No Insanity — Configurable Insanity Gain, Recovery & Passive Regen

  • Graveyard Keeper 2 — No Insanity — Configurable Insanity Gain, Recovery & Passive Regen
  • Graveyard Keeper 2 — No Insanity — Configurable Insanity Gain, Recovery & Passive Regen
Author:
Nizy
Size:
3.67 kB
Date:
September 25, 2026, 12:26 PM
Downloads:
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A balance and quality-of-life modification for Graveyard Keeper 2 that grants total authority over the Insanity system. By default, the mod completely disables Insanity gain from performing world and crafting actions, doubles (2x) the sanity-restoring effectiveness of drinks and consumables, and adds passive madness dissipation (1 Insanity passively drained every 5 seconds). The mod can be safely installed or uninstalled at any point during your playthrough without compromising save integrity (precautionary backups are still recommended).

Key Features:

  • Disable or Scale Insanity Gain (0x Default) — Customizable multiplier applied to Insanity gained from actions (set to 0 to eliminate mental stress buildup entirely).
  • Boosted Consumable Recovery (2x Default) — Scaled multiplier governing Insanity removal from drinks, food, and other restorative consumables.
  • Passive Insanity Regeneration — Gradually drains accumulated Insanity over time (configured to cleanse 1 Insanity point every 5 seconds by default).
  • Safe Save Lifecycle — Can be added or removed mid-campaign without breaking quest flags or corrupting saves.

Two Distribution Variants:

  • Main Version — Standalone build configured via standard BepInEx configuration files.
  • GK2 Mod Framework Version — Integrated directly with the GK2 Mod Framework, enabling live adjustments via an in-game graphical menu.

Configuration Instructions (Main Version):

  • Launch the game once with the mod installed to generate:
    BepInEx\config\nizy.gk2.noinsanity.cfg
  • Open the configuration file in any text editor. Available settings under [Insanity]:
    InsanityGainMultiplier = 0 — Multiplier applied to Insanity gained from actions (0 disables gain, 1 for vanilla).
    InsanityRecoveryMultiplier = 2 — Multiplier applied to Insanity removed by drinks and consumables (1 for vanilla recovery).
    PassiveRegen = 1 — Amount of Insanity passively removed per regeneration tick (0 disables passive regen).
    PassiveRegenInterval = 5 — Time in seconds between each passive regeneration tick.
  • Save changes and restart the game.

Requirements & Installation:

  1. Ensure BepInEx 5.x (Unity Mono) is installed in your Graveyard Keeper 2 root game directory.
  2. Launch the game once with BepInEx installed, then close it.
  3. Extract the downloaded mod archive.
  4. Copy the .dll file into:
    BepInEx/plugins/
  5. Launch the game.

Useful links:

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