Since its release, the project has been leading the Steam charts and drawing more and more players into its net. A few days ago, I interviewed Henrik Törnqvist, the co-founder of the studio, tried to find out the secrets of the developers' success and am ready to tell you about our conversation. Spoiler: no one seems to understand the reasons for the incredible rise.
Articles
November 15, 2024
VGTimes Interview with The Day Before Devs
The announcement of The Day Before attracted a lot of attention: the gameplay videos of the MMO survival game look more than decent. But how did a studio with not the most extensive experience take on such an ambitious project?
Articles
November 14, 2024
Exclusive for VGTimes! The creators of Postal explain why Postal 3 became «crap on the hands» and who came up with «shoving all sorts of things up cats' butts»
Postal is the most ultra-violent and intolerant game series in history: here you can use cats as silencers, pee on everyone you meet, and turn life in the town of Paradise into a living nightmare. The project was banned in many countries, but in Russia it was received with special love. To make the story of the Dude's adventures interesting and convincing, I interviewed the creators of the series Vince Desi and Mike Jaret and now I'm ready to tell you what madness is. It's going to be hot!
Articles
November 14, 2024
VGTimes' In-Depth Talk with King's Bounty II Devs: Combat, Locations, Characters, Music, and More
King's Bounty II is a huge open world, tactical battles, beautiful graphics — it's no wonder that so many gamers loved this game. We decided to talk to the developers and ask questions about the plot, music, gameplay and much more. General Director of 1C Entertainment Nikolay Baryshnikov and PR manager Ilia Svanidze volunteered to talk about their brainchild.
Articles
November 13, 2024
VGTimes Interview with the Creators of Disco Elysium
Released in 2019, Disco Elysium was a sensation. Created by a small Estonian team, the game gave gamers deep characters, an incredibly well-developed story, made them cry and laugh — for many gamers, this gaming experience surpassed everything they had received from games before.
Articles
November 12, 2024
VGTimes Interview with the Author of Black Book
Gamers praised Black Book for its charming Slavic setting and interesting plot — it's no surprise that 94 percent of reviews on Steam are positive. We talked to the game's author Vladimir Beletsky and learned a lot of interesting things. How the project was created, where the money came from, what he thinks about criticism of the combat system and much more — more about this in our article.
Articles
November 11, 2024
VGTimes Interview with the Developers of Hobo: Tough Life
On April 13, 2021, Hobo: Tough Life left early access. The homeless simulator turned out to be an unusually deep and well-developed project, which earned 80 percent of positive reviews on Steam. We interviewed the developer Petr Bělohrad. Did the authors consult with real homeless people, do they plan to create a franchise from Hobo in the spirit of Assassin's Creed with survival in different countries and eras, and how did the project sell? Read on for more details in our article!
Articles
November 8, 2024
VGTimes Interview with ATOM RPG Developers
Every aspect of ATOM RPG is made with care and love — this is what has ensured the game recognition among gamers all over the world. We interviewed game designer Alexander Kompanets and discussed the creation of the series, work on the sequel Trudograd, life in the nineties, burnout and much more.
Articles
November 7, 2024
VGTimes Interview with the Authors of Encased
To find out what the full version of Encased will be like, what problems the developers encountered, and whether they are happy with the sales, we talked to the creative director of Dark Crystal Games. In the interview, you will learn how the game was created, how much it cost, what worries the developers before the release, and much more.
Articles
November 6, 2024
VGTimes Interview with the Author of Potion Craft
Potion Craft entered early access on September 21, 2021. What is so good about the project created by St. Petersburg developers? The author of Potion Craft, Mikhail Chuprakov, will tell you about it.
Articles
November 5, 2024
VGTimes Interview with Pioner Developers
Pioner — a game from Russian developers will send players to the Zone, which is full of mutants, warring factions, anomalies and artifacts. But will it be interesting to play? We interviewed the developers and discussed many interesting topics. Is Pioner worth following? Read the interview and find out!
Articles
November 4, 2024
VGTimes Interview with Disciples: Liberation Developers
Disciples: Liberation is a spin-off of the great game series. Perhaps the new product has little in common with the classic parts, but the very fact of the legend's revival is pleasant. We interviewed the lead game designer Eric Latouche and discussed the creation of the game, the postponement of the release date in the CIS, the personality of the main character and much more.
Articles
November 1, 2024
VGTimes Interview with the Author of Sherlock Holmes: Chapter One
In 2012, Sherlock Holmes: Chapter One, a new game by the Ukrainian studio Frogwares, was released. In it, gamers will have to take control of young Sherlock, expose the insidious killers and solve the mystery of the hero's mother's death. The new product was to the taste of many — 86 percent of reviews on Steam are positive. But how was Chapter One created, who came up with John, and why did the authors make the hero run around the open world? Sergey Oganesyan, one of the authors of the project, will answer these questions. By the way, you can not only read the interview, but also watch it — so feel free to click on the video, it will be interesting!
Articles
October 31, 2024
Are the Legendary Corsairs Returning? VGTimes Interview with Corsairs Legacy Developer: How Does the Game Relate to the Great Series, What Will It Be Like, and Will the Newcomer Studio Screw Up
There is a page on Steam Corsairs Legacy. This is an RPG about pirates, inspired by the cult series «Corsairs». The young Ukrainian studio Mauris is responsible for developing the project — but will the newcomers be able to release a decent game with battles on land and at sea, variable quests and an exciting plot? We asked these questions to the head of Corsairs Legacy Vladimir Bondarenko. If you prefer to watch rather than read, feel free to turn on the video — it will be interesting!
Articles
October 30, 2024
VGTimes Interview with the Author of Tiny Bunny
Tiny Bunny is one of the most original and highly rated Russian games of recent years. The project has almost seven thousand reviews on Steam, and 98 percent of them are positive, one hundred thousand gamers have gathered in fan groups, and YouTube videos about the plot collect millions of views. What is the secret of the project, how was it created, how much did the development cost? The creator of the game Saikono will tell you about this. If you prefer to watch rather than read, click on the video!
Articles
October 29, 2024
VGTimes Interview with Syberia: The World Before Developers
Syberia: The World Before is a continuation of the cult quest series. We talked to the developers and learned a lot about the creation of the game. How did the death of Benoît Sokal affect the team? What conclusions did they draw from the failure of Syberia 3? How long will it take to complete? Game director and lead writer of the project Lucas Lagravette will tell you about it!
Articles
October 28, 2024
VGTimes Interview with the Developers of Serious Sam: Siberian Mayhem
Serious Sam: Siberian Mayhem became one of the main surprises of the beginning of the year. The fourth part was controversial, and no one expected revelations from the add-on — only the Siberian setting was intriguing. However, the result was impressive: the gameplay turned out to be action-packed, the level design was fascinating, and the battles with bosses became much more interesting. How did the Russian developers from Timelock Studio achieve such a result? And how did they become the authors of the add-on? The creators of Siberian Mayhem will answer these questions!
Articles
October 25, 2024
VGTimes Interview with the Author of the Indie Hit Gedonia
Indie development is a difficult, painstaking and risky business. It is therefore all the more interesting to learn about the success of a domestic author who managed to break into Steam trends. We talked to Oleg Kazakov, the author of the open-world adventure RPG Gedonia. How can you «capture» Steam on your own? What do you need for this? What difficulties will you face? All about this right now.
Articles
October 24, 2024
VGTimes Interview with Achilles: Legends Untold Developers
Our editorial team spoke with the lead developer of Achilles: Legends Untold and found out interesting details about working in the indie sphere, the difficulties of development, and prospects for young specialists.
Articles
October 23, 2024
BioWare's History: Can Dragon Age: The Veilguard Save the Studio?
BioWare is a studio whose contribution to the gaming industry is hard to overestimate. Founded in 1995 in Edmonton, Canada by Raymond Alexander Muzyka, Gregory Zeschuk, and Augustine Yip, BioWare quickly established itself as a developer of games with deep role-playing elements and gripping stories. However, in recent years, the studio has been unlucky. Having made several questionable decisions and lost almost its entire fan base, the BioWare of 2024 has one foot in the grave. The upcoming Dragon Age: The Veilguard should save the developers from oblivion, but very strange news and rumors appear around the game, which makes one doubt its success. In this article, we will follow the entire path of BioWare in the computer games industry, its fantastic rise and no less spectacular fall, and also analyze who is to blame for the fact that some of the most talented developers of our time are in such a difficult situation.
Articles
October 22, 2024
VGTimes Interview with Escape from Tarkov and Tarkov: Arena Developer at TGS 2024
This year, Battlestate Games studio went to Tokyo Game Show so that fans from Japan could not only look at Escape from Tarkov and Tarkov Arena, but also touch them. And they also showed the bustling updates in detail. The interview, conducted by our editor — Rodion Ilin — at this significant event with Dmitry Ogorodnikov, the head of the PR department of Battlestate Games, reveals what the studio showed.
Articles
October 22, 2024
VGTimes Interview with Reanimal Producer at TGS 2024
At the end of August, Tarsier Studios, which released the Little Nightmares duology, announced a new project — the cooperative horror Reanimal. At the Tokyo Games Show 2024, editor-in-chief Rodion Ilin managed to talk to the game's producer Stefan Mohr and learn the main details of the upcoming horror.
Articles
October 21, 2024
The History of Indiana Jones Games: From ATARI 2600 to AAA Return in 2025
Indiana Jones is a name that conjures up memories of dusty ancient ruins, dangerous traps, and a frantic desire to solve yet another mystery of history. But it's not just the movies that have made Indy a cultural icon: since 1982, the adventurer has also conquered the world of video games. From simple pixel puzzles on Atari to modern high-budget projects, each of his virtual adventures becomes a challenge for gamers. This article is about how the fearless archaeologist conquered computer and console screens, and what makes him so timeless in the world of games.
Articles
October 20, 2024
VGTimes interview with Dune: Awakening producer at TGS 2024: will movie characters appear in the game, how big will the world be, and what is the main difference between the project and the Dune universe
Next year, the large-scale MMORPG Dune: Awakening based on the Dune universe by Frank Herbert will be released. Developers from the Funcom studio, creators of Conan Exiles, brought a demo version to Tokyo Games Show 2024, where our editor-in-chief Rodion Ilin managed to talk with the studio's senior producer Farah Nasri and learn the main details of the future project.
Articles
October 18, 2024
VGTimes Interview with Stygian: Outer Gods Game Director at TGS 2024: What to Expect from the New Lovecraft Game
Our editor-in-chief, Rodion Ilin, managed to visit Tokyo Game Show 2024. Taking on the role of a correspondent, Rodion talked to many developers, including Sergey Korolev, the game director of the new project in the universe of Howard Phillips Lovecraft — Stygian: Outer Gods.
Articles
October 17, 2024
Historical Events in Kingdom Come Deliverance 2: How the Developers Were Inspired by Reality
Kingdom Come: Deliverance made a splash thanks to its deep historical accuracy and realism. Inspired by real events, it allowed players to immerse themselves in the world of medieval Bohemia and witness the political intrigues and wars of that time. In the agonizing anticipation of Kingdom Come: Deliverance 2, interest in what real events will serve as the basis for the sequel is rapidly growing. Let's look at possible historical events and contexts that can be used in the new game and how they can affect the development of the plot and the game world.
Articles
October 17, 2024
VGTimes Interview with The First Berserker: Khazan CTO at TGS 2024: About the Game's Features, Plot, and Dungeon Fighter Universe
The First Berserker: Khazan is an action RPG in the spirit of the Dark Souls series. The title references the manga and anime «Berserker», and the developers were indeed inspired by the work of Kentaro Miura. At the same time, the action of Khazan takes place in the universe of Dungeon Fighter Online. At Tokyo Game Show 2024, our editor-in-chief Rodion Ilyin spoke with Khagino, the technical director of the project, to understand the details. Alas, the developer was in a hurry, and the interview session turned out to be short (in addition, the developer communicated through a translator, which also delayed the process), but we still managed to get some information.
Articles
October 16, 2024
VGTimes Interview with Producer of the Awaken: Astral Blade at TGS 2024: A Metroidvania Backed by Sony
TGS 2024 featured not only major blockbusters, but also stands of small companies presenting several projects at once, each with its own unique style and gameplay. Awaken: Astral Blade was one of them. Our editor-in-chief Rodion Ilyin spoke with Alexander Kudeshov, executive producer of ESD Digital Games, and found out the main details about the project.
Articles
October 15, 2024
VGTimes interview with the game director of the horror Regeneration: about the game's atmosphere and intersections with S.T.A.L.K.E.R.
Regeneration is a horror game set in a Soviet research facility. Strange things happen at this facility, which are related to experiments on an alien life form. The main character arrives at the facility as part of an expedition, but soon finds himself completely alone. To survive, you will have to use various devices and actively study new knowledge. At Tokyo Game Show, our editor-in-chief Rodion Ilin spoke with Sergey Korolev, founder of the Misterial Games studio, which is developing Regeneration.
Articles
October 11, 2024
VGTimes Interview with Producer of Steel Seed at TGS 2024: Cyborg-girl, Variable Gameplay, and What Tomb Raider and Uncharted Have to Do with It
Recently, a large-scale gaming exhibition Tokyo Games Show 2024 was held in Japan, which was attended by VGTimes editor-in-chief Rodion Ilyin. There, he talked to developers of not only large AAA games, but also visited the stands of small studios with very promising projects. One of these was Steel Seed from the developers of Storm in a Teacup, creators of Close to the Sun. Our editor talked about it with Alexander Kudishov, executive producer of the publishing company ESDigital Games.
Articles
October 10, 2024
VGTimes Interview with Producer of BattleJuice Alchemist at TGS 2024: An Action-RPG in the Style of Tim Burton
Tim Burton's gothic-style isometric action RPG BattleJuice Alchemist currently has 8 points in Steam Early Access. Luckily for us, this unusual project was brought to TGS 2024! Alexander Kudeshov, executive producer of ESD Digital Games, told our editor-in-chief Rodion Ilyin about the key features of the game created by Alchemical Works. We are promised exciting battles, a well-developed combat system, and fascinating exploration of various locations.
Articles
October 9, 2024
TOP-8 Main Time Control Games — Rewind and Scroll
Every person has a moment in life that they want to go back to in order to correct a mistake. But time is such a mysterious substance that we will only dream of being able to control it for a long time. And even if you are the author of a video game, adding time control will not be so easy. In this article, we recall famous projects in which you can control time.
Articles
August 5, 2024
TOP-9 best superhero games based on Marvel comics: Spider-Man, Deadpool, Wolverine and others
In this article, we decided to recall 9 great games based on the Marvel universe. After all, there are many other popular heroes besides the Avengers. Our top includes Deadpool, Wolverine, Spider-Man, and many others.
Articles
July 30, 2024
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