Game files / Mods and Skins / Page 1960
RimWorld — Prison Labor
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Prison Labor. This mod makes prisoners work. To enable this feature, prisoners must have the "Forced Work" option checked (in the "Prisoner" tab). Prison labor requires management, which consists of: - Motivation — prisoners need to be motivat ...
RimWorld — Simple Slavery
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Simple Slavery [1.2]. This mod introduces a slavery system into the game. How to capture a slave: First, you will need to craft a collar for slaves at the smithy, at the crafting station, on tailor benches, or at the workbench, and then on the 'Pr ...
RimWorld — Androids
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Android tiers. This mod aims to add several tiers of intelligent colonist androids, robots, mechs, and other features. In an effort to significantly expand late-game colonies. Features: - 2 new factions - 70 backstories - 5 tiers - New crafting m ...
RimWorld — Humanoid Alien Races
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Humanoid Alien Races 2.0. This is a foundation for creating new alien races. If you've ever thought that the racial diversity in Rimworld isn't very diverse and you want to change that, you've come to the right place. This framework allows you to eas ...
RimWorld — Vehicles
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Yes, Vehicles. To acquire a vehicle, you need to research 'Processing and Smithing' to obtain the vehicle table. Here you can build a box filled with vehicle parts. To construct it, instruct a pawn to follow the attached guide in the box. By followin ...
RimWorld — Enhanced Combat
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N7Huntsman. This mod completely overhauls combat. It introduces entirely new shooting and melee mechanics, an inventory system, and adjusts the health system balance. A new save file is required, and it cannot be removed from existing saves.
RimWorld — Material Replacement
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Replace Stuff. Use the new "Replace" tool in the Architect / Construction menu to swap out any building materials. Alternatively, place a new building over an old one. New items apply even to blueprints and frames. Since Replace Stuff does not dest ...
RimWorld — Children and Pregnancy
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(Deprecated) Adds children and human reproduction to the game. .
RimWorld — Need for Sex
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RimJobWorld. This mod introduces a new need for sex with various ways to satisfy it. The decay rate depends on the 'Sexual Attraction' parameter (adjust the speed in the main settings). New traits: - Hypersexuality — high sexual drive, joins ...
RimWorld — Trendy Clothing
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FashionRIMsta. This mod adds a large collection of new clothing to the game. For example: fur coat, fur hat, thermal pants, cargo shorts, surgical mask, and much more.
RimWorld — Trendy Clothing
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FashionRIMsta. This mod introduces a vast collection of new clothing items to the game. For example: a fur coat, a fur hat, thermal pants, cargo shorts, a surgical mask, and much more.
RimWorld — Expanded Original Weapons
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Vanilla Weapons Expanded. Weapons are distributed across a technology tree, providing a realistic and labor-intensive progression, making high-tech weapons even more valuable. However, keep in mind that all weapons are perfectly balanced with the ori ...
RimWorld — Weapons
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[CP] Rimmu-Nation — Weapons. This mod offers a substantial array of modern era weaponry, enabling an economic collapse to escalate into a full-scale civil war.
RimWorld — Pick Up and Transport
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Pick Up And Haul. This method of carrying significantly enhances transport efficiency, as pawns can now carry more than one pistol or t-shirt. These clever colonists can utilize their inventory! Colonists unload themselves: - At regular intervals, ...
RimWorld — More Opportunities for Colonists
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While You're Up [1.0]. Before starting work, your colonists will look for nearby objects to haul wherever they are headed. If they can haul something useful without getting distracted, they will do it. RimWorld colonists sometimes do this in the base ...
