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More Tech Points (Player And Zombies) — Configurable Tech Points & Collection Radius

  • Graveyard Keeper 2 — More Tech Points (Player And Zombies) — Configurable Tech Points & Collection Radius
Author:
Nizy
Size:
4.04 kB
Date:
September 24, 2026, 10:52 AM
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A progression and research modification for Graveyard Keeper 2 that accelerates technology tree unlocks by scaling the yield of Red, Green, and Blue Tech Points. The mod provides granular authority over science generation, featuring distinct multipliers for manual tasks performed by the Keeper alongside automated production by zombie workers (all set to 2x by default). It also introduces a dedicated vacuum multiplier to expand the pickup radius for spawned tech point orbs. The mod can be safely added or removed at any point during your playthrough without compromising save file integrity (precautionary backups are still advised).

Key Features:

  • Independent Player Tech Multipliers (2x Default) — Separate tunable multipliers applied to Red, Green, and Blue Tech Points earned through manual labor and research.
  • Independent Zombie Tech Multipliers (2x Default) — Individual multipliers governing Red, Green, and Blue Tech Point yields generated by automated zombie workstations.
  • Expanded Orb Vacuum Radius — Configurable multiplier that broadens the magnetic collection range for loose tech point orbs.
  • Safe Save Lifecycle — Fully safe to install or uninstall mid-game without corrupting quests, progression, or save files.

Two Distribution Variants:

  • Main Version — Standalone build configured via standard BepInEx configuration files.
  • GK2 Mod Framework Version — Integrates with the GK2 Mod Framework, enabling on-the-fly tuning via an in-game graphical menu.

Requirements & Installation:

  1. Ensure BepInEx 5.x (Unity Mono) is installed in your Graveyard Keeper 2 game folder.
  2. Launch the game once with BepInEx installed, then exit to desktop.
  3. Extract the downloaded mod archive.
  4. Copy the .dll file into:
    BepInEx/plugins/
  5. Launch the game.

Configuration Instructions (Main Version):

  • Launch the game once with the mod installed to generate BepInEx/config/nizy.gk2.moretechpoints.cfg.
  • Open the configuration file in any text editor.

Available parameters:

Section [Multipliers] (Player multipliers):

  • RedTechPoints = 2 — Multiplier applied to Red Tech Points earned by the player.
  • GreenTechPoints = 2 — Multiplier applied to Green Tech Points earned by the player.
  • BlueTechPoints = 2 — Multiplier applied to Blue Tech Points earned by the player.

Section [Zombie Multipliers] (Zombie multipliers):

  • ZombieRedTechPoints = 2 — Multiplier applied to Red Tech Points generated by zombies.
  • ZombieGreenTechPoints = 2 — Multiplier applied to Green Tech Points generated by zombies.
  • ZombieBlueTechPoints = 2 — Multiplier applied to Blue Tech Points generated by zombies.

Section [Collection Radius] (Vacuum radius):

  • TechPointCollectionRadiusMultiplier = 1 — Multiplier applied to the Tech Point collection radius.

Save the file and restart the game to apply changes.

Useful links:

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