Everything We Know About Silent Hill: Townfall
Fazil Dzhyndzholiia
As part of State of Play, a new trailer for Silent Hill: Townfall was released, followed by a dedicated presentation from Konami where the company spoke about the project and its developers. Silent Hill: Townfall was originally announced back in 2022 alongside the remake of Silent Hill 2 and Silent Hill f, yet almost nothing had been heard about the title in the years since. Now that new information has finally surfaced, we decided to compile everything currently known into this article.
Who Is Behind the Project

Silent Hill: Townfall is a joint project between Konami and publisher Annapurna Interactive. The game itself is being developed by the Scottish studio Screen Burn (known as No Code until 2025), whose office is located in Glasgow. The team previously worked on projects such as Stories Untold and Observation. Both titles received positive reviews, and Observation even won several awards, including Best Game of 2019 at BAFTA Scotland.
Screen Burn is a relatively small team — around 30 people. Nevertheless, judging by the Silent Hill: Townfall presentation, the developers are genuinely passionate about the franchise and are dedicating maximum effort and attention to the project, which is encouraging.
A Full-Fledged Entry in the Series
The creators of Townfall emphasize that the new game is the “next major Silent Hill,” not a minor spin-off that can be completed in a couple of hours. It is positioned as a title on the same scale as the Silent Hill 2 remake and Silent Hill f. This suggests that Townfall’s playtime will likely fall somewhere in the 14–18 hour range.
Protagonist and Setting
Very little is currently known about the story. It has only been confirmed that the events take place in 1996, and players will assume the role of a new protagonist — Simon Ordell — who finds himself on the fictional Scottish island of St. Amelia and wanders through a fog-covered port town with the goal of “making things right.” What exactly that means remains unclear. Aside from his clothes, he carries only an IV bag and a medical bracelet bearing his name. It has also been confirmed that, in addition to encounters with monsters, Simon will meet other survivors stranded on the island.
It appears that Silent Hill: Townfall, much like Silent Hill f and Silent Hill: The Short Message, continues to expand the concept of the so-called “Silent Hill phenomenon.” This relatively new idea in the franchise’s lore suggests that paranormal events occur in different parts of the world, not only in the namesake town in the United States. People experience severe psychosis, and the boundary between reality and the unreal gradually dissolves for them.
How do you feel about the new Silent Hill games taking place outside the titular town?
Although St. Amelia is a fictional island, its settlement is heavily inspired by a real location — the village of St. Monans in eastern Scotland. The developers walked its streets, took reference photos, and attempted to recreate its unique atmosphere in the game. St. Monans is also known for a phenomenon locals call haar — an especially dense, cold sea fog. It most often forms along Scotland’s eastern coast when warm air passes over the cold North Sea.
Familiar Gameplay, with a Twist
In terms of gameplay, Silent Hill: Townfall is closer to the classic entries in the series and the recent remake of the second game than to Silent Hill f, at least for the simple reason that firearms will be available. At the same time, melee combat remains the primary means of confronting monsters: Simon can defend himself using wooden planks and rusty pipes. It is still unknown whether these items will have durability limits.
A key difference between Townfall and other entries is the camera perspective. The game will be played entirely from a first-person view. While this perspective is not new to the Silent Hill franchise as a whole, there has never been a full mainline entry built entirely around it. The developers believe that a first-person perspective enhances immersion and increases tension, as the player’s field of vision is restricted.
In addition, Screen Burn promises a fully implemented stealth system. Players will be able to avoid monsters by hiding behind various forms of cover. Similar to Amnesia: The Dark Descent, Silent Hill: Townfall allows players to peek from behind objects to better track the movement of patrolling enemies. However, doing so carries the risk that the creature may notice the protagonist.
For tracking enemies, it is better to rely on the CRTV — a portable device with a screen that replaces the radio from the classic games but offers a much broader range of functions. Using the CRTV, Simon will apparently receive information necessary for progressing through the story and will also be able to see the outlines of monsters through walls and other obstacles.
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Future Plans
Another encouraging detail is that the wait for the next game in the franchise after Silent Hill: Townfall will not be long. Series producer Motoi Okamoto stated that after Silent Hill 2 and Silent Hill f, the brand has “returned to form,” and the company now plans to release approximately one new project each year starting in 2026.
It appears that as early as 2027 we may see a remake of the original Silent Hill, which is currently being developed by the Polish studio Bloober Team. So if the idea of new settings is unappealing and there is a desire to return to the rusted aesthetics of classic Silent Hill, the wait may not be long.
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That is all for now. Silent Hill: Townfall is scheduled for release in 2026 on PC and PlayStation 5, though an exact date has not yet been announced. However, as with previous projects, it is reasonable to assume the game will arrive sometime in the fall.
What do you think of the project? Does the idea of annual Silent Hill releases concern you? Share your thoughts in the comments.
What do you think about a full-fledged mainline entry in the series being entirely first-person?
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