Game files / Other files
Castlevania: Belmont's Curse — BepinEx — mod loader
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A pre-configured BepInEx package for Castlevania: Belmont's Curse, including all dependencies required for running mods. Installation instructions: For Steam version: navigate to your Steam Library, find Castlevania: Belmont's Curse, ri ...
Valor Mortis — UE4SS
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UE4SS is a widely-used, open-source modding framework that injects a Lua scripting system and C++ modding API into Unreal Engine games at runtime. It features a blueprint mod loader, live property editor, and SDK/dumping utilities. Valor Mortis is bu ...
Control Resonant — Mod Manager
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This mod lets you store all resource modifications—including models, textures, localization, and other files—in a single folder. The manager automatically merges compatible modifications and lets you enable or disable them and change their load prior ...
Minecraft Dungeons 2 — Blueprint Loader
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A foundational mod loader for Minecraft Dungeons II that allows seamless installation and execution of blueprint mods without modifying original game files. Installed modifications are loaded automatically whenever a level loads. The loader also inte ...
Graveyard Keeper 2 — GK2 Mod Framework [0.1.15] — Code Modding Framework & In-Game Settings UI
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A unified BepInEx-based foundation for code modifications in Graveyard Keeper 2. The framework injects an in-game Mods menu into the main menu, provides a standardized graphical settings interface (handling toggles, numeric sliders, dropdown selector ...
Graveyard Keeper 2 — Kebo Adapter — Core Engine Integration Module
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A dedicated game adapter for Graveyard Keeper 2 that bridges the standalone Kebo Core framework directly into the game engine. While Kebo Core functions as a generic modular loader, this adapter injects all title-specific hooks: rendering mod interfa ...
Graveyard Keeper 2 — Kebo Core — Standalone Mod Loader and Framework
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A dedicated standalone mod loader, runtime patcher, and unified configuration framework for Graveyard Keeper 2. Kebo Core operates independently of BepInEx, delivering its own binary loading system, integrated patching engine, and centralized UI sche ...
Control Resonant — ftg DLL Mod Loader — Multi-DLL Proxy Loader
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A dedicated core utility and runtime loader for Control Resonant designed to eliminate DLL proxy conflicts. Traditionally, runtime engine mods masquerade as common Windows dynamic link libraries (winmm.dll, version.dll, dwmapi.dll), meaning installin ...
Graveyard Keeper 2 — BepInEx [5.4.23.5-1] — Mod Loader
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A drop-in, preconfigured distribution of BepInEx 5.4.23.5-1 tailored specifically for Graveyard Keeper 2. Designed for 64-bit Unity Mono environments, this package pairs BepInEx 5.4.23.5 with Unity Doorstop 4.5.0. It acts as the primary runtime moddi ...
Silent Hill: Townfall — UE4SS — Mod Loader
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A dedicated build of the open-source UE4SS (Unreal Engine 4/5 Scripting System) modding framework, required as a prerequisite for running custom scripts, utilities, and gameplay modifications in Silent Hill: Townfall. UE4SS injects a runtime Lua scri ...
My Winter Car — Starter save for My Winter Car
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The save includes a fully assembled semi-stock "Korris Rivett"! The car was assembled completely by hand, no extraneous noises, Gomer Cobra tires and rally wheels made specifically for the "Korris", handles perfectly both on aspha ...
Valheim — Jotunn [2.30.0]
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Jötunn, the Valheim Library. A foundational development framework and unified runtime library for Valheim, born from the merged architectures of JötunnLib and ValheimLib. Jötunn provides a comprehensive abstraction layer between Valheim's inter ...
Valheim — YamlDotNet [16.3.1]
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A dedicated .NET Framework 4.7 (net47) distribution of Antoine Aubry's YamlDotNet assembly, maintained and packaged by the ValheimModding team for use with Valheim. It functions as a shared external runtime dependency that enables other mods to ...
CTDynamicModMenu
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A flexible BepInEx UI framework and developer toolkit created to streamline building custom in-game mod menus, toggles, and debugging consoles. Built to eliminate the need for crafting custom IMGUI or Canvas systems from scratch, it offers a ready-ma ...
Onimusha: Way of the Sword — REFramework
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A game-specific custom REFramework build and runtime environment tailored specifically for Onimusha: Way of the Sword. Forked from the open-source REFramework project created by praydog and community contributors, this package provides the core injec ...


