A fantasy sandbox with survival elements. You can play alone or with others, exploring the world and gathering resources, finding and raiding tombs, building bases... Read more
Map Pins — Automated Map Discovery, Search & Marker Customization
-
Download (762.97 kB)September 14, 2026, 01:53 PMmap-pins-avtomaticheskaja-rasstanovka_1789383188_36656.zip
An exploration and quality-of-life mod Cartur's Map Pins for Valheim that dynamically registers points of interest onto your in-game map as you explore the world. Instead of manually halting exploration to place and label pins for copper veins, dungeons, or wild beehives, the mod generates labeled pins automatically upon proximity. Markers are saved directly to your character data alongside manual pins, persist across sessions, and intelligently manage icon states as nodes are harvested.
Discoverable Map Categories:
- Ore Nodes & Pickables — Copper, tin, iron, and silver deposits, meteorites, and high-tier resources (surtling cores, Yggdrasil shoots, dragon eggs).
- Dungeons & Encampments — Burial chambers, sunken crypts, troll caves, Fuling villages, Greydwarf nests, Charred fortresses (Ashlands), and named Deep North dungeons.
- World Structures & Encounters — Boss summoning altars, wandering minibosses, runestones, wild beehives, leviathans, Haldor/Hildir traders, maypoles, mob spawners, wisp fountains, and abandoned chests.
- Home Base — Automatic bed marker placement designating home territory.
- Default exclusions: Common ground pickables such as berries, mushrooms, surface crops, and surface flint are disabled by default to eliminate visual clutter and save file bloat (can be enabled in settings).
Core Features:
- Shift-Click In-Place Editor — Shift-clicking any marker opens an interactive inspector to rename the pin, assign custom colors, select from 153 icons, and adjust scaling/opacity (compatible with both mod-generated and hand-placed vanilla pins).
- Auto-Pruning Depleted Nodes — Exhausted ore nodes automatically remove their pins from the map once mined out while the chunk remains loaded.
- Chest & Dungeon Completion Tracking — Looting a structure chest transitions its icon to an opened/cleared state (reverts if items are placed back inside). Cleared dungeons with all scrap piles mined and containers emptied receive an automatic completion checkmark.
- Map Search Bar — Top-mounted search filter across the world map; non-matching markers dim into the background to highlight search targets while preserving terrain context.
- Dynamic Pin Deconfliction — Clustered pins scale down dynamically (down to 50% minimum) to preserve readability, prioritizing rare identifiers over repetitive clutter (e.g., displaying "CRYPT" over "CHEST"). Hovering over any pin displays its full title.
- Crypt Elevation Gate — Built-in height check preventing interior dungeon entities (instantiated 5,000 meters above surface coordinates) from bleeding markers onto the ground map.
- Dynamic Runtime Component Scanning — Avoids hardcoded prefab strings, dynamically inspecting engine components to maintain full compatibility across game updates and third-party modded items.
- Localized Identifiers — Pins utilize native game localization tokens, displaying structure and resource titles in your active client language.
Console Commands:
- carturpins_clear — Clears every marker generated by the mod (leaves hand-placed pins intact).
- carturpins_reicon — Re-applies category default icons across all mod-placed pins.
- carturpins_count — Displays the total tally of active registered pins.
- carturpins_forget_missing — Flushes records of deleted markers to allow re-pinning upon rediscovery.
Installation Instructions:
- Ensure BepInEx for Valheim is installed.
- Place CarturMapPins.dll into your plugins directory:
<Valheim_Directory>\BepInEx\plugins\. - Launch the game.
Useful links:
