The Best Weapons in Deep Rock Galactic: Survivor
To survive in Deep Rock Galactic: Survivor and defeat the Dreadnought, it's essential to select the appropriate weapon for one of the four available classes. Currently, the game offers 40 types of weapons. In this guide, we will discuss the strengths of each class and the best builds for them.
How to Upgrade Weapons
To unlock the special skills of each weapon, you need to level it up to 12 in a single run. On average, you will reach level 40, so you will be able to upgrade no more than two types of equipment. To enhance all weapons, you'll need to grind a lot, but it's an important part of the game and an opportunity to explore different combinations.
Best Weapons for the Scout
The Scout— the starting class, which boasts high mobility and a chance to dodge damage. Specializes in kinetic weapons with additional electric damage. Among its arsenal, the plasma carbine DRAK-25, which becomes available at level 21, is noteworthy. High and consistent plasma damage allows for quickly dealing with bosses at a safe distance.
Here is the rest of the weaponry with brief descriptions:
- Electroshock Sweeper (boomerang) — becomes available at character level 6. Deals damage twice, allowing for a stable DPS even with small damage increases. Recommended weapon for runs;
- Cryogenic Grenade — not the highest killing power, but this grenade can freeze a large area and even the Dreadnought. This can help survive in many situations, and there's enough damage from other weapons.
- Homemade Boom Stick — a starting shotgun that doesn't stand out. Helps deal with groups of enemies up close, but scouts mainly rely on long-range damage, so it will be useless;
- M1000 Classic — a starting rifle that becomes available at level 3 for the scout. Features high killing power and penetration but performs poorly against crowds of enemies;
- Zhukov NUK17 — an electric pistol, with nice enhancements. Fits well into an electric weapon build, but is useless on its own;
- TH-0R Electroshocker — can be unlocked at level 12. Becomes the main weapon in this character's build;
- Bolt Thrower Marksman X-80 — a powerful crossbow that becomes available at level 24. Replaces other rifles due to its increased damage and high rate of attack;
- Arc-Tek Cryo-Guard Drone — a slowing drone, which becomes available at level 15 for the character. Useless, as it deals little damage and does not slow enemies effectively.
From the artifacts, it's best to take Nitroglycerin Powder, Gilded Bullets, and Gold Scanner. This will allow you to increase the overall damage by 2-3 times, but nitra and gold will have to be spent judiciously.
Best Weapons for the Gunner
A complex class whose primary weapon only shoots in front of the character. Despite this, with the right build, the starting machine gun can destroy any number of enemies and kill the Dreadnought in a couple of magazines. In any build, the Thunderhead Heavy Autocannon, which becomes available at level 12, is recommended.
Other weapons you can take for this character include:
- BRT7 Burst Fire Pistol — a good basic weapon that helps you level up and safely upgrade more powerful options;
- Tactical Lead Sprayer — a grenade that shoots kinetic projectiles in a small radius. Deals solid damage but often misses the target;
- Firefly Hunter Drone — a drone capable of supporting you with fire. However, its attack range is higher, so you'll have to go back for experience or look for a magnet;
- Hurricane Rocket System — slow but deadly weapon capable of quickly destroying a pack of bugs. With additional enhancements, it becomes the most important gun in your arsenal;
- ArmsKore Gauss Cannon — becomes available at level 27 for the Gunner and is made for victory. Even on the highest difficulty, you will feel every shot and progress further without much trouble;
- Seismo-Repulsor — deals solid damage in a small radius. If you play through killing bugs, it's a good option. Otherwise, it will only take up a slot without dealing sufficient damage;
- Bulldog Heavy Revolver — slow but deadly weapon, essential in any build. With enhancements, it complements the basic machine gun well, taking out the remaining bugs;
- Cryo Cannon — a good weapon, but not enough improvements to consistently take on every run. Such a weapon is more suitable for the Driller;
- Incendiary Grenade — constant fire damage in a huge radius. Even if the grenade goes astray, you can direct bugs into the pool, which doesn't damage you. Helps quickly get rid of small monsters and deal constant damage to bosses.
Depending on your playstyle, you can choose several artifacts:
- Barley Bulb Juice — speeds you up when the character is not moving, which is perfect for machine guns that require you to look in the direction of the enemy;
- IRL-U Ration — increases health stock and regeneration. Since the gunner is slow, extra health is a priority;
- Red Sugar — the more health regeneration you pick up, the more health you get. In the final stage, you can easily get 700 health, which helps you stand in the midst of enemies for a few seconds.
Best Weapons for the Driller
Arguably, the strongest class to date. The huge speed of environment destruction allows you not to be distracted by enemies, clearing the location of resources in a couple of minutes. At the same time, it deals massive periodic damage, using acid and fire damage. Although the Colette Microwave Emitter can be unlocked at level 6, this weapon will be with you until the end of the game. It deals damage in a cone with auto-targeting on enemies, shooting through any obstacles. The downside is that the turning speed is very low, but if you get used to it, you can cut through both single targets and a whole swarm of bugs in a couple of seconds.
Besides the Emitter, the driller has a wide choice of other, no less powerful weapons:
- Acid Spewer — sprays acid around the character. With bonuses to elemental damage, you will get massive periodic damage;
- Impact Axe — despite the name, it's one of the most powerful weapons in the game. The driller throws several axes that deal area damage, then attracts them back, dealing increased damage;
- CRSPR Flamethrower — high combat power, which will help survive against an endless stream of bugs. In the upgrades, you can take a larger number of beams, which means significantly increased damage and area of effect;
- Neurotoxin Grenade — not the most useful thing in the driller's arsenal, but if you are going through acid damage, it's worth a try;
- Cryo Cannon — the damage is not enough to destroy bugs with this weapon alone, so there is a chance to die while reloading at high levels;
- K1-R Viper Drone — a drone with acid damage. Like other robots, it becomes useless in the mid and late stages of the game, distracting you from survival;
- Experimental Plasma Charger — unlocked at level 27 for the driller, but worth all the effort. Massive area damage allows you to quickly clear the way, regardless of the number of enemies.
In artifacts, you can assemble various belts that deal elemental damage and artifacts that increase health.
Best Weapons for the Engineer
The worst digger of the quartet, but at later stages, it's fairly easy to survive, which the engineer manages beautifully thanks to additional devices. His arsenal is full of turrets and drones, and passive abilities and the right artifacts significantly enhance them. But besides this, it's always worth having a handheld weapon, for example, the Boar Auto 210. This shotgun shoots in front of the engineer, dealing massive damage.
- Voltaic Electrified Fence — a device that deals constant damage in a small radius. Performs well when the character is cornered and enemies come from one direction;
- Smart Rifle LOK-1 — weak, slow, and inefficient, hindering gameplay. Auto-aim works poorly, so it takes much longer to deal with boss-level enemies;
- Deepcore RPG — a grenade launcher capable of quickly clearing the location of unnecessary bugs. Upgrades pleasantly complement the weapon, allowing it to be tailored to the situation;
- Plasma Cutter — huge plasma damage at a good distance. If you're not playing through turrets, it's essential in the build;
- Diffraction Splitter — a strange weapon, analogs of which have already appeared in the game but with better parameters. We couldn't realize its potential;
- Plasma Charge — a decent choice for a plasma damage build. But there are more useful weapons;
- Shredder Swarm Grenade — like other grenades, this one has issues with accuracy and capabilities. They will likely be reworked, but for now, it's better not to occupy this slot;
- Krakatau Turret — the best turret with massive fire damage. At level 18, the area of effect will literally cover the entire visible area;
- Various Drones — the game features drones with special damage. They are best utilized by the engineer and start to bring benefits if you choose the right one for your build.
The first option is to collect nitra and gold, unlocking artifacts Gilded Bullet, Nitro-glycerin Powder, and Pickled Nitra. The second option, through defense and constant stops. Here you will find Tactical Bipods and Barley Bulb Juice useful.
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That's all we could find out about the weapons and classes in Deep Rock Galactic: Survivor. If new weapons, classes, or artifacts are introduced into the game, we will definitely update the guide to the current version.
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