What We Know About FBC: Firebreak — The New Game From the Creators of Control and Alan Wake 2

Finnish studio Remedy has shared details about its next project — the first-person co-op shooter FBC: Firebreak. We’ve gathered all the key info in this article.
Cleansing the Oldest House
FBC: Firebreak is a spin-off of Control. The game also takes place in the Oldest House — a constantly shifting building plagued by paranormal weirdness. Threats erupt in one wing or another without warning.
To deal with these incidents, the Federal Bureau of Control formed a team of volunteers tasked with quick response and containment. Remedy compares this squad of agents to real-life firefighters whose job — if you think about it — never truly ends.
The crises in FBC: Firebreak are anything but ordinary. For example, one mission is called "Paper Chase," where a sentient sticky note swarm begins rampaging through the Executive Sector of the Oldest House. The paper latches onto everything it touches, turning people into bizarre monsters.
The mission escalates as you progress. The level is divided into zones, with each subsequent one increasing in difficulty. The climax involves defeating Sticky Ricky — a massive golem made entirely of paper.
To resolve such incidents, agents need to think creatively. The game rewards experimentation. For instance, you can soak the aggressive paper by activating the fire sprinklers in the area. This makes electric weapons much more effective against the sticky enemies. However, be careful: powerful electrical discharges might start a fire and empower other enemy types. Each mission evolves chaotically — this unpredictability is what makes the gameplay so engaging.
Each mission’s difficulty is defined by two parameters that can be adjusted beforehand. The threat level determines how dangerous enemies are, while the access level dictates how many zones you’ll need to clear. The higher these parameters are set, the better the reward for completing the mission.
Have you played Control?
Ordinary People in Extraordinary Situations
In Control, the main character relied on superhuman powers like telekinesis and levitation to survive the nightmares of the Oldest House. The agents in FBC: Firebreak, however, have no such abilities. Their success depends on smart cooperation (the game supports three-player co-op) and how well they use their chosen gear.
Each agent’s role is defined by a so-called Crisis Kit. For example, the Jump Kit includes electric weaponry that can temporarily disable enemies. Agents with this kit are more mobile than others.
The Fix Kit enables massive melee damage using a giant wrench. It also allows the user to build defensive structures. The third known kit — the Splash Kit — can heal allies and spray enemies with a water cannon. Water slows down enemies and increases the effect of electric damage.
Agents can also be customized by unlocking new perks. The system is inspired by Control’s personal mods mechanic.
Signature Style
FBC: Firebreak is Remedy’s first game that doesn’t prioritize narrative, but it still carries the studio’s unmistakable charm. There’s plenty of weirdness. One mission involves finding three mannequins and seating them on a ski lift. And the health recovery system? Showers. You can even repair the showers to get warm water — which, unlike cold water, doesn’t slow you down.
According to game director Mike Kayatta, players don’t need to have played Control to enjoy FBC: Firebreak.
Business Model
Remedy is emphasizing that this won’t be just another live-service title with aggressive monetization. The price of FBC: Firebreak hasn’t been revealed yet, but according to the official press release, it will be “mid-priced title”. The game will also be available through PC Game Pass, Game Pass Ultimate, and PlayStation Plus (Extra and Premium tiers).
The developers promise that FBC: Firebreak won’t include battle passes or login rewards — features that many players are tired of. All future missions and DLCs will be free. The only planned monetization will be optional, cosmetic-only skins.
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It’s too early to draw conclusions, but we’re cautiously optimistic. It’s refreshing to see a studio trying to avoid common live-service pitfalls. Plus, the idea of a co-op shooter in Control’s strange universe — with Remedy’s signature humor and flair — is definitely appealing.
FBC: Firebreak is set to launch this summer on PC and current-gen consoles. Unlike Alan Wake 2, the game will be available not just on the Epic Games Store but also on Steam.
That’s all for now. Let us know in the comments what you think about the project.
What do you think about the idea of a co-op shooter from Remedy?
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