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Move Buildings — Relocate Structures Without Demolishing

  • Graveyard Keeper 2 — Move Buildings — Relocate Structures Without Demolishing
  • Graveyard Keeper 2 — Move Buildings — Relocate Structures Without Demolishing
  • Graveyard Keeper 2 — Move Buildings — Relocate Structures Without Demolishing
  • Graveyard Keeper 2 — Move Buildings — Relocate Structures Without Demolishing
Author:
SaintArchI
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20.47 kB
Date:
Today, 18:32
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A quality-of-life gameplay modification for Graveyard Keeper 2 that eliminates the frustration of tearing down misplaced structures. The mod introduces a dedicated "Move" command to the build interface alongside the standard "Remove" action. Selecting a structure attaches it back to your placement cursor, allowing you to reposition it anywhere on valid buildable terrain while adhering to vanilla collision, snap, and zone boundaries. Relocation incurs zero resource costs and offers no salvage refunds. Everything held inside the structure—storage inventory, craft queue components, fuel, and completed items—safely drops onto the ground where it originally stood, while assigned zombie laborers are placed neatly beside it.

Key Features:

  • Native "Move" Command — Seamlessly adds a dedicated Move option with its own custom icon to every build menu category featuring the demolition tool.
  • Instant Shift-Click Shortcut — Hold Left Ctrl while in vanilla Remove mode and click any structure to pick it up immediately for repositioning.
  • Zero Resource Overhead — Relocates the exact building asset without consuming extra materials or refunding teardown scrap.
  • Zero Item Loss — Inventories, fuel stores, active crafting inputs, and finished items drop cleanly onto the ground beneath the old footprint without data loss or duplication.
  • Compound & Two-Step Structure Support — Fully supports complex multi-phase objects (wooden anvils, corpse pallets, confession booths, shrines, graveyard benches, and open graves are repositioned in their completed states).
  • Dynamic Extension Re-linking — Relocated workstations immediately detect nearby auxiliary units (such as tool racks) without requiring manual re-assignment.
  • Laborer Safety — Active zombie workers are safely unassigned and placed adjacent to the vacated footprint ready to be picked up (toggleable).
  • Failsafe Interaction — World objects lacking formal build recipes cannot be targeted or accidentally dismantled by the relocation tool.
  • Gamepad Support & Cancel Action — Out-of-the-box controller compatibility (tested on DualSense), with quick cancellation mapped to Right-Click or Escape (reverting the building to its original tile).
  • GK2 Mod Framework Integration — Parameters can be tweaked directly within the in-game "Mods" settings menu if the framework is present.

Requirements & Installation:

  1. Install BepInEx 5.4.23.x (Windows x64) into your root Graveyard Keeper 2 game folder.
  2. Launch the game once and exit to desktop to initialize directories.
  3. Extract the mod archive into your game directory so files reside at:
    BepInEx\plugins\GK2MoveBuilding\
  4. Launch the game. The "Move" tool will now be accessible in the build menu.
  5. To uninstall, delete the BepInEx\plugins\GK2MoveBuilding folder (repositioned buildings will permanently remain where placed).

Useful links:

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