Cheat Engine Table [UPD: 20.12.2019]

  • Resident Evil 2 — Cheat Engine Table [UPD: 20.12.2019]
Author:
Cielos
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Date:
December 21, 2019, 07:02 AM
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Functions:

undead // Invincibility

- by default, when activated, health will still drop when bitten until it turns red (danger~), but you won't die.

- you can increase the minimum health if desired.

- do not set the minimum health below 360.

damage multiplier // Damage Multiplier

- you need to activate the damage mod first.

- by default, when activated, it doubles the damage dealt to non-players.

- the multiplier can be adjusted after the script is activated.

piercing ammo // Armor-Piercing Bullets

- you need to activate the damage mod first.

- zombies' heads will explode with one shot, regardless of the weapon used. You can use your weakest handgun or even a grenade launcher with acid rounds to blow their heads off at will.

- zombies' arms and legs can be severed with two shots (sometimes one), and the waist can be detached with one shot, regardless of the weapon used.

- works only on zombies. i.e., it won't affect lickers, dogs, bosses, etc.

- by default, when activated, hold the CapsLock key and fire your weapon.

- you can change the method to always, so you won't have to hold the key for the script to take effect.

no reload // No Reload

- you can always fire weapons regardless of the current ammo clip.

- ammo will still drop until it reaches zero when fired.

- you can choose to hide/mute the empty clip appearance/sound by editing the value of hide empty clip appearance? and/or mute empty clip sound?.

- REMEMBER to turn off the "Auto-reload" in the "Options>Controls" menu first.

ignore ammo pouch // Infinite Ammo

- you can reload your weapons without any ammo pouch in your inventory.

- you can switch ammo without any ammo pouch in your inventory.

- ammo pouches you brought will still decrease until they disappear when you reload the weapons.

inf. sub-weapons // Infinite Sub-Weapons

- grenade quantity won't drop below 1 when used, whether thrown manually or countering a zombie bite.

- knife duration will remain max when you counter a zombie bite with the combat knife. Just remember to retrieve the knife from the downed zombie afterwards.

∞ ammo clip & sub-weapons mod // Infinite Ammo in Clip

- you need to activate ∞ mod first.

- allows you to manipulate the ∞ ammo clip status of your weapons and/or the ∞ quantity/duration of your sub-weapons.

- when activated, change the status to one of the two below.

-- use individual, means you can choose the ∞ status for the weapons'/sub-weapons' ammo clip/quantity/duration individually.

-- all ∞, means all weapons/sub-weapons will gain the ∞ ammo clip/quantity/duration status.

- if you select use individual for the status:

-- default means nothing changed, weapon/sub-weapon acts as the game intended.

-- ∞ means the weapon won't run out of ammo (and you can't reload it either), or grants you unlimited usage of the sub-weapon's quantity/durability.

- using a ∞ weapon/sub-weapon "created" by this script might prevent you from achieving S+. I haven't tested this, use with caution~

∞ ammo pouch mod // Ammo Pouches for Infinite Ammo

- you need to activate ∞ mod first.

- allows you to manipulate the ∞ ammo pouch status of your weapons.

- when activated, change the status to one of the three below.

-- use individual, means you can choose the ∞ ammo pouch status for the weapons individually.

-- all no ∞, means all weapons will lose the ∞ ammo pouch status and consume ammo pouches when reloading, e.g., LE5, Samurai Edge (Original Model), etc. Note that it doesn't affect the ∞ ammo clip/duration weapon, e.g., the infinite version of Minigun and Combat Knife.

-- all ∞, means all weapons will gain the ∞ ammo pouch status.

- if you select use individual for the status:

-- default means nothing changed, weapons act as the game intended.

-- no ∞ means the weapon consumes ammo pouch when reloading.

-- ∞ means the weapon doesn't need an ammo pouch to reload.

- using a ∞ weapon "created" by this script might prevent you from achieving S+. I haven't tested this, use with caution~

custom pick up item key // Customize Picked Items

- when activated, allows you to customize the item you pick up.

- instructions:

-- if the custom item is an item, set item id to "is weapon". If it's a weapon, set weapon id to "not weapon".

-- pick up an item while holding the Mouse Middle Button (default key).

-- if it's a weapon, use the highlighted item script to edit the just-picked-up weapon's ammo, ammo type, upgrades, etc..

- note that you don't really need this script to customize the item you pick up; all these can be done by using the highlighted item only. Just pick an item from the ground, and the pointers of the highlighted item script would point to this item. Just edit the info as you see fit before placing it into the inventory.

universal item // Use Any Item as Keys

- allows you to interact with world objects using any item from your inventory.

- for example, open spade key doors with your handgun ammo.

- press and hold the CapsLock key (or the key you specified) when clicking on the item in the inventory AND when clicking on the USE option.

- should not be used on world objects that allow multiple items (e.g., dark room, multi-items puzzle, etc).

slow walk key // Change Walking Speed

- the walk speed is generally good, but a bit too fast in dark rooms/corridors... so, when activated, hold the CapsLock key to walk slower.

slow motion // Slow Motion

- by default, when activated, hold Mouse X1 Button and Mouse Right Button (i.e., hold Mouse X1 Button when aiming) to enter slow-motion using CE's speedhack.

- you can change the key combinations and the speed after activating the script.

game player time mod // Edit Game Timer

- when activated, game play time will stop at the specified time.

- the display time in-game may appear within 4 seconds less than what you set via the script.

- by default, time would stop at 1:58:43. i.e., when the game time reaches 1:58:43, the time would start cycling between 1:58:39 — 1:58:43.

- for easy time setting, remember you have to allow CE to run LUA when you open the table.

highlighted item // Edit Highlighted Item

- this is just good for simple quantity edits.

- you can change the item type and quantity of the highlighted item in your backpack.

- if it's a weapon, item id would be 0x00000000. if it's not a weapon, weapon id would be 0xffffffff

- don't freeze the values unless you know what you're doing..

- if you are new to CE, REMEMBER you don't need to freeze the value (i.e., put a tick in the box in front of the address) if you just want to edit the value.

hide weapon upgrade appearance // Hide Weapon Upgrade Appearance

- when activated, allows you to HIDE the appearance change of some weapon upgrades.

- it only covers 3 weapons: Maltilda, SLS 60, and W-780. I'm only interested in changing the appearance of these 3 weapons.

- choose the value of an upgrade to "hide" to conceal the appearance change of that upgrade, while the installed upgrade would still have its effect intact. e.g., if you have both upgrades of W-780, Long Barrel and Shotgun Stock installed. Activate the script, and set the value of "Long Barrel" to "hide". Back to the game and switch to another weapon and back to W-780. You'll see the Long Barrel is visually gone, but you still have concentrated fire and easier zombie head explosions.

wet! // Soak All Characters

- when activated, all characters on screen will get wet according to the specified amount.

- you can change the amount of wetness via the entry, ranging from 0 to 1. default: 0.5, can be changed by editing the script, line 3.

- the amount value acts as a minimal value of the wetness, so you can still get fully wet when you enter the rain if the amount you set is smaller than 1. This means if you set it to a smaller value than before, the changes would occur gradually; while the changes would be immediate if set to a larger value than before.

follow cam mod // Edit Camera

- when activated, allows you to customize the offsets of the follow cam.

- the script manipulates the calculated offsets, yet to trace to its origin, so I've only added the offset manipulation for Z and Y. The result isn't that accurate, and I have to write the smooth cam move for aiming cam. MAY refine it later when more DLCs are released...

- by default, the cam of Leon/Claire would be lowered like the follow cam when you're playing as Ada. The cam for Ada/Sherry may be too low. Just deactivate the script if you don't like the results on Ada/Sherry.

- filter applied so that it won't interfere with the aiming cam.

character model mod // Change Player Model

The file name and description have been translated Show original (RU)Show translation (EN)
Таблица для Cheat Engine [UPD: 20.12.2019]

Функции:

undead // Бессмертие

- by script default, when activated, health still drop when being bitten until it reaches red (danger~), but you won't die.

- you can raise the min health if you want.

- don't set min health lower than 360.

damage multiplier // Множитель Урона

- need to activate damage mod first.

- by script default, when activated, multiply the damage done to non-player by 2.

- multiplier can be changed after the script is activated.

piercing ammo // Бронебойные Патроны

- need to activate damage mod first.

- zombies' head will be blown with 1 shot, regardless the gun you're using. you can use your weakest handgun, or even the grenade launcher with acid round loaded, to blow their heads off at will.

- zombies' arms and legs can be detached with 2 shots (sometimes 1 shot), waist can be detached with 1 shot, regardless of the gun you're using.

- works only on zombies. i.e., it won't affect the lickers, dogs, bosses, etc.

- by script default, when activated, hold CapsLock key and fire your gun.

- you can change the method to always, and you won't have to hold the key for the script to take effect then.

no reload // Без Перезарядки

- you can always fire guns regardless of the current ammo clip you have.

- ammo still drop until it reaches zero when fired.

- you can choose to hide/mute the empty clip appearance/sound by editing the value of hide empty clip appearance? and/or mute empty clip sound?.

- REMEMBER to turn off the "Auto-reload" in the "Options>Controls" menu first.

ignore ammo pouch // Беск. Патроны

- you can reload your guns without any ammo pouch in your inventory.

- you can switch ammo without any ammo pouch in your inventory.

- ammo pouches you brought with you will still be decreased until they disappear when you reload the guns.

inf. sub-weapons // Беск. Всп. Оружие

- grenades quantity won't drop below 1 when used, either by throwing manually or countering a zombie bite.

- knife duration would stay max when you counter a zombie bite with the combat knife. just remember to retrieve the knife from the downed zombie afterwards.

∞ ammo clip & sub-weapons mod // Беск. Патроны в Обойме

- you need to activate ∞ mod first.

- allows you to manipulate the ∞ ammo clip status of your weapons and/or the ∞ quantity/duration of your sub-weapons.

- when activated, change the status to one of the below 2.

-- use individual, means that you can choose the ∞ status for the weapons'/sub-weapons' ammo clip/quantity/duration individually.

-- all ∞, means all weapons/sub-weapons will gain the ∞ ammo clip/quantity/duration status.

- if you select use individual for the status:

-- default means nothing changed, weapon/sub-weapon act as the game intended.

-- ∞ means the weapon won't run out of ammo (and you can't reload it either), or grants you unlimited usage of the sub-weapon's quantity/durability.

- using a ∞ weapon/sub-weapon "created" by this script might prevent you from attaining S+. I didn't test this, use with caution~

∞ ammo pouch mod // Подсумки для Патронов

- you need to activate ∞ mod first.

- allows you to manipulate the ∞ ammo pouch status of your weapons.

- when activated, change the status to one of the below 3.

-- use individual, means that you can choose the ∞ ammo pouch status for the weapons individually.

-- all no ∞, means all weapons will lose the ∞ ammo pouch status and consume ammo pouch when reload, e.g., LE5, Samurai Edge (Original Model), etc. note that it doesn't affect the ∞ ammo clip/duration weapon, e.g. the infinite version of Minigun and Combat Knife.

-- all ∞, means all weapons will gain the ∞ ammo pouch status.

- if you select use individual for the status:

-- default means nothing changed, weapons act as the game intended.

-- no ∞ means the weapon consumes ammo pouch when reload.

-- ∞ means the weapon doesn't need ammo pouch to reload.

- using a ∞ weapon "created" by this script might prevent you from attaining S+. I didn't test this, use with caution~

custom pick up item key // Ред. Взятые Предметы

- when activated, allows you to customize the item you pick up.

- instructions:

-- if the custom item is an item, set item id to "is weapon". if it's a weapon, set weapon id to "not weapon".

-- pick up an item while holding Mouse Middle Button (default key).

-- if it's an weapon, use the highlighted item script to edit the just-pick-up weapon's ammo, ammo type, upgrades, etc..

- note that you don't really need this script to customize the item you pick up, all these can be done by using highlighted item only. just pick an item from the ground, the pointers of the highlighted item script would be pointed to this item. just edit the info as you see fit before you place it into the inventory.

universal item // Возможность Исп. Любые Предметы как Ключи

- allows you to interact with world objects with any item from your inventory.

- for example, open spade key doors with your handgun ammo.

- press and hold CapsLock key (or the key you specified) when clicking on the item in the inv AND when clicking on the USE option.

- should not be used on world objects that allows multiple items (e.g., dark room, multi-items puzzle, etc).

slow walk key // Изм. Скорость Ходьбы

- the walk speed is quite good most of the time, but a little bit too fast when you're in a dark room/corridor... so, when activated, hold CapsLock key to walk slower.

slow motion // Замедленные Движения

- by script default, when activated, hold Mouse X1 Button and Mouse Right Button (i.e. hold Mouse X1 Button when aiming) would enter slow-motion by using CE's speedhack.

- you can change the key combinations and the speed after you activated the script.

game player time mod // Ред. Таймер Игры

- when activated, game play time would stop at the time you specified.

- the display time in-game may appear within 4 seconds less then what you set via the script.

- by script default, time would stop at 1:58:43. i.e., when the game time reaches 1:58:43, the time would start cycle between 1:58:39 — 1:58:43.

- for easy time setting, remember you have to allow CE to run the LUA when you open the table.

highlighted item // Ред. Выделенный Предмет

- this is just good for simple quantity edit.

- you can change item type and quantity of the highlighted item in your backpack.

- if it's a weapon, item id would be 0x00000000. if it's not a weapon, weapon id would be 0xffffffff

- don't freeze the values, unless you know what you are doing..

- if you are new to CE, REMEMBER you don't need to freeze the value (i.e., put a tick in the box in front of the address) if you just want to edit the value.

hide weapon upgrade appearance // Скрыть Внешний Вид Улучш. Оружия

- when activated, allows you to HIDE appearance change of some of the weapon's upgrade.

- it only covers 3 weapons, Maltilda, SLS 60, and W-780. as I'm only interested in changing the appearance of these 3 weapons.

- choose the value of an upgrade to "hide" to hide the appearance change of that upgrade, while the installed upgrade would still have its effect intact. e.g., you have both of the upgrades of W-780, Long Barrel and Shotgun Stock installed. activate the script, and set the value of "Long Barrel" set to "hide". back to the game and switch to another weapon and back to W-780. you'll see the Long Barrel is gone visually, but you still the concentrated fire and easier zombie head explosion.

wet! // Намочить Всех Персонажей

- when activated, all characers on screen would get wet according to the specified amount.

- you can change the amount of wetness via the entry, range from 0 to 1. default: 0.5, can be changed by editing the script, line 3.

- the amount value is acting as a minimal value of the wetness actually, so that you can still get full wet when you get into the rain if the amount you set is smaller than 1. that means if you are setting it to a smaller value than before, the changes would be undergone gradually; while the changes would be immediate if setting it to a bigger value than before.

follow cam mod // Ред. Камеру

- when activated, allows you to customize the offsets of the follow cam.

- the script is manipulating the calculated offsets, yet to trace to its origin, so I've only added the offset manipulation for Z and Y. also the result isn't that accurate, and I have to write the smooth cam move for aiming cam. MAY refine it later when there are more DLCs out...

- by script default, the cam of Leon/Claire would be lowered like the follow cam when you're playing as Ada. the cam for Ada/Sherry may be too low. just de-activate the script if you don't like the results on Ada/Sherry.

- filter applied so that it won't interfere with the aiming cam.

character model mod // Изм. Модель Игрока

Related files:

Useful links:

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