Crusader Kings 3
Crusader Kings 3 — the continuation of Paradox's global strategy series about the Middle Ages. The creation took into account historically accurate customs and... Read more
Crusader Kings 3 — the continuation of Paradox's global strategy series about the Middle Ages. The creation took into account historically accurate customs and morals of the peoples who lived from the 9th to the 15th century, but with a portion of modern views of the world, such as equality and tolerance.
For 600 years, the player manages the dynasty of rulers of the chosen state and through them can bring any fantasy to life that they can imagine. All thanks to the extensive RPG component, which includes relationships with relatives, marriage and inheritance, intrigue and betrayal, diplomacy and trade.
The map of Crusader Kings 3 is similar to the map from the second part with all the DLCs, but it has become larger and starts on the eastern coast of the Atlantic Ocean, ending in Siberia and India. At release, it included all of Europe and the southwestern part of Russia, territories of Asia up to Mongolia and Bengal, the northern part of Africa. Over time, new regions were added to the game.
The map reflects the current political, cultural, and religious arrangements, which dynamically change over time without player intervention. It is necessary to regularly check the state of affairs and adjust plans. For instance, a weak feudal lord can, through a successful marriage or diplomacy, come under the wing of a powerful empire, making it difficult to dislodge them afterward.
For the first time in the series, baronial holdings appeared, but the indivisible unit of the game world remains counties, starting from which one can play. The structure of lands has not changed: counties are part of duchies, which are part of kingdoms, and above kings stand emperors.
In the spirit of Paradox grand strategies, the action of Crusader Kings 3 takes place on a global map in real-time, rather than turn-based like Total War. However, the RTS part, with battles of units and armies on the map, is not in the game; wars are simplified to a dialog window and the combat power of troops, determined based on their type.
The complex and intricate gameplay builds on the best mechanics of global strategies and role-playing games, focusing not only on external expansion but also on internal affairs. Since the events of CK3 span 600 years, the player leads an entire dynasty, not an ephemeral state, and their goal is to survive as long as possible, killing unwanted characters, forming alliances, and participating in wars.
Each character in the dynasty generates a realistic set of ambitions and parameters, as well as a character, which they follow until the end of their life. Managing the personal life of the ruler and their descendants is an important aspect of gameplay; the player conducts a kind of selection, deciding whom to marry and who will inherit the throne, repeating the cycle with their descendants after their death.
The higher the indicators of the current generation, the better the genetics of the next one and the more they will achieve. For instance, a beautiful prince is more likely to marry the daughter of a neighboring king, which will allow forming an alliance and uniting two states.
Role-playing in CK3 has been improved with a stress mechanic: when the player makes a decision that contradicts the character's nature, the latter's stress level increases. The higher the stress, the worse the ruler feels: they break down, quarrel, or even die prematurely.
The mentorship system will allow you to train an inexperienced offspring and by the time they ascend to the throne, unlock as many skills in the lifestyle. The latter is a new mechanic, represented by five branches: diplomacy, warfare, stewardship, intrigue, and learning. The more skills a character has in a particular field, the easier it is to implement corresponding plans in life.
For example, a warrior king can quickly expand the state's borders, but he should be succeeded by a diplomat who will calm the neighbors and make peace with enemies. Next, a king capable of improving finances and strengthening the vertical of his lineage might be needed, after which a scholar ruler can help with a leap in scientific development.
Relationships within the dynasty are an important part of the gameplay. Often, the transfer of power from father to son is delayed—disgruntled relatives can unite and attempt to kill the rightful heir or conquer his throne. The struggle for power also happens behind the scenes, through intrigue, gathering compromising material, or assassinations. The same can be done externally, by conducting secret operations and sending assassins to representatives of competing dynasties.
In Crusader Kings 3, there is no specific storyline that the player will follow to the end of the game. Instead, there is a large set of random situations (many of which do not repeat), through which the player writes their own story. At the start, you are offered to choose one of six campaigns, determining the difficulty, starting point, and start date—867 or 1066 AD, otherwise, everything is the same.
You can develop the state through construction, research, strengthening power, changing culture and religion. Much depends on the choice between tribal, clan, or feudal types of governance, each with its own pros and cons.
If desired, you can change the religion, creating your own heresy and setting features, for example, allowing cannibalism or declaring debauchery a virtue. The same goes for culture: the set of customs and traditions of the people can be reformed, accustoming them to something new. The reverse is also true—having conquered a province, the player is free to impose their religion and culture, but this may cause discontent.
The army has changed. Now it consists of militias and professional soldiers, both of which can be in different types of troops. The higher the combat skills of the soldiers, the better, as this opens up promotions to specific units, such as knights. The player determines whom to hire, thus better regulating the composition of the army.
If the player skillfully solves problems within the dynasty and successfully develops the state, their dynasty accumulates a significance scale, a sort of level of fame among other states. This makes it easier to conduct diplomacy, arrange marriages, and vassals become more loyal and less inclined to stab you in the back.
However, CK3 is so flexible that you can quietly sit in a corner for the entire game, taking your vassals on hunts and feasts, and quietly developing while others create a bloody mess.
- The game is fully translated into Russian, the interface has been reworked and simplified, so you won't have to spend a long time digging through numerous menus.
- У игры высокий порог вхождения, поэтому в триквеле планку постарались снизить, предложив интерактивное обучение. С него новичку и надо начать.
- Crusader Kings 3 — игра-сервис, дополнительный контент для неё будет выходить долгие годы, для чего даже оптимизировали внутреннюю структура движка.
Store Offers and Discounts
System requirements and PC test
- Windows 8.1 64 bit
- CPU: Intel Core i3-2120
- RAM: 6 GB
- Free Space: 8 GB
- VRAM: 1 GB
- Video Card: Nvidia GeForce GTX 460
- Keyboard, Mouse
- Windows 10 Home 64 bit
- CPU: Intel iCore i5- 4670K
- RAM: 8 GB
- Free Space: 8 GB
- VRAM: 8 GB
- Video Card: Nvidia GeForce GTX 1650
- Keyboard, Mouse
Reviews and ratings
I played this game, unlike the 2nd part, the troops became a little simpler (you don’t need to collect them all over the map, you set a collection point and you can collect both the militia and the elite troops, both together and separately, in one province). With advisers it is even easier in the case of conversion of faith and culture, the time during which the task will be completed by the given adviser is indicated. It also became easier to get wounded in battle and easier to die. From the very beginning of the game, I decided to play for the dynasty of Bjorn Ironside, united Scandinavia while conquering all of Britain, but by 1210 I screwed it up stupidly because there were no worthy heirs. Another dynasty took over and I had a game over. The game is interesting and worth the money.
Поиграл я в эту игру, отличие от 2й части с войсками стало немного попроще (не надо их повсей карте собирать, ставишь точку сбора и можешь как только ополчение так и элитные воска, как вместе так и раздельно, собирать в одной провинции ). С советниками еще проще в случае обращения веры и культуры укзывается время за которое поручение будет выполнено даным советником. Так же в бою стало легче получать ранения и легче погибать. Я от самого начала игры решил сыграть за династию Бьерна Железнобокого, объединил Скандинавию при этом завоевав всю Британию, но к 1210г просрал ее тупа потому что не было достойных наследников. Правление заняла другая династия и у меня произошел гейм овер. Игра интересна и стоит своих денег.
It’s truly a masterpiece of a game, if you look at it from the point of view of the implementation of the multifaceted politics of medieval Europe, including behind the scenes.
How do you like the opportunity to rule a dynasty of kings for hundreds of years? Solve dynastic issues, win successful marriages and skillfully use the opportunities that arise?
Before us is a bird's-eye view of Europe in the Middle Ages, but the complexity of the processes occurring under this picture is amazing. The game is complex, to put it mildly, more than average, and to put it bluntly, 8 out of 10 modern players will go back to play Minecraft in fifteen minutes.
In order to understand at least the basic mechanisms and start enjoying the game, you need a lot of time. But it's worth it.
Прямо таки шедевральная игра, если смотреть с точки зрения реализации многогранной политики средневековой Европы, в том числе и подковерной.
Как вам возможность сотни лет управлять династий королей? Решать династические вопросы, выгадывать удачные брачные партии и умело пользоваться появившимися возможностями?
Перед нами карта Европы средних веков с высоты птичьего полета, но сложность происходящих под этой картинкой процессов поражает. Игра сложна, мягко говоря, больше среднего, а если говорить напрямую, то 8 из 10 современных игроков, уйдет обратно играть в Майнкрафт через пятнадцать минут.
Для того, что бы уяснить хотя бы основные механизмы и начать получать удовольствие от игры, нужно время и немалое. Но оно того стоит.
(If you want to read the review right away, read the second paragraph right away) Good evening! I don’t know whether anyone will use this site in order to understand how to play this game or not, but I will write my comment, since there are only three of them on this site, and they were written back in 2020!
I’ll start right away with the fact that this game justified itself and its name, our adventure begins, as in the second part, in the Middle Ages, but although it’s a small thing, the little thing that upset me is that the start dates of the game were cut, their there are only two left, this is the middle of the ninth century and the middle of the eleventh century, at the very beginning of releasing this game, it seemed raw to me, although not as raw as in other projects steam locomotiv… Read full
(Если хотите сразу прочитать отзыв, читайте сразу второй абзац)Добрый вечер! Не знаю, будет ли кто-то пользоваться этим сайтом, для того, чтобы понять играть в данную игру, или нет, но напишу свой комментарий, так как на этом сайте их всего три, а написаны они в далеком 2020году!
Начну сразу с того, что эта игра оправдала себя и своё название, начинается наше приключение, как и во второй части, в средневековье, но хоть и мелочь, но мелочь огорчившая меня это то, что были урезаны даты старта игры, их осталось всего две, это середина девятого века и середина одиннадцатого века, в самом начале выпуская этой игры, она казалась мне сырой, хоть и не такой сырой, как в остальных проектах паровозов, но эта игра мне нравится больше всех, объясню почему:
В игре произошли изменения с различными н… Read full
Simply the best part of the series and the best strategy of 2020. The best product from Paradox in 5 years. And most importantly, CK3 it came out not cut off and empty, as Paradox likes to do, but as a full-fledged game. Yes, there are unevenness, few differences between cultures and peoples. But in 1-2 years this will all be fixed by DLC. The main thing is that the base of the game is made at a very decent level. Lately, strategies have not provided such sensations. CK3 has an unattainable level of playability.
Просто лучшая часть серии и лучшая стратегия 2020 года. Лучший продукт от Paradox за 5 лет. И самое главное CK3 она вышла не обрезанной и пустой, как любят делать Paradox, а полноценной игрой. Да, есть неровности, мало различий между культурами и народами. Но через 1-2 года это все исправит DLC. Главное, чтобы база игры была и сделана на очень достойном уровне. Последнее время таких ощущений стратегии не доставляли. CK3 обладают недостижимым уровнем играбельности.
Not a bad game, with the help of it I understood quite well some types of feudal and other state structures. You can get stuck from several hours to several days.
Неплохая игра, довольно хорошо с помощью неё понил некоторые тыпы феодальных и других устройств государства. Можно позалипать от нескольких часов до нескольких дней.