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Trainer (+38)

  • Trails in the Sky 2nd Chapter — Trainer (+38)
Author:
DrummerIX
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100.26 kB
Date:
Today, 16:36
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Trainer Options:

Combat Scaling & Survivability:

  • Unlimited HP — Locks team health pools at maximum capacity.
  • Ally Cannot Die — Prevents party members from fainting during combat encounters.
  • One-Hit Kills — Eliminates targets upon registering a single blow.
  • Always Critical Hit — Forces guaranteed critical strike generation on every hit.
  • Ally Damage Multiplier — Custom scaling slider for outgoing ally offensive strikes.
  • Ally Healing Multiplier — Custom multiplier for restorative healing actions on allies.
  • Enemy Damage Multiplier — Multiplier for incoming enemy attack damage.
  • Enemy Healing Multiplier — Modifies restoration values executed by enemy units.

Arts (EP) & Crafts (CP) Mechanics:

  • Unlimited Battle EP — Bottomless EP gauge for spellcasting in skirmishes.
  • Ally EP Gain Multiplier / Ally EP Loss Multiplier — Independent ratios for ally EP accrual and spell drain.
  • Enemy EP Gain Multiplier / Enemy EP Loss Multiplier — Independent ratios for enemy EP replenishment and consumption.
  • Unlimited CP — Constant max CP pools for continuous Craft execution and S-Break deployment.
  • Max CP On Hit — Instantly tops off the CP gauge upon landing any physical strike.
  • Ally CP Gain Multiplier / Ally CP Loss Multiplier — Scalable modifiers for ally Craft Point generation and consumption.
  • Enemy CP Gain Multiplier / Enemy CP Loss Multiplier — Scalable modifiers for enemy CP generation and skill usage.
  • Know All Arts — Instantly unlocks all combat Arts for every active member.

Progression, Economy & Playtime:

  • XP Multiplier — Configurable combat experience point multiplier.
  • Edit Mira — Direct numeric editing of current cash reserves.
  • Mira Gain Multiplier / Mira Loss Multiplier — Multipliers for acquired and spent currency.
  • Edit Playtime — Rewrites elapsed runtime registers in savegame data.

Sepith & Synthesis Elements:

  • Sepith Gain Multiplier / Sepith Loss Multiplier — Scalable rates for battle drops and workshop usage.
  • Edit Earth / Water / Fire / Wind Sepith — Direct quantity overrides for Earth, Water, Fire, and Wind elemental Sepith.
  • Edit Time / Space / Mirage Sepith — Direct quantity overrides for Time, Space, and Mirage Sepith pools.
  • Edit Sepith Mass Crystals — Adjusts tradeable Sepith Mass stocks for Mira conversion.

Inventory & Item Allocation:

  • Unlimited Items — Prevents consumable depletion upon usage.
  • Minimum Item Amount — Sets a minimum threshold for all discovered inventory items.
  • Force Override Item Quantity — Hard-locks and overrides active stack values to a chosen number.

Useful links:

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