Cyberpunk 2077

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Cyberpunk 2077 - what kind of game is it, trailer, system requirements, reviews and ratings, prices and discounts, guides and walkthrough, similar games

The game from CD Projekt RED, the creators of The Witcher, based on the tabletop game Cyberpunk 2020 by Mike Pondsmith. The player is sent to the year 2077, where... Read more

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This game is part of a compilation: Cyberpunk 2077: Ultimate Edition

The game from CD Projekt RED, the creators of The Witcher, based on the tabletop game Cyberpunk 2020 by Mike Pondsmith. The player is sent to the year 2077, where their created character named V must become a legend in the futuristic city of Night City (California) and find salvation from an incurable disease. The task is not easy — the metropolis is torn apart by gangs, intrigues of transnational corporations, and everyday conflicts due to glaring social inequality. A wide selection of weapons and a dynamic combat system offer an exciting gaming experience.

Genre and Setting

Cyberpunk 2077 is a first-person RPG action game with immersive sim elements. When driving vehicles, it switches to third-person view. The action takes place in the vast open world of Night City, where every corner is filled with characters and activities, and adventures can be found in both abandoned buildings and bustling streets. The combat system allows you to hack into computer systems and implants of enemies, shoot or slice enemies in melee combat. The chosen backstory of the hero (corporate, gang member, or street kid) does not affect the main story but provides unique dialogues with secondary characters.

The game implements the setting — "cyberpunk" — in the representation of 80s science fiction writers. Not dark, cold, and technological, but bright, kitschy, and crazy. There is a mix of human and machine. Everywhere there is active augmentation of people with cyber-prosthetics and brain implants. Free artificial intelligence. Urban landscapes of a metropolis devastated by economic crises, street gang wars, and corporate conflicts. Streets illuminated by neon lights and hieroglyphs. This is a world where high technology coexists with a society in decline and a low standard of living.

Development History

We learned about the start of work on the game based on "Cyberpunk" in 2012. The full announcement took place at E3 2018, and after a series of delays, the game was released in December 2020. The release was accompanied by technical issues that negatively affected the ratings of Cyberpunk 2077. However, the creator of the universe, Mike Pondsmith, praised CD Projekt for how the developers realized the setting, atmosphere, and game world — preserving the spirit and theme of the tabletop game.

Over the next 3 years, CD Projekt improved the game, enhancing its overall state with a series of patches. They created a new wanted system, introduced vehicle shootouts. They reworked the artificial intelligence, teaching NPCs, police, and enemies to react adequately to events. Completely revamped the skill tree, refreshed controls. Significantly improved the graphical component. With patch 2.0, the open world, role-playing system, and interaction with the police worked as they should have at release.

Background of Events

The structure of the world in Cyberpunk is very different from our reality: technology developed more intensively, and elective democracy was replaced by corporatocracy, that is, the rule of transnational corporations. At the beginning of the 21st century, half of the American states gained autonomy from Washington, but the USA did not collapse and formed a confederation. Under pressure of circumstances, California was divided into North and South, with the border between them running south of Night City.

The city was founded in 1994 by billionaire Richard Knight, who wanted to build a utopia without crime, poverty, and government dictatorship. Corporations supported him, attracted by the freedom in the field of unethical developments. But everything turned upside down when Richard was killed, and corporations seized power by force. Night City became a symbol of how high technology can be used to enhance social inequality and exploit people.

By 2077, due to economic crises and prolonged wars between gangs and corporations, most areas of the metropolis had plunged into chaos and anarchy. Corporations abolished human rights and take over any successful business, while street gangs have nullified the value of human life.

Bright spots in this dark reality are heroes of the past, such as Johnny Silverhand (Keanu Reeves' character). The leader of the band Samurai actively fought against injustice through his songs before ending up in V's head. At one point, he blew up the headquarters of the Japanese corporation Arasaka with a portable nuclear bomb, completely changing Night City. This is where the game differs from the tabletop version.

The ideology of the residents is simple — know how to present yourself favorably and stand up for yourself, which has increased the number of freaks, crazies, and maniacs on the streets. Night City has become a city of adventurers who come here in search of fame and self-realization. In reality, these are just empty expectations, illusions, and lies, for which most give their lives.

Game World

In Cyberpunk 2077, there is a huge open world consisting of two large and roughly equal areas: Night City itself and the Badlands wastelands to the east. The city consists of 6 key districts:

  • City Center — the heart of the metropolis, occupied by corporate headquarters and wealthy citizens. The most protected and safest district. A concentration of luxury, a chic lifestyle, constant parties, and expensive housing;
  • Westbrook — a relatively prosperous district for wealthy citizens and the middle class with a tourist-oriented Japan Town inside. Security is monitored by an ethnic Japanese group controlled by one of the mega-corporations;
  • Heywood — a suburb long integrated into Night City, where high-rises and slums coexist. Conditions are below average, but the people living here are not poor; they have climbed the social ladder. The district is unsafe — Latin American gangs set the rules;
  • Watson — a district of poor immigrants from East Asia. It features a unique blend of Asian cultures, eastern bazaars, and a maze of narrow streets. Safety can depend on the specific situation in the game;
  • Pacifica — located on the ocean shore and planned as a tourist paradise, but skyscrapers and malls turned out to be unnecessary when investors withdrew their investments. The district turned into slums for the poor and a base for bandits. The most dangerous district, where various gangs fight bloody battles for control. It was expanded in the Cyberpunk 2077: Phantom Liberty add-on through the separate location Dogtown;
  • Santo Domingo — the oldest district in the city, an industrial factory providing everyone with electricity and jobs. Industrial espionage pits corporations against each other, and different gangs fight over the ruins.

Night City is outwardly beautiful. Here, buildings have rich architecture and unusual shapes. There are giant screens, neon, and regular signs everywhere. Cars fly in the sky. Subway trains whiz by on a monorail. Nightclubs look like something out of cult sci-fi. Characters on the streets, cars, and the appearance of buildings match the descriptions of the districts. In the center, you see corporate types and celebrities in expensive cars, while on the outskirts, it's regular guys in beat-up vehicles. The same goes for interiors: a gaudy shack with plastic and cheap decor in Pacifica is no match for a luxurious apartment with marble and wood in a glass and concrete skyscraper in the City.

In terms of building detail, Cyberpunk 2077 outshines GTA and similar games: there are more bars, clubs, shops, offices, and other interior spaces here. There are many open spaces, even if they're filled with piles of trash and concrete benches. The Badlands also live up to their name, though valuable loot is hidden among the gas stations, motels, power plants, and endless junkyard. The life simulation system is standard. Bots go about their business, flee from gunfire, or chase the player for crimes. The wanted system is similar to GTA's star system.

In the world of "Cyberpunk," there is an internet and social networks in a familiar form. Throughout the playthrough, the player chats, digs through computers, visits websites to buy cars or real estate, and even surfs the internet through virtual reality glasses.

The promised CD Projekt "cyberspace" is implemented as a special way of programming and hacking, a visual interpretation of code. Those who use it are called netrunners. The technology is so dangerous that simply plugging a cable into a head jack won't work — the body functions as a single processor and generates a lot of heat. If not submerged in an ice bath, the body will overheat, and the netrunner will die.

Mods for Cyberpunk 2077

Fans rushed to tweak and improve the game with mods, overhauling every aspect. Modifications for Cyberpunk 2077 are catching up in popularity with Elder Scrolls 5: Skyrim Special Edition and Fallout 4. Developers actively support the modding community by releasing necessary tools. You can download the best and newest mods from our mod database for Cyberpunk 2077.

They enhance graphics and clarity , add radio for every taste, rework the mechanics of machine guns, allow riding the subway and tuning cars, upgrade car physics, add fan service like the Doom sword or the ability to fly.

Class System

Attributes — strength, reflexes, intelligence, technical ability, and cool — are the main parameters affecting the character. Each has a tree of perks, which can be abilities, buffs, or improve V's interaction with the world. For example, increasing strength allows you to break into cars, bust open locked doors, or use intimidation. The higher the attribute, the more perks can be learned in a specific branch.

Skills — engineering, endurance, hacking, combat stats, and melee — are small improvements that cater to the player's playstyle. They level up passively as the player performs various actions in the game. So, by using smart weapons, implants, and crafting items, the player levels up engineering, and the skill in turn makes them slightly more effective in crafting and using weapons and implants. Every 5 levels (there are 60 in total), the character receives a passive perk in one of the skill trees.

The third development line is cyber implants (chrome), from 1 to 3, installed in all parts of the character's body. They can add armor and health, speed up regeneration, highlight enemies through walls, increase carrying capacity, damage, and defense in melee combat.

It is not possible to install all the best body modifiers — there is a limit on implant points. Their number is determined by the development of the "technical" attribute. With the 2.0 update, implants play a special role in the playthrough and are as important as the main leveling. For example, the "sandevistan" implant slows down time and allows you to headshot enemies.

The game features melee and firearms in all their known forms, but stands out with five levels of rarity (from common to legendary), damage types (explosive, thermal, electrical, or chemical), and futuristic types.

Regular firearms are called power weapons, they are powerful, but their bullets ricochet heavily. "Tech" weapons based on railgun technology can penetrate cover but shoot slowly. "Smart" weapons fire bullets that track their target until they hit. Weapons can be upgraded to increase damage, accuracy, and other parameters, and their special features, such as bullet ricochet or smart tracking, only work in combination with implants.

Blade weapons, including axes, katanas, long knives, and machetes, are ideal for stealth kills but require getting close to the enemy. With the 2.0 update, katanas and other melee weapons have become more lethal and effective. For melee combat, when you need to stun rather than kill, hammers, non-lethal weapons, or just V's fists will do.

All of this allows you to build characters of different classes and play the game in completely different ways. A solo player can, like Rambo, mow down enemies with a mounted machine gun. A netrunner relies on pistols, sprinting, and blades in their hands. An engineer, while holding a rifle, uses tech and a helper robot.

Campaign

Playing through Cyberpunk 2077 is typical for open-world games — we move around, complete main and side quest tasks, secondary missions, and participate in random events, such as shootouts between police and gangs. With the 2.0 update, clothing has become purely cosmetic and no longer provides "armor", a role that implants have taken over.

Earning a lot of money, getting the best implants, and legendary weapons are priority tasks for success. You will have to take jobs from fixers, many of which are as detailed as the main quest, craft items from found resources for resale, hack access points, and complete small quests in the world. For example, helping the NCPD (police) fight crime, battling city gangs and capturing their bases.

It is not possible to complete the game without killing anyone. The influence of the shooter component is great, but the combat element, as mentioned above, varies for each class. Также готовьтесь участвовать в гонках, преследовать цель или уходить от погони.

Есть несколько хаб-локаций: квартира, где V отдыхает и хранит вещи, а также бар Afterlife — еще одна ключевая локация в игре.

Сюжет и персонажи

Cyberpunk 2077 — не просто набор боевых механик и способов взаимодействия с миром; это полноценное сюжетное приключение. Незамысловатая завязка — V жаждет разбогатеть и прославиться в Найт-Сити — оборачивается борьбой с диктатом Корпоратов за свободу, мир и капитализм с появлением Джонни Сильверхенда. Персонаж Киану Ривза не без греха, но отвергает материальный мир и пытается доказать V, что корпорации олицетворяют настоящее зло, а желаемые тачки, шмотки и импланты — лишь инструмент контроля и подавления. Подстегивает внутренний конфликт героев биочип, который перезаписывает сознание V личностью Джонни.

В рамках сюжета нужно завершить три основные линии квестов, каждая со своим набором событий, персонажей, локаций и активностей, сплетающихся в одну из нескольких концовок. Сюжет сразу увлекает, эмоционально заряжает и развивается в разных плоскостях. Идейное противостояние героев, борьба за контроль над телом, амбиции каждого повлиять на мир вокруг и сложные философские вопросы о жизни и смерти, целях и важности времени — всё это проносится перед глазами игрока. А флэшбеки в мир Джонни позволяют проникнуться его образом.

Помимо основной сюжетной линии, есть несколько второстепенных, которые также влияют на концовку и основное прохождение. Но игрок сам выбирает, хочет он всё это выполнять или нет. Игра учтет выбор и построит сюжет в заданном направлении.

Сценаристы умело раскрывают личности как героев, так и персонажей второго плана. V будет сотрудничать или соперничать с людьми самых разных возрастов, культур, статусов и влияния. Кто-то задержится надолго, как любовный интерес, а кто-то пропадет в конце очередной миссии.

Trailers, gameplay, and other videos

Cyberpunk 2077 Teaser Trailer
Cyberpunk 2077 — Official E3 2019 Cinematic Trailer
Cyberpunk 2077 — Seize the Day
Cyberpunk 2077 — Official Cinematic Trailer | E3 2019
Cyberpunk 2077 — No Limits

Store Offers and Discounts

System requirements and PC test

Minimum:
  • Windows 10
  • CPU: Intel Core i7-6700
  • RAM: 12 GB
  • Free Space: 70 GB
  • VRAM: 6 GB
  • Video Card: GeForce GTX 1060; Radeon RX 580; Intel Arc A380
  • DirectX: 12
  • SSD
Recommended:
  • Windows 10
  • CPU: Intel Core i7-12700; AMD Ryzen 7 7800X3D
  • RAM: 16 GB
  • Free Space: 70 GB
  • VRAM: 8 GB
  • Video Card: GeForce RTX 2060 SUPER; Radeon Pro 5700 XT; Intel Arc A770
  • DirectX: 12
  • Keyboard, Mouse
PC test

Reviews and ratings

One of the most anticipated and most controversial games of recent years.

The new brainchild of CDProject, the successor to the third Witcher. And extremely high expectations of the community.

A complete failure is not that the game was released in an unfinished form, but that the quality of the game is measured by the number of bugs.

As a result, at the moment of a couple of days from the start of sales, we have a huge amount of natural dissatisfaction, but with the result of underestimation. Those. ratings for the picture, mechanics, gameplay, plot, atmosphere, and elaboration of the game world are simply zero. And it turns out that the fans who were waiting for the release of the game are burying with their own hands the wonderful studio that gave us The Witcher in the past and is still do… Read full

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Одна из самых ожидаемых и самых неоднозначных игр последних лет.

Новое детище CDProject, приемник третьего Ведьмака. И крайне завышенные ожидания комьюнити.

Полный фейл это не то, что игру выпустили в недоделанном виде, а в том, что качество игры оценивается количеством багов.

В результате, на момент пары дней с начала продаж, мы имеем громадное количество закономерного недовольства, но с выхлопом в занижении оценок. Т.е. оценки за картинку, механики, геймплей, сюжет, атмосферу, проработанность игрового мира банально выставляются в ноль. И выходит, что ожидавшие выхода игры, фанаты закапывают своими руками замечательную студию, подарившую нам Ведьмака в прошлом и проводящую огромную работу над Киберпанком до сих пор.

Игра не плоха, напротив, она интересна, полна нюансов, пасхалок, мелких… Read full

8.0

My opinion is that the authors set their sights on a very large and deep world, but for some reason they simply didn’t have enough time; perhaps they should have kept the game in development for another year. But overall the game turned out to be very interesting. The characters were deeply developed, I really liked the facial expressions of the characters, especially in the cut scenes. The lips play all the sounds of the Russian voice acting and not just open like a window.

Again, the characters are revealed, some stories make you empathize with the heroes.

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Моё мнение сложилось что авторы замахнулись на очень большой и глубокий мир, но в чём то тупо не хватило времени, возможно надо было ещё годик подержать в разработке игру. Но в целом игра получилась очень интересной. Глубоко проработаны персонажи, очень понравилась мимика персонажей особенно в кат сценах. Губы отыгрывают все звуки Русской озвучки а не просто как форточка открываются.

Опять и персонажи раскрыты некоторые истории заставляют сопереживать героям.

10

Cool variability in leveling up, it’s strange that there’s not a word about it in the reviews

Cool open word

Excellent setting

In general, a lot of things

But the technical component wow, I’m talking about optimization and bugs, no On my hardware, the game with rays runs at 50-60+ fps on ultra (at 2k), but for the game to look good, you need to dance with a tambourine in the NVIDIA control panel settings so that DLSS does not lather the picture

And the bugs... Well, them they will fix it, it’s unacceptable of course to release a product in this state, but on the other hand, when was the last time a game of this scale was released???

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Классная вариативность в прокачке, странно что об этом в отзывах ни слова

Крутой опен ворд

Отличный сэттинг

Вообще Очень много всего

Но техническая составляющая мдааа, я про оптимизацию и баги, нет на моей железке игра с лучиками в 50-60+ фпс на ультрах идет (в 2к) но что бы игра хорошо выглядела нужно поплясать с бубном в настройках панели управления NVIDIA , что бы DLSS не мылил картинку

А баги... Ну их исправят, это недопустимо конечно, выпускать продукт в таком состоянии, но с другой стороны когда последний раз выходила игра такого масштаба???

8.0

The game itself is wonderful in terms of the storyline, but in the technical part it has bugs.

Yes, the developers are slowly fixing it.

The DLC will be released soon and I expect that it will not let you down in terms of plot, and will also introduce those mechanics that every gamer expects

I hope that in the future this game will become similar to its predecessor: The Witcher 3.

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Игра прекрасна сама по себе в сюжетной линии, но в технической части имеет баги.

Да, разработчики её потихоньку чинят.

В скором выйдет DLC и ожидаю, что с сюжетной стороны она также не подведёт, а также привнесет те механики которые ожидаю каждый геймер

Надеюсь, что эта игра станет в будущем похожа на свою предшественицу: The Witcher 3.

9.0

The plot of the game 9 out of 10 has several poorly thought out moments, but the sheer variety of plot branches made me go through them all. Each character in the game is revealed in some detail. It's interesting to watch the story and complete tasks.

Bugs 7 out of 10 as such they are still present, they have become smaller, but the old bugs still remain.

Soundtrack 7 out of 10 There are several good soundtracks that I even took into my library, they are at least worth your attention.

Graphics 9 out of 10 Only because of it, many were waiting for this game, even though there were bugs and thanks to it, it fulfills the role of satisfaction at 10 out of 10.

Localization 7 out of 10 This rating is solely due to the own dislikes of those who did the voice acting. Otherwise, it was made perfectly f… Read full

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Сюжет игры 9 из 10 имеется несколько не продуманных моментов, но само разнообразие сюжетных веток заставило пройти их все. Каждого персонажа в игре раскрывают довольно подробно. Интересно наблюдать за повествованием и выполнять задания.

Баги 7 из 10 как таковые они еще присутствуют, стало меньше, но старые баги остались до сих пор.

Саундтрек 7 из 10 Есть несколько хороших саундтреков которых я даже забрал себе в библиотеку, он как минимум стоит своего внимания.

Графика 9 из 10 Только из-за неё многие ждали эту игру, даже не смотря на то, что баги имелись и благодаря ей, роль удовлетворения она выполняет на 10 из10.

Локализация 7 из 10 Такая оценка исключительно из-за собственных недолюбливаний тех, кто занимался озвучкой. В остальном, она сделана отлично для СНГ, не смотря на тех,… Read full

Gameplay
10 / 10
Graphics
8.8 / 10
Story
9 / 10
Controls
9.5 / 10
Sound and Music
9.5 / 10
Multiplayer
10 / 10
Localization
8 / 10
9.3
All reviews