The nemesis system

  • Phantom Blade Zero — The nemesis system
Author:
FKAQ8
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Inspired by the Skyrim mod “Give Me Another Fight.” When a creature kills the player, it becomes their NEMESIS: it gets its real name from the in-game codex, a rank, a title for that rank, and a trait. The next time you encounter it, it will be stronger, and a card with its portrait will let you know. Kill it to take revenge.

  • The nemesis appears after your death, when you respawn, or when you encounter it again;
  • Maximum rank: 1–10. Each tier has its own name and bonuses (configured in the settings file using {name} templates);
  • Choose one nemesis or several, and set the maximum number of simultaneous nemeses. Defeating a nemesis frees up a slot;
  • When defeated, a nemesis either disappears or loses one rank. Revenge restores your health and plays the game’s original sound;
  • You can track every enemy of that type or just the specific enemy. An exclusion list is also available;
  • Optional boss support. Traits: Brutal / Armored / Swift. Strength: titles only / mild / strong;
  • Friendly characters are unaffected. Your save file is never modified.

Requires Mods Menu by SLEEP. No UE4SS required. Compatible with Hard Mode.

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